Difference between revisions of "Aurian"

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[[File:Ar Ait Aurian.png|thumbnail|right|Akram al-Kazi, a bare Arres aurian.]]
[[File:Ar Ait Aurian.png|thumbnail|right|Akram al-Kazi, a legless Ar Ait Aurian.]]
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Aurians, named after Balistria's goddess, Aura, are a diverse race of reptilian humanoids who were once the dominant species of Arcturia. While generally bigger, stronger, and faster than their less evolved brethren, aurians do share similarities with snakes such as a flexible lower jaw, similar locomotion movement for Aurians with snake-like tails instead of legs, and capability to produce venom. Their bodies consist of a larger brain capable of more precise, faster execution for their strong, agile bodies. In addition, most aurians are capable of infrared-sensitive receptors, allowing them to "see" the radiated heat of warm-blooded species.  
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Aurians, named after the Balistrian goddess, Aura, are a diverse race of reptilian humanoids who inhabit the continent of Arcturia, most notably in the kingdom of [[Nation/Balistria|Balistria]]. While stronger and faster than their less evolved brethren, aurians do share several traits with snakes such as having a flexible jaw, using serpent locomotion movement, and having fangs that injected venom. In contrast to snakes, aurians possessed superior eyesight, smell, and a brain capable of accurate execution for their agile bodies equipped with claws.  
  
Aurians are a cold-blooded species, thus making it difficult for them to adapt to cold climates around the world. Furthermore, they generally suffer from poor senses in comparison to other species, are more vulnerable to diseases as well as twice as likely to suffer from mental illnesses or disorders, and are highly aggressive in nature.
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Since they’re cold-blooded, aurians are unable to survive in cold climates as they depend on environmental heat to survive. Aurians are vulnerable to different ethnic venoms with most antivenom being fatal. In comparison to other species, aurians suffer from weaker hearing, are more susceptible to diseases from non-human species, and develop faster mental decline and illnesses. Aurians are aggressive in nature and tend to ‘follow their hearts over their minds’, this being attributed to their enhanced emotions.
  
Several variants, or ethnic groups, of aurians exist in the form of "[INSERT HOMELAND ISLAND NAME] Ait Aurians" of which six exist. While each ait aurians possess unique characteristics, they are able to breed with other aurians, thus creating several sub-ait aurians in the already diverse aurian race. However, aurians coming from such unions are often looked down upon in their society.
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Aurian ethnic groups exist in the form of races with only six being documented: Arres, Chasm, Ros, Qraz, Stehal, and Zuls aurians. While each race possesses unique characteristics, they can breed with each other to create biracial aurians, who inherit defences to both of their parents racial venom. However, these aurians are shunned in society due to radical differences in their appearance and are seen as tainting the purity of racial blood.
  
 
==The Aurian Anatomy==
 
==The Aurian Anatomy==
 
[[File:StelahlAitAurian.png|thumbnail|right|Stelahl aurian Basheer al-Greiss, a world champion in wrestling. ]]
 
[[File:StelahlAitAurian.png|thumbnail|right|Stelahl aurian Basheer al-Greiss, a world champion in wrestling. ]]
  
Aurians are ancient, omnivorous reptilian humanoids and thus have more snake-like characteristics than human ones. The average aurian male stands at around 5'8" to 7'2", weighs between 135-235 lbs, and appears bulky in stature. The females are just slightly smaller, standing between 5'6" to 7'0", weighing between 115-170 lbs, and have a more athletic stature than the males. Aurians are bigger and taller than other species mainly due to the fact that strength is highly focused for survival as well as one of the main ways to attract a mate.  
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Aurians are snake humanoids made to thrive in their tropical environment. The average male stands from 5'4" to 7'6", weigh between 135-235 lbs, and appear bulky in stature to signify strength. The females are just smaller, standing between 5'1" to 7'2", weighing between 113-200 lbs, and occupy an lean stature to emphasized speed. Overall, an aurians body is long and slender as their body acts like a viper; striking faster than their foes reaction time with murderous intentions.
  
Inheriting a head larger than other species, aurian brains function with the same competence as the human brain although with several differences such as the visual usage of infrared. Aurian skulls have a flexible lower jaw, allowing for devouring whole preys although the omnivore aurians have teeth to chew and break up their food. While their eyesight is rather lacking, aurians are able to make it up with infrared-sensitive receptors from their forked tounges. Aurians usually have a pair of long, visible fangs able to use venom. The strength and effects of the venom vary from each aurian. A1
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An aurian’s brain functions with the same competence as a humans, but diverge as the aurians brain contain stronger emotional responses. This mainly serves to increase intimacy in relationships, encouraging more and more altruistic behaviors for mutual survival, but the increased responses will cause aurians to loss self-control as they are mentally overloaded. Aurians have developed stronger eyesight and smell to better identify each other as well as find suitable mates. While aurians do have functioning ears, they’re smaller than other species and are hidden amongst thin scales for protection. Their skull contains a flexible lower jaw able to swallow food as big as an human, but despite this, aurians have 30 teeth (mostly molars) dedicated to chewing on other food such as their toxic fruit or animals too big to swallow whole. Aurians have a pair of hollow fangs that can inject three types of venom according to ethnicity. The fangs themselves are not retractable as they’re permanently fixed outside of the mouth.
  
Aurians are entirely covered with scales of various shapes and sizes. The scales act as protection for aurians, aid legless aurians in locomotion, and allow moisture to be retained within. Aurians periodically molt their scaly skins and acquire new ones to replace old, worn out skin and allow aurians to naturally grow. Aurian body markings and colors may vary, but the main skin colors, such as blue chasm or red ros aurians, rarely change. Colors are determined genetically by different traits carried by both parents.
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Aurians are entirely covered with bright scales of various shapes and sizes. They act as strong armor, aid in movement, and trap moisture within the skin to make shedding easier. Aurians only shed their skin once a year when their vision worsens and body colors become dimmer, thus allowing natural growth for the aurians. Body markings are unique for each individual, but the main skin colors, such as the blue Chasm or red Ros skin colors, rarely change except in cases involving biracial aurians. Their colors range from simply a lighter-than-normal shade to an entirely different color.
  
Aurians are pentadactyly with two hands of four fingers and one thumb although aurians can have three fingers and one thumb. While fingers may vary in appearance according to genetics, it would seem that they universally serve as very sharp claws in close combat. Still, they're dexterous enough to be capable of complex motion necessary for accomplishing difficult tasks. If aurians are born with have leg, feet tend to vary according to each ait aurian and genetics.
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Aurians are usually pentadactyl with two hands of four fingers and one thumb, yet a sizeable portion of aurians are tetradactyl, or having three fingers and one thumb. The fingers are similar in appearance to humans, only more scaly and smooth, and are dexterous enough to complete complex motions such as climbing trees, lunging a spear, or firing off a handgun. Most aurians have clawed hands and feet meant to scale or hang onto trees.
  
For legged aurians, tails are generally anywhere from 2 - 8 feet long on the common adult aurian while legless aurians are 6 - 9 feet long.  Aurians tails are used for balance which gives them an advantage in certain situations, and in addition, their tails are also useful for swimming, using their tails to propel themselves as they glide through the water although this is mainly important for Qraz Aurians. However, it has been documented that aurians commonly use their tails to strangle one another in combat and even hold various weapons. Aurian tails are also capable of exposing their user's emotions such as slamming their tails on the ground to express anger or making curls to show a sign of happiness. Aurians are regarded to be more dangerous when a tail is completely still as it conceals their true emotions and thus true intentions.
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There are physically two types of aurians: limbed aurians (aurians that have legs) and bare aurians (aurians that lack legs and instead have their lower half of the body a snake-esque tail). While both are energy efficient and can survive long periods of time without eating due to their cold-blooded nature, they are significantly different from each other. Limbed aurians have long legs that functions just like other bipedal species, but are digitigrade with their toes consisting of curved claws. Essentially, limbed aurians are allowed more agility and longer jumps throughout their jungle environments, and as their body demands less nutrients, commonly digest toxic plants as part of their diets, granting them stronger venom.
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Unlike a limbed aurian, bare aurians take a longer time to learn how to walk, or slither, as they use different modes of locomotion according to their diverse environments. As such, they’re usually taught arboreal (trees), concertina (tunnels), slide pushing (flat grounds), sidewinding (desert), lateral undulation (other environments), and rectilinear movements, the last movement being optional as it’s used to stealthily move. Bare aurians hold some advantages over limbed aurians as, besides their association with royalty and nobility, they’re stronger, faster, and harder to take down due to their body structure. However, bare aurians use more energy in performing tasks, requiring frequent and longer breaks to recover their energy. This is not mentioning their difficulty adapting to modern life such as driving a car or avoiding crowds of people from stepping on their tails. Bare aurians require more meat than plants due to their bodies greater demand of energy, thus sacrificing venom potency to supply their physical strength.
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The tails of limbed aurians are generally anywhere between 4 to 8 feet long while bare aurian tails are up to 10 to 15 feet long.  These tails are primarily used for balance, gripping, and, in rare instances, swimming. These tails have been documented to whip or restrain an opponent in combat, and can be attached with smaller weapons at a tails end. Aurian tails can betray their user's emotions such as slamming itself to the ground to express anger or making small, circular curls to signify happiness.
 
   
 
   
===Aurian Aits Variants===
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===Aurian Races===
[[File:Aurian Map.png|thumbnail|right|Purple - Ar Ait,  Blue - Chasm Ait,  Yellow - Qraz Aits,  Green - Zuls Ait,  Orange - Stelahl Ait,  Red - Ros Ait,  ''Map of the Aurians Homeland Islands''.]]
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[[File:Aurian Map.png|thumbnail|right|Purple - Arres,  Blue - Chasm,  Yellow - Qraz,  Green - Zuls,  Orange - Stelahl,  Red - Ros,  ''Map of the Aurian Homeland Islands''.]]
  
While aurians share enough characteristics to be able to breed with other different aurians, each ait aurian are radically different from eachother due to separate evolution on adapting to their respective isolated islands. This is mainly due to either mountain ranges preventing migration movements or their cannibalistic water relatives, the Qraz Ait Aurians, who preyed on anyone swimming in the waters around the aurian islands. It should be noted that the aurian social hierarchy is organized by the following from highest to lowest: Ar Aurians, Chasm Aurians, Stelahl Aurians, Ros Aurians, Qraz Aurians, and Zuls Aurians. Sub-Ait Aurians positions may vary according to their parents but are generally frowned upon.
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Generally, the aurian races have divided themselves according to a ‘natural’ hierarchy, were certain races are simply better than others due to vital roles they can naturally fulfill. This sprang up from the idea that individuals were born into a certain race according to their personality and overall skills that the race collectively share, so from this idea, ethnic groups ordered themselves accordingly. Those on the top are often in charge of immense power and wealth with the descending races having just enough authority to command those beneath them. While, say, an Zuls aurian can advance up to be the social equivalent of a Stelahl aurian, this would require ridiculously hard tests of ‘worthiness’ that are simply not worth the time or effort.
  
====Ar Ait Aurians====
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====Arres Aurians====
  
====Chasm Ait Aurians====
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The Arres race are the leaders of the aurians. Purple-skinned with yellow-black markings, having pink eyes, and with small portions of their body being black, the Arres are known for their sheer fanaticism in religious orders and absolute devotion in leadership roles. Belonging to a dual-dominant racial system with the Chasm, the Arres race typically function as political and military heads characterized with a ruthless mindset and a sense of collective responsibility. As Arres aurians prized personal strength for generations, a majority of their race are bare aurians that utilizes weak cytotoxic venom.
  
====Stelahl Ait Aurians====
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====Chasm Aurians====
  
====Ros Ait Aurians====
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The Chasm race serve as the brains of the aurians. Their physical features consist of blue skin with yellow and grey markings, having cobra-like heads, and scarlet eyes with lighter concentric circle patterns resembling a large spiral. The Chasm race are known as aristocratic foxes rumored to ‘hypnotise’ people simply due to their strong persuasive abilities. They mainly occupy religious and political positions, preferring the role as an intelligent yet all-powerful high class only equal to the Arres race. The Chasm promoted the supremacy of bare aurians generationally for status, thus making the Chasm’s neurotoxic venom as weak as the Arres.
  
====Qraz Ait Aurians====
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====Ros Aurians====  
  
====Zuls Ait Aurians====
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The Ros race fulfill a mixture of scientist and explorer roles. Known for their piercing red skin and creamy white markings, the Ros aurians are popularized by their thin, long fangs and the rare developmental abnormality to have two independent yet functioning heads. Acting as servants to the high classes, they’re responsible for scientific advancements in their society as well as introducing exotic items such as plants and animals to their community. However, the Ros aurians are avoidant or submissive in behavior, preferring their overseas travels and research expeditions rather than deal with domestic issues at home. The Ros race mainly use moderate proteolytic venom.
  
====Sub-Ait Aurians====
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====Qraz Aurians====
  
While sub-ait aurians are frowned upon, this has not stop aurians from procreating to make a hybrid child. Depending on the  
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The Qraz race serve as the artists and craftsmen of the aurians. Often colored black skin with yellow, red, and white banding markings, and ranging from orange to red eyes, the Qraz race are known for their sheer creativity in regards to problems and their idealistic, if not too optimistic, outlook on life. They serve their society through promotion of the arts (especially in architecture) as well as organizing cultural festivals. The Qraz hemotoxic venom are the most lethal venom out of all the aurians due to being forced to consume nothing but toxic plants on their tiny islands for most of their existence.
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====Stelahl Aurians====
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The Stelahl race are the aurians stereotyped brutes, dwarves, and napoleon complexes all rolled into one. Black skinned with orange and grey markings, yellow eyes, and having spikes on their heads and backs, the Stelahl race are the shortest of all aurians, with the tallest male being 4’6”. While they serve as the labor force of aurian society, the Stelahl take great pride in being hard workers only challenged by the Arres in terms of determination. The Stelahl are famed for their efficient work in construction and mining operations as well as their complex underground networks of tunnels. Unlike other races, the Stelahl, while preferring bare aurians for their natural strength, insist on balancing bare and limbed Stelahl aurians. They utilize cytotoxic venom.
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====Zuls Aurians====
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The Zuls race are the black sheep of the aurians. Their unique yet ugly green colors, four yellow eyes (the larger set dedicated to long range with the smaller set to short), a Chasm-like hood, and coming from an acidic environment have led to xenophobic attitudes towards them. Mainly by the Chasm race’s doing, the Zuls make up the low class and are cursed with either a life of crime or as poor farmers, only finding shelter in their homeland rich with plants of many traits. Since they've adapted to a deadly environment, they developed stronger defences to acid and other racial venom with their own neurotoxic venom containing a high amount of hallucinogenic agents. In a mostly collective defiance to the Chasms favor with bare aurians, the Zuls are almost exclusively made up of limbed aurians.
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====Biracial Aurians====
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Biracial aurians have existed as a minority among the aurians. Socially, biracial aurians are lesser than the Zuls race due to being deemed physically unrecognizable by both of their ethnicities with their mere existence a threat to the aurian hierarchy, but instead of being simply killed, they’re banished to another nation overseas. Their physical traits are determined by the mother while the father influences the skin color, eye color, and body markings of the child. Their venom are usually a balanced mixture between their parents racial venom, which they gained natural defenses against.
  
 
==Advantages and Disadvantages of the Aurian Anatomy==
 
==Advantages and Disadvantages of the Aurian Anatomy==
[[File:Double Headed Ros Ait Aurian.jpg|thumbnail|right|Saif and Turki el-Aboud, a double-headed Ros Aurian.]]
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[[File:Double Headed Ros Ait Aurian.jpg|thumbnail|right|Saif and Turki el-Aboud, a double-headed Ros aurian.]]
  
The agile aurian form is mainly built for brute strength, but it is also capable of great speed if strength is sacrificed. Because of this, aurians have greater stamina, endurance, and even durability than other species. Aurians possesses sharp claws that can act as deadly close range weapons. Aurians can also use their bodies/tails to strangle as well as inject or spit out venom to unsuspecting enemies. Aurians, being cold-blooded, have a slow metabolism which means they would need less food to eat, making them more energy efficient than warmblooded counterparts, and are capable of not eating any food for long periods of time. An interesting note to make is that aurians can use infrared-sensitive receptors from their forked tounges, allowing them to "see" the radiated heat of warm-blooded species. Lastly, aurians are hypoallergenic, meaning that they won't cause allergic reactions. A2
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An aurians body is built for a perfect balance between strength and speed, and coupled with their thick scales, have greater stamina, endurance, and durability than other species. Their cold-blooded nature allows aurians to be more physically competent, and thanks to their serpentine attributes, they can use venom and their stronger sense of smell to hunt animals. Aurians are well-adapted to forests, jungles, caves, and swamps, even able to live on toxic plants commonly found in the wild. As they lived alongside humanity, aurians have developed resistance to human-based diseases.
  
As a consequence of being cold-blooded, aurians have a weaker immune system than their warm-blooded counterparts, they have to depend on their environment to warm them up, and in cold environments, they are sluggish while harsher cold climates are simply uninhabitable for aurians. Some scales of aurians are not used for camouflage and can expose their presence should they be hiding. Compared to other species senses, aurians are extremely poor in terms of sight, hearing, and smell. They're highly vulnerable to both diseases and especially mental illnesses. Aurians are more likely to be driven by raw emotion rather than reasonable logic. A3
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As a consequence of being cold-blooded, aurians have a weaker immune system and are left in danger to non-human diseases due to a lack of contact. In addition, aurians depend on natural or artificial environments to warm themselves as their body is unable to do so. The bright colors of aurian scales do not serve as camouflage, thus making them easy to spot. An aurians hearing is weaker than other species due to smaller, covered external ears. Most antivenom are fatal to aurians due to allergic mammal ingredients present. Aurians quickly develop mental illnesses and erosion once they pass a certain age due to unbalanced brain chemicals. As aurians are emotional creatures, they can be overwhelmed with a particular emotion and act irrationally for a period of time.
  
While aurians are vulnerable to a majority of diseases, the most common and often deadly afflictions are mental disorders such as schizophrenia. The disorders usually affect aurians the older they get or if they simply inherit it from genes. The common disorders are dubbed 'evil disorders' and include psychopathy, narcissism, and psychosis to name a few. While modern medicine and vigerious treatments have been enacted to reduce the number of aurians affected, mental disorders have continued to plague aurians as criminal activity related to both aurians and disorders continue to dramatically rise.
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While aurians are a target to all mental diseases, the most common are often mental disorders such as schizophrenia. Development of these disorders usually increase in age and are inherited from as far as great grandparents, who's offspring act as silent carriers for the disorders. While modern medicine and intense treatments have been enacted to treat the affected, mental disorders have continue to affect all levels of society and proved to be a costly problem in nations holding aurians.
  
The common life expectancy for aurian males is 95-150 and females 100-170.
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The common life expectancy for aurian males is 95-115 and females 100-135.
 
   
 
   
==The Aurian Body and Culture==
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==Aurian Body and Culture==
[[File:Qraz and Zuls Ait Aurians.png|thumbnail|right|Qraz Aurian Aseela al-Faris and Zuls Aurian Ismad al-Bangura painting together.]]
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[[File:Paint_by_fairytalekitty-d7r5yx9.png|thumbnail|right|Qraz aurian Aseela al-Faris and Zuls aurian Ismad al-Bangura painting together.]]
  
While originally forbidden for aurian males and females to alter their bodies unless they held specific positions, the practice of modifying one's body has slowly become more and more accepted in aurian society has time moves on. A unique example of this is the rising trend of female aurians dyeing their teeth black. The reasoning behind this was that objects that were pitch black were often seen as beautiful in Balistria, but it also holds some ties to the aurian goddess, Aura, as the color was often associated with the darkness, the main domain of Aura. Tattoos and piercings are often held as significant for their religious or ceremonial purposes, and in some cases, the highest ranking aurians adorn colored gem plates onto their forehead and chest. However, this expensive practice is mostly reserved for the ar aurians.
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Aurians wear little to no clothing for several reasons. This was since clothing was seen as a mask to cover up one's physical identity, their bodies, an individual's pride and shame. As such, only the Zuls aurians would wear clothes to hide themselves, further harming clothing with negative association. The only exceptions to this rule would be duty-bound individuals such as priests, soldiers, or even some of the high classes hosting social events. Due to aurians biological and cultural reasoning, they see little use in clothing as they can warm themselves in designated areas or huddle in groups as seen by homeless aurians, their scales provide an comfortable protection against their environment and and can hide their sexual parts to avoid indecent exposure. However, some of the younger generations have began to wear clothes, but this is mostly for aurians born outside of Balistria or needing additional warmth in colder areas.
  
For aurians with snake-like tails instead of legs, their tails are generally left alone as they are strongly held upon as a high status of one's position and power in aurian society. However, for aurians with legs instead, they often decorate their long tails with mostly tattoos to create their form of 'tail art', and for those that lost a portion of their tail, a blade is often inserted at the end to dually serve for both looks and self-defense. This is mostly a common practice for those in military service that have lost a portion of their tail in combat.
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As aurians reject clothing, they found other ways to express themselves. One such example is squeezing paint out of native flowers to paint their bodies or dye their fangs in exotic colors. Tattoos are highly valued for religious purposes as those of religious faith cover their bodies entirely in tattoos representing different symbols. Unique to Arres aurians are permanently adorning colored gem plates onto their foreheads and chests, a sign of an highly accomplished individual able to take on such a painful practice that burns their body for hours at a time.
  
===The Aurian Definition of Beauty===
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While tails are commonly decorated, bare aurian tails are generally left alone as they’re strongly held up as high status in aurian society. However, for limbed aurians, they decorate their tails with long, complex tattoos that signify certain aspects of their personality. Another practice involved military veterans who attach a customized blade to the end of their tails as a show of pride, but this was mostly restricted to veterans who had lost a portion of their tails in combat.
[[File:White Chasm Ait Aurian.png|thumbnail|right|Karen Fanford, a white chasm aurian citizen of Astrania.]]
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===Aurian Definition of Beauty and Courtship===
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[[File:White Chasm Ait Aurian.png|thumbnail|right|Karen Fanford, a biracial aurian citizen of Astrania.]]
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As with most species, common traits of beauty were passed down to aurians from humanity: symmetry, hygiene, youthful appearances, and bodies capable of reproduction were examples of such traits. Nevertheless, the aurians added in their tastes with the most desirable trait being scarlet eyes, revered to be the same eyes as the Balistrian goddess, Aura. A popular belief was how the longer one's fangs were, the more dominating and worthy the person was. Petite aurians were especially seen to be more attractive due to the aurians strong desires to protect those deemed weaker than them.
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Courtship among aurians usually starts and ends in springtime, where the females paint their bodies in contrasting colors to their skin and the males adorns a painted household (family) symbol on their chest, both signifying availability. If a match is found, they claim each other with the male painting his symbol on her forehead. When two or more males fight over a female, they perform a ‘ritualistic dance’ called Ancestral Starlight, which is basically gracefully wrestling weaker males to the ground until one is left standing for the enjoyment of the female. Even then, the winner could be denied by the female or be accepted alongside the losers as potential mates.
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Aurians have openly practiced polygamy with the most common form being polygyny, although polyandry occasionally occurs. Originating from fierce competition for suitable mates then evolving for political purposes, polygamy became a social norm for aurians. Polygamy relations often operated for emotional and work benefits, especially in the political setting were the husband and their wives, along with trusted friends and family, acting as a singular political unit among national politics.
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Homosexual relationships is outlawed among the populace as offspring are not produced, and interspecies relations are additionally illegal unless the aurian male already claimed one aurian female.
  
As with most other species, many common traits of beauty from human definitions were passed down to aurians: symmetry, hygiene, youthful appearances, and bodies capable of reproduction were examples of such traits. However, the aurians added in their cultural tastes as well. The most desirable trait for aurians was that one must have scarlet eyes as they were revered to be the same eyes as Auras. The second most desirable trait was how the longer one's fangs were, the more dominating and stronger the person was. The most popular skin colors for Aurians were often purple, blue, or red, and it should be also noted that markings resembling famous versions are very rare and thus popular. A4
 
 
While they share the same standards of beauty overall, some aurians, such as the ar ait aurians and stelahl ait aurians, have their own favorable beauty traits. Stelhal ait aurians generally prefer a well built mesomorphic body over the ar ait and chasm ait aurians slender ectomorphic body as they always prefer strength over appearances. Chasm ait aurians often admire silver clothing and even sets of armor as they see the color as a symbol of the moon, another of Aura’s dominions. It should be noted that silver is also seen as a status of wealth through direct connection of the Silver Palace of Aura, one of the most expensive palaces to be constructed on Urth. For the 'lesser' population of Zuls, Ros, and Quraz aurians, they are always looking for someone smaller or less significant than them in order to protect them in order to make them feel more important than they previously were. A5
 
  
 
==Reproduction and Growth==
 
==Reproduction and Growth==
 
[[File:Adult and Hatchling Zuls Ait Aurians.jpeg|thumbnail|right|Ismad holding a Zuls hatchling.]]
 
[[File:Adult and Hatchling Zuls Ait Aurians.jpeg|thumbnail|right|Ismad holding a Zuls hatchling.]]
  
Young aurian males and females do not reach sexual maturity capable of reproduction until around the age of twelve. Aurians are oviparous, meaning that when most females become pregnant, they will wait for an average of seven months before they lay their eggs. After several weeks, the baby, or commonly known as a hatchling, will break out of their shells and be born. Typically, at least 5 eggs/hatchlings are created out of this process. When born, the hatchling, having more development compared to other species, will immediately begin to walk or 'slither' around, be able to partially see, and have a possibility to even start speaking, but it will take several more years for them to be fully developed mentally and physically. Their set of teeth have already fully grown in due to being in the egg while their fangs continue to grow as time passes by. A6
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Aurians become sexually mature at the age of 13. They are oviparous, meaning that when females become pregnant, they will wait around four months before they lay their eggs. While waiting for the eggs to hatch, mothering aurians become aggressively protective of their offspring and have been known to wait months without eating or drinking, this behavior caused by emotions and instincts being heightened. After five more months, the baby, or commonly known as a hatchling, will break out of their shells and be officially born. At least 5 hatchlings are born out of this process, although the sizes of aurian mothers can determine how much offspring they can produce. When born, the hatchling, having more development than other species infants, will immediately begin to walk or slither around, be able to partially see, and have a small chance to start speaking, but it would take several more years before hatchlings become fully developed. Their first and only set of teeth have already grown in to break out of their leather shells.
  
As the aurians bodies continue to grow and grow every passing year of its lifespan, the body begins to slowly deteriorate at around the 'higher' ages, but the mind starts to decay on a faster scale. Old age is delayed due to aurians annually molting. Aurians also begin to become more and more sluggish and even struggle to stand up straight after becoming older. A7
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An aurians body never stops growing and only begins to show signs of deterioration once they passed 90, but the mind starts to decay on a faster scale after 70. The physical effects of old age is delayed due to the aurians annually molting, but eventually, aurians become more and more sluggish, even struggling to stand up straight as their brain’s motor cortex is the first to decay. Near the end of their lifespan, aurians become permanently paralyzed, then their minds slowly become senile for a year until becoming brain dead as all bodily functions ceases soon after.
  
 
==Aurians and Other Species==
 
==Aurians and Other Species==
  
Aurians consider most other species to be inferior to them, both culturally and in fighting skill, and have been known to be extremely violent against such 'weak' species while justifying their actions. While there is a lack of social equality in the aurian hierarchy, all aurians, even the lowest of low and sub-ait aurians, consider themselves all offsprings to Aura herself, and, therefore, have a higher position in the world. Since aurians hold themselves in such high esteem, they demand absolute respect and obedience from other non-aurians, and failure to submit to their will have commonly lead to first-degree murders and even darker outcomes.
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Aurians consider most species to be inferior to them in every regard and have been known to be extremely violent against such 'weak animals’. While there is a lack of social equality among the races, most aurians consider themselves offsprings to Aura herself, and, therefore, are more privileged in the world than other species. Since aurians hold themselves in such high respect, they demand the same respect and obedience from other non-aurians, and failure to submit to their will have lead to dark outcomes.
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The only expectation for this aggressive outlook would be humanity. As humans and aurians sprang up on the same continent, the naturally violent species sought out the extermination of the other until both sides began fighting amongst themselves for power, thus calling for an unprecedented yet uneasy truce with each other. Relations only warmed up in the 1300’s when interspecies relations finally began to improve due to increased trade, military cooperation, and human slaves being imported into aurian principalities and kingdoms, the latter proving to have a larger role as the slaves became popular amongst nobles and commoners alike.
  
 
==Evolutionary Theories==
 
==Evolutionary Theories==
  
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Due to government and religious interference, most of the aurians evolutionary history has been lost to time as vital pieces of evidence were destroyed. Despite this disappointing outcome, what little survived has been used to support an evolution theory developed by a small, atheist Ros community called the ‘Freethinkers League’, who are in exiled. Although the theory of all species being experimented on by aliens and artificially developing sentience has become more acceptable among the international community, the league continues to support the idea of separate yet simultaneous evolution for all species.
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The league’s theory states that millions of years ago, the aurians descended from a common ancestor somewhere in the western areas of Arcturia, but due to sudden and dramatic changes, an increase in the Urths sea levels flooded the low-lying areas around the ancestors. Separated into seven islands and six groups, the aurian ancestors, isolated by fierce competition for food and mates as well as mountains, began to slowly evolve into their modern day races. Over time, the increasing decline of food and overpopulation of the islands forced the aurians to adapt to their islands, increasing their intelligence enough to create early civilizations.
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[[Category:Species]] [[Category:The East Pacific]] [[Category:Arcturia]]

Latest revision as of 13:17, 4 March 2019

Akram al-Kazi, a bare Arres aurian.

Aurians, named after the Balistrian goddess, Aura, are a diverse race of reptilian humanoids who inhabit the continent of Arcturia, most notably in the kingdom of Balistria. While stronger and faster than their less evolved brethren, aurians do share several traits with snakes such as having a flexible jaw, using serpent locomotion movement, and having fangs that injected venom. In contrast to snakes, aurians possessed superior eyesight, smell, and a brain capable of accurate execution for their agile bodies equipped with claws.

Since they’re cold-blooded, aurians are unable to survive in cold climates as they depend on environmental heat to survive. Aurians are vulnerable to different ethnic venoms with most antivenom being fatal. In comparison to other species, aurians suffer from weaker hearing, are more susceptible to diseases from non-human species, and develop faster mental decline and illnesses. Aurians are aggressive in nature and tend to ‘follow their hearts over their minds’, this being attributed to their enhanced emotions.

Aurian ethnic groups exist in the form of races with only six being documented: Arres, Chasm, Ros, Qraz, Stehal, and Zuls aurians. While each race possesses unique characteristics, they can breed with each other to create biracial aurians, who inherit defences to both of their parents racial venom. However, these aurians are shunned in society due to radical differences in their appearance and are seen as tainting the purity of racial blood.

The Aurian Anatomy

Stelahl aurian Basheer al-Greiss, a world champion in wrestling.

Aurians are snake humanoids made to thrive in their tropical environment. The average male stands from 5'4" to 7'6", weigh between 135-235 lbs, and appear bulky in stature to signify strength. The females are just smaller, standing between 5'1" to 7'2", weighing between 113-200 lbs, and occupy an lean stature to emphasized speed. Overall, an aurians body is long and slender as their body acts like a viper; striking faster than their foes reaction time with murderous intentions.

An aurian’s brain functions with the same competence as a humans, but diverge as the aurians brain contain stronger emotional responses. This mainly serves to increase intimacy in relationships, encouraging more and more altruistic behaviors for mutual survival, but the increased responses will cause aurians to loss self-control as they are mentally overloaded. Aurians have developed stronger eyesight and smell to better identify each other as well as find suitable mates. While aurians do have functioning ears, they’re smaller than other species and are hidden amongst thin scales for protection. Their skull contains a flexible lower jaw able to swallow food as big as an human, but despite this, aurians have 30 teeth (mostly molars) dedicated to chewing on other food such as their toxic fruit or animals too big to swallow whole. Aurians have a pair of hollow fangs that can inject three types of venom according to ethnicity. The fangs themselves are not retractable as they’re permanently fixed outside of the mouth.

Aurians are entirely covered with bright scales of various shapes and sizes. They act as strong armor, aid in movement, and trap moisture within the skin to make shedding easier. Aurians only shed their skin once a year when their vision worsens and body colors become dimmer, thus allowing natural growth for the aurians. Body markings are unique for each individual, but the main skin colors, such as the blue Chasm or red Ros skin colors, rarely change except in cases involving biracial aurians. Their colors range from simply a lighter-than-normal shade to an entirely different color.

Aurians are usually pentadactyl with two hands of four fingers and one thumb, yet a sizeable portion of aurians are tetradactyl, or having three fingers and one thumb. The fingers are similar in appearance to humans, only more scaly and smooth, and are dexterous enough to complete complex motions such as climbing trees, lunging a spear, or firing off a handgun. Most aurians have clawed hands and feet meant to scale or hang onto trees.

There are physically two types of aurians: limbed aurians (aurians that have legs) and bare aurians (aurians that lack legs and instead have their lower half of the body a snake-esque tail). While both are energy efficient and can survive long periods of time without eating due to their cold-blooded nature, they are significantly different from each other. Limbed aurians have long legs that functions just like other bipedal species, but are digitigrade with their toes consisting of curved claws. Essentially, limbed aurians are allowed more agility and longer jumps throughout their jungle environments, and as their body demands less nutrients, commonly digest toxic plants as part of their diets, granting them stronger venom.

Unlike a limbed aurian, bare aurians take a longer time to learn how to walk, or slither, as they use different modes of locomotion according to their diverse environments. As such, they’re usually taught arboreal (trees), concertina (tunnels), slide pushing (flat grounds), sidewinding (desert), lateral undulation (other environments), and rectilinear movements, the last movement being optional as it’s used to stealthily move. Bare aurians hold some advantages over limbed aurians as, besides their association with royalty and nobility, they’re stronger, faster, and harder to take down due to their body structure. However, bare aurians use more energy in performing tasks, requiring frequent and longer breaks to recover their energy. This is not mentioning their difficulty adapting to modern life such as driving a car or avoiding crowds of people from stepping on their tails. Bare aurians require more meat than plants due to their bodies greater demand of energy, thus sacrificing venom potency to supply their physical strength.

The tails of limbed aurians are generally anywhere between 4 to 8 feet long while bare aurian tails are up to 10 to 15 feet long. These tails are primarily used for balance, gripping, and, in rare instances, swimming. These tails have been documented to whip or restrain an opponent in combat, and can be attached with smaller weapons at a tails end. Aurian tails can betray their user's emotions such as slamming itself to the ground to express anger or making small, circular curls to signify happiness.

Aurian Races

Purple - Arres, Blue - Chasm, Yellow - Qraz, Green - Zuls, Orange - Stelahl, Red - Ros, Map of the Aurian Homeland Islands.

Generally, the aurian races have divided themselves according to a ‘natural’ hierarchy, were certain races are simply better than others due to vital roles they can naturally fulfill. This sprang up from the idea that individuals were born into a certain race according to their personality and overall skills that the race collectively share, so from this idea, ethnic groups ordered themselves accordingly. Those on the top are often in charge of immense power and wealth with the descending races having just enough authority to command those beneath them. While, say, an Zuls aurian can advance up to be the social equivalent of a Stelahl aurian, this would require ridiculously hard tests of ‘worthiness’ that are simply not worth the time or effort.

Arres Aurians

The Arres race are the leaders of the aurians. Purple-skinned with yellow-black markings, having pink eyes, and with small portions of their body being black, the Arres are known for their sheer fanaticism in religious orders and absolute devotion in leadership roles. Belonging to a dual-dominant racial system with the Chasm, the Arres race typically function as political and military heads characterized with a ruthless mindset and a sense of collective responsibility. As Arres aurians prized personal strength for generations, a majority of their race are bare aurians that utilizes weak cytotoxic venom.

Chasm Aurians

The Chasm race serve as the brains of the aurians. Their physical features consist of blue skin with yellow and grey markings, having cobra-like heads, and scarlet eyes with lighter concentric circle patterns resembling a large spiral. The Chasm race are known as aristocratic foxes rumored to ‘hypnotise’ people simply due to their strong persuasive abilities. They mainly occupy religious and political positions, preferring the role as an intelligent yet all-powerful high class only equal to the Arres race. The Chasm promoted the supremacy of bare aurians generationally for status, thus making the Chasm’s neurotoxic venom as weak as the Arres.

Ros Aurians

The Ros race fulfill a mixture of scientist and explorer roles. Known for their piercing red skin and creamy white markings, the Ros aurians are popularized by their thin, long fangs and the rare developmental abnormality to have two independent yet functioning heads. Acting as servants to the high classes, they’re responsible for scientific advancements in their society as well as introducing exotic items such as plants and animals to their community. However, the Ros aurians are avoidant or submissive in behavior, preferring their overseas travels and research expeditions rather than deal with domestic issues at home. The Ros race mainly use moderate proteolytic venom.

Qraz Aurians

The Qraz race serve as the artists and craftsmen of the aurians. Often colored black skin with yellow, red, and white banding markings, and ranging from orange to red eyes, the Qraz race are known for their sheer creativity in regards to problems and their idealistic, if not too optimistic, outlook on life. They serve their society through promotion of the arts (especially in architecture) as well as organizing cultural festivals. The Qraz hemotoxic venom are the most lethal venom out of all the aurians due to being forced to consume nothing but toxic plants on their tiny islands for most of their existence.

Stelahl Aurians

The Stelahl race are the aurians stereotyped brutes, dwarves, and napoleon complexes all rolled into one. Black skinned with orange and grey markings, yellow eyes, and having spikes on their heads and backs, the Stelahl race are the shortest of all aurians, with the tallest male being 4’6”. While they serve as the labor force of aurian society, the Stelahl take great pride in being hard workers only challenged by the Arres in terms of determination. The Stelahl are famed for their efficient work in construction and mining operations as well as their complex underground networks of tunnels. Unlike other races, the Stelahl, while preferring bare aurians for their natural strength, insist on balancing bare and limbed Stelahl aurians. They utilize cytotoxic venom.

Zuls Aurians

The Zuls race are the black sheep of the aurians. Their unique yet ugly green colors, four yellow eyes (the larger set dedicated to long range with the smaller set to short), a Chasm-like hood, and coming from an acidic environment have led to xenophobic attitudes towards them. Mainly by the Chasm race’s doing, the Zuls make up the low class and are cursed with either a life of crime or as poor farmers, only finding shelter in their homeland rich with plants of many traits. Since they've adapted to a deadly environment, they developed stronger defences to acid and other racial venom with their own neurotoxic venom containing a high amount of hallucinogenic agents. In a mostly collective defiance to the Chasms favor with bare aurians, the Zuls are almost exclusively made up of limbed aurians.

Biracial Aurians

Biracial aurians have existed as a minority among the aurians. Socially, biracial aurians are lesser than the Zuls race due to being deemed physically unrecognizable by both of their ethnicities with their mere existence a threat to the aurian hierarchy, but instead of being simply killed, they’re banished to another nation overseas. Their physical traits are determined by the mother while the father influences the skin color, eye color, and body markings of the child. Their venom are usually a balanced mixture between their parents racial venom, which they gained natural defenses against.

Advantages and Disadvantages of the Aurian Anatomy

Saif and Turki el-Aboud, a double-headed Ros aurian.

An aurians body is built for a perfect balance between strength and speed, and coupled with their thick scales, have greater stamina, endurance, and durability than other species. Their cold-blooded nature allows aurians to be more physically competent, and thanks to their serpentine attributes, they can use venom and their stronger sense of smell to hunt animals. Aurians are well-adapted to forests, jungles, caves, and swamps, even able to live on toxic plants commonly found in the wild. As they lived alongside humanity, aurians have developed resistance to human-based diseases.

As a consequence of being cold-blooded, aurians have a weaker immune system and are left in danger to non-human diseases due to a lack of contact. In addition, aurians depend on natural or artificial environments to warm themselves as their body is unable to do so. The bright colors of aurian scales do not serve as camouflage, thus making them easy to spot. An aurians hearing is weaker than other species due to smaller, covered external ears. Most antivenom are fatal to aurians due to allergic mammal ingredients present. Aurians quickly develop mental illnesses and erosion once they pass a certain age due to unbalanced brain chemicals. As aurians are emotional creatures, they can be overwhelmed with a particular emotion and act irrationally for a period of time.

While aurians are a target to all mental diseases, the most common are often mental disorders such as schizophrenia. Development of these disorders usually increase in age and are inherited from as far as great grandparents, who's offspring act as silent carriers for the disorders. While modern medicine and intense treatments have been enacted to treat the affected, mental disorders have continue to affect all levels of society and proved to be a costly problem in nations holding aurians.

The common life expectancy for aurian males is 95-115 and females 100-135.

Aurian Body and Culture

Qraz aurian Aseela al-Faris and Zuls aurian Ismad al-Bangura painting together.

Aurians wear little to no clothing for several reasons. This was since clothing was seen as a mask to cover up one's physical identity, their bodies, an individual's pride and shame. As such, only the Zuls aurians would wear clothes to hide themselves, further harming clothing with negative association. The only exceptions to this rule would be duty-bound individuals such as priests, soldiers, or even some of the high classes hosting social events. Due to aurians biological and cultural reasoning, they see little use in clothing as they can warm themselves in designated areas or huddle in groups as seen by homeless aurians, their scales provide an comfortable protection against their environment and and can hide their sexual parts to avoid indecent exposure. However, some of the younger generations have began to wear clothes, but this is mostly for aurians born outside of Balistria or needing additional warmth in colder areas.

As aurians reject clothing, they found other ways to express themselves. One such example is squeezing paint out of native flowers to paint their bodies or dye their fangs in exotic colors. Tattoos are highly valued for religious purposes as those of religious faith cover their bodies entirely in tattoos representing different symbols. Unique to Arres aurians are permanently adorning colored gem plates onto their foreheads and chests, a sign of an highly accomplished individual able to take on such a painful practice that burns their body for hours at a time.

While tails are commonly decorated, bare aurian tails are generally left alone as they’re strongly held up as high status in aurian society. However, for limbed aurians, they decorate their tails with long, complex tattoos that signify certain aspects of their personality. Another practice involved military veterans who attach a customized blade to the end of their tails as a show of pride, but this was mostly restricted to veterans who had lost a portion of their tails in combat.

Aurian Definition of Beauty and Courtship

Karen Fanford, a biracial aurian citizen of Astrania.

As with most species, common traits of beauty were passed down to aurians from humanity: symmetry, hygiene, youthful appearances, and bodies capable of reproduction were examples of such traits. Nevertheless, the aurians added in their tastes with the most desirable trait being scarlet eyes, revered to be the same eyes as the Balistrian goddess, Aura. A popular belief was how the longer one's fangs were, the more dominating and worthy the person was. Petite aurians were especially seen to be more attractive due to the aurians strong desires to protect those deemed weaker than them.

Courtship among aurians usually starts and ends in springtime, where the females paint their bodies in contrasting colors to their skin and the males adorns a painted household (family) symbol on their chest, both signifying availability. If a match is found, they claim each other with the male painting his symbol on her forehead. When two or more males fight over a female, they perform a ‘ritualistic dance’ called Ancestral Starlight, which is basically gracefully wrestling weaker males to the ground until one is left standing for the enjoyment of the female. Even then, the winner could be denied by the female or be accepted alongside the losers as potential mates.

Aurians have openly practiced polygamy with the most common form being polygyny, although polyandry occasionally occurs. Originating from fierce competition for suitable mates then evolving for political purposes, polygamy became a social norm for aurians. Polygamy relations often operated for emotional and work benefits, especially in the political setting were the husband and their wives, along with trusted friends and family, acting as a singular political unit among national politics.

Homosexual relationships is outlawed among the populace as offspring are not produced, and interspecies relations are additionally illegal unless the aurian male already claimed one aurian female.


Reproduction and Growth

Ismad holding a Zuls hatchling.

Aurians become sexually mature at the age of 13. They are oviparous, meaning that when females become pregnant, they will wait around four months before they lay their eggs. While waiting for the eggs to hatch, mothering aurians become aggressively protective of their offspring and have been known to wait months without eating or drinking, this behavior caused by emotions and instincts being heightened. After five more months, the baby, or commonly known as a hatchling, will break out of their shells and be officially born. At least 5 hatchlings are born out of this process, although the sizes of aurian mothers can determine how much offspring they can produce. When born, the hatchling, having more development than other species infants, will immediately begin to walk or slither around, be able to partially see, and have a small chance to start speaking, but it would take several more years before hatchlings become fully developed. Their first and only set of teeth have already grown in to break out of their leather shells.

An aurians body never stops growing and only begins to show signs of deterioration once they passed 90, but the mind starts to decay on a faster scale after 70. The physical effects of old age is delayed due to the aurians annually molting, but eventually, aurians become more and more sluggish, even struggling to stand up straight as their brain’s motor cortex is the first to decay. Near the end of their lifespan, aurians become permanently paralyzed, then their minds slowly become senile for a year until becoming brain dead as all bodily functions ceases soon after.

Aurians and Other Species

Aurians consider most species to be inferior to them in every regard and have been known to be extremely violent against such 'weak animals’. While there is a lack of social equality among the races, most aurians consider themselves offsprings to Aura herself, and, therefore, are more privileged in the world than other species. Since aurians hold themselves in such high respect, they demand the same respect and obedience from other non-aurians, and failure to submit to their will have lead to dark outcomes.

The only expectation for this aggressive outlook would be humanity. As humans and aurians sprang up on the same continent, the naturally violent species sought out the extermination of the other until both sides began fighting amongst themselves for power, thus calling for an unprecedented yet uneasy truce with each other. Relations only warmed up in the 1300’s when interspecies relations finally began to improve due to increased trade, military cooperation, and human slaves being imported into aurian principalities and kingdoms, the latter proving to have a larger role as the slaves became popular amongst nobles and commoners alike.

Evolutionary Theories

Due to government and religious interference, most of the aurians evolutionary history has been lost to time as vital pieces of evidence were destroyed. Despite this disappointing outcome, what little survived has been used to support an evolution theory developed by a small, atheist Ros community called the ‘Freethinkers League’, who are in exiled. Although the theory of all species being experimented on by aliens and artificially developing sentience has become more acceptable among the international community, the league continues to support the idea of separate yet simultaneous evolution for all species.

The league’s theory states that millions of years ago, the aurians descended from a common ancestor somewhere in the western areas of Arcturia, but due to sudden and dramatic changes, an increase in the Urths sea levels flooded the low-lying areas around the ancestors. Separated into seven islands and six groups, the aurian ancestors, isolated by fierce competition for food and mates as well as mountains, began to slowly evolve into their modern day races. Over time, the increasing decline of food and overpopulation of the islands forced the aurians to adapt to their islands, increasing their intelligence enough to create early civilizations.