Difference between revisions of "Kingdom of Gondor of the Reunited Kingdom (Arnor-Gondor)"

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This region was settled by an independent group of Faithful Númenoreans in the late Second Age, some centuries before the Downfall of Númenor and the establishment of Gondor by the sons of Elendil. This family of Númenóreans were akin to the Lords of Andúnië, and thus related to Elendil. Over time the realm evolved in the Princedom of Belfalas (ruled from Dol Amroth) and in the early centuries of the Third Age was a strict and faithful ally of the Kingdom of Gondor, to whom it recognized the overlordship over the southern lands inhabited by the Faithful. In T.A. 121, the Treaty of Dol Amroth sanctioned the incorporation of the Princedom in Belfalas in Gondor.
 
This region was settled by an independent group of Faithful Númenoreans in the late Second Age, some centuries before the Downfall of Númenor and the establishment of Gondor by the sons of Elendil. This family of Númenóreans were akin to the Lords of Andúnië, and thus related to Elendil. Over time the realm evolved in the Princedom of Belfalas (ruled from Dol Amroth) and in the early centuries of the Third Age was a strict and faithful ally of the Kingdom of Gondor, to whom it recognized the overlordship over the southern lands inhabited by the Faithful. In T.A. 121, the Treaty of Dol Amroth sanctioned the incorporation of the Princedom in Belfalas in Gondor.
  
After the ending of the Kings in T.A. 2050, Princes of Belfalas became virtually independent princes, ruling over Belfalas, but they were at all times loyal to the Steward as representing the ancient crown. The line of Princes of Belfalas ended in T.A.2076, having lasted for more than two millennia, when Galador, son of Prince Imrazôr, became the first Prince of Dol Amroth.
+
After the ending of the Kings in T.A. 2050, Princes of Belfalas became virtually independent lords, ruling over Belfalas, but they were at all times loyal to the Steward as representing the ancient crown. The line of Princes of Belfalas ended in T.A.2076, having lasted for more than two millennia, when Galador, son of Prince Imrazôr, became the first Prince of Dol Amroth, choosing as his seat the promontory of Dol Amroth, until T.A. 1981 home of an Elven stronghold.
  
 
The Prince of Dol Amroth ruled over the Princedom of Dol Amroth as sworn captain of the realm and over the Belfalas as Feudal Governor until T.A. 2593, when Ruling Steward Hallas reorganised the provincial administration, managing to establish the High Council of Belfalas; however the feudal bonds remained. Nonetheless, the Prince of Dol Amroth has presided over the High Council ever since.
 
The Prince of Dol Amroth ruled over the Princedom of Dol Amroth as sworn captain of the realm and over the Belfalas as Feudal Governor until T.A. 2593, when Ruling Steward Hallas reorganised the provincial administration, managing to establish the High Council of Belfalas; however the feudal bonds remained. Nonetheless, the Prince of Dol Amroth has presided over the High Council ever since.
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Dol Amroth (Sindarin for “''Hill of Amroth''”) is a city on the coast of Belfalas in Gondor. It is named after Amroth, an Elf who drowned in the nearby waters. The city is the home of the line of the Princes who rule the domain of Dol Amroth and the province of Belfalas under the authority of the High King of the Reunited Kingdom.
 
Dol Amroth (Sindarin for “''Hill of Amroth''”) is a city on the coast of Belfalas in Gondor. It is named after Amroth, an Elf who drowned in the nearby waters. The city is the home of the line of the Princes who rule the domain of Dol Amroth and the province of Belfalas under the authority of the High King of the Reunited Kingdom.
  
Dol-Amorth is the largest city in western Gondor and is situated on a hill along the edge of the Bay of Belfalas just south of the mouth of River Morthond. The city’s high walls and underwater chains afford the city its great reputation of never having fallen.
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Dol-Amorth is the largest city in western Gondor and is situated on a hill along the edge of the Bay of Belfalas just south of the mouth of River Morthond. Dol Amroth is a mountainous promontory on the western coast of Belfalas named after the Sinda lord Amroth son of Amdír, who founded Tirith Aear upon its cliffs during the mid-Second Age. Later, the name was extended to refer to the whole Númenórean settlement of the promontory. The city guards one of Gondor's safest harbours, holding the largest fleet command in the Bay of Belfalas outside of Pelargir. Due to their craftsmanship, ships built in Dol Amroth have been more than a match for any enemy vessel. Dol Amroth functions as a main trade hub, the largest in Gondor west of Pelargir.  
  
Dol-Amroth supports an inner-city police force called the City Watch which handle day to day business.
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The promontory extends westwards, with thee highest point roughly at the centre of the small peninsula. The north coast is slightly inclined, creating a closer bay than the south coast. The resulting bay is called "Bay of the Prince" and hosts the three harbours: Old Port, Middle Port and New Port. Old Port is the most external one, and is the haven of the ships of the Royal Navy, while Middle Port and New Port are dedicated to shipbuilding and commercial activities according the needs.
  
- There are 9 Greathouses of Dol-Amroth. They represent the lineages of pureblood Dúnadan who have lived in Dol Amroth since the time of Imrazôr, Lord of Belfalas, whose son, the first Prince of Dol Amroth - Galador - legend tells was Half-Elven. As a small hereditary aristocracy, they tend to look unfavorably on marriages outside their caste and race. For even in marriage otherwise equal in financial or social standing, to marry outside of the “grey-blood” is to bequeath upon offspring a much shortened lifespan.
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The west coast faces the bay of Belfalas, and is roughly divided in half by a small cape, which in turn is the site of the sea-ward tower (''Tirith Aear'') built by Amroth in Second Age. The tower has been used since the departure of Amroth as lighthouse and watch tower. The city of Dol Amroth extends on the north coast (White Town, Middle Port and New Port), while some fishermen villages still exist on the south coast. In the interior, the Prince's citadel occupies the highest plains and the Old Town and Gates Town lie on the slopes towards the mainland.
  
The Prince’s Citadel is a prominent feature of the city, standing at the top of the hill overlooking both sea and land. It also hosts one of the largest fleets in the Kingdom.
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The city is directly ruled by the Prince of Dol Amroth. Usually, the Prince's heir is in charge of running daily businesses in order to train in government difficulties. The city is divided into seven districts, each of them headed by a Captain (Sindarin: ''Hest'', pl. ''Hist'') appointed at the Prince's pleasure. Districts are:  
 
+
* White Town (''Nimost''), which holds the Naval Harbour and serves the military; the
The current Prince of Dol Amroth is Prince Erannion, who has ruled since Fo.A. 250. His eldest son, Imrahil, is currently 25 years old.
+
* Middle Port (''Ened Lorn''), which is a bustling area of ship-building and fishing;
 
+
The city is divided into several districts. They are:  
+
* The White City (Nimost), which holds the Naval Harbour and serves the military;
+
* Middle Port (Ened Lorn), which is a bustling area of ship-building and fishing;
+
 
* New Port (''Sainûb''), wherein one can find the city’s commercial and open harbour, as well as the main area of commerce;
 
* New Port (''Sainûb''), wherein one can find the city’s commercial and open harbour, as well as the main area of commerce;
 
* Gates Town (''Ostennyn''), just inside the city’s landward gates, where off the main roads one can find what passes for a seedier side of the city (the criminal element in Dol Amroth being rather tame compared to other locales);
 
* Gates Town (''Ostennyn''), just inside the city’s landward gates, where off the main roads one can find what passes for a seedier side of the city (the criminal element in Dol Amroth being rather tame compared to other locales);
 
* Old Town (''Iauros''), the heart of the city, full of all manner of local trade and business, city officials and residents. The Squire (or mayor) of Dol Amroth runs most of the town’s affairs from  this district;
 
* Old Town (''Iauros''), the heart of the city, full of all manner of local trade and business, city officials and residents. The Squire (or mayor) of Dol Amroth runs most of the town’s affairs from  this district;
* The Cliffs (''Cirith''), a residential area of terraced buildings an zig-zagging streets leading up the steep slope of the hill;
 
* High Town (''Orgobel''), the wealthy district, where the nobles and rich merchants of the city live at the top of the hill;
 
 
* The Prince’s Citadel (''Minas Ernil''), including the fortress, inner and outer baileys, gardens and pastures;
 
* The Prince’s Citadel (''Minas Ernil''), including the fortress, inner and outer baileys, gardens and pastures;
* The Sea-ward Tower (Aeararad Tirith), an ancient Elf watchtower looking out across the Bay of Belfalas. Said to be connected to the Citadel by underground passages.
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* The Sea-ward Tower (''Tirith Aear''), an ancient Elf watchtower looking out across the Bay of Belfalas. Said to be connected to the Citadel by underground passages.
 +
Dol-Amroth supports an inner-city police force called the City Watch which handles day to day business. The current Prince of Dol Amroth is Prince Erannion, who has ruled since Fo.A. 250. His eldest son, Imrahil, is currently 25 years old.
  
 
== Drúwaith Iaur ==
 
== Drúwaith Iaur ==

Revision as of 14:38, 18 December 2018

Gondor
Arnad i Gondor
Southern Kingdom
—  Constituent Kingdom  —
Kingdom of Gondor

Flag

Coat of arms
Map of Gondor
Country Reunited Kingdom of Arnor and Gondor
Founded S.A. 3320
Return of the King T.A. 3019
Reunited Kingdom T.A. 3020
Capital Minas Anor
Provinces Andrast, Anfalas, Anórien, Belfalas, Drúwaith Iaur, Harondor, Ithilien, Lamedon and Ringló Vale, Lebennin, Lossarnach, Tolfalas, Umbar.
Government
 • Type Absolute Monarchy
 • King of Gondor Arathorn II Tar Eldarien Telcontar
Area
 • Total 2,155,530 km2 (832,254 sq mi)
Population (Fo.A. 273)
 • Total 4,500,000
 • Density 2.1/km2 (5.4/sq mi)
Demonym Gondorian

The Kingdom of Gondor is the Southern Kingdom of the Reunited Kingdom of Arnor and Gondor. In the first three centuries of the Fourth Age, Gondor has been the actual seat of the High King and the most developed part of the vast realm of the Men of the West.

Geography

Within the Reunited Kingdom, Gondor lies south the line of Adorn-Angren (Isen) river in the north, which separates it from both Enedwaith (part of the Kingdom of the West but not of Gondor) and the allied land of Rohan; south a relatively segment of the Ered Nimrais range, which separate Gondor from the Eastfold; east the Mearing Stream and the Falls of Rauros, which separate Gondor and Eastfold and East Emnet respectively; south the Dead Marshes, which mark the border between the Western Middle-earth and the Rhovanion (part of which under the control of the High Kings); west the Ephel Duath, which separate Ithilien from Plateau of Gorgoroth (the ancient Mordor) and Nurn; north the Harnen (except for some coastal possessions), which divides Harondor from Near Harad.

Council of Gondor

The Council of Gondor is the select royal advice and support body. The King of Gondor (as conceptually separated by the High King) is aided by the Council of Gondor, which meets in a separate capacity from the Council of the Sceptre. Some Gondorian lords who do seat in the Council of Gondor, do not seat into the Council of the Sceptre and vice versa.

The Council of Gondor is composed of princes and lords of each of the Gondor's thirteen provinces, of the High King's heir, and of the Steward and the Great Officers of the Realm as well. The Councillors in their capacity have no power save that of advice and counsel.

The Council of Gondor's most significant task is to function as the King's council, and while the King could ignore any advice it offered, Council's prestige makes the advice that it offers difficult to outright ignore. Only the King makes new laws, although he often involves Councillors in the process.

Membership

The Council of Gondor consists of three categories of Men. The first group is represented by members by virtue of their birth: the King's Heir, all Hîratarin of Gondor, all members of the Herenya of Gondor, and certain houses of the Bŷrin, i.e. of vassals sworn directly to the King of Gondor. The second group consists of members who represent a given territory; this group therefore includes magistrates of important cities and all heads of the provinces. The third group includes all those are involved in the central administration of Gondor as Great Officers of the Realm, as well as King's trusted men outside their specific duties.

Great Officers of the Realm

In the Kingdom, the Great Officers of the Realm are the Crown ministers, who are appointed to exercise certain functions as part of the government. Such positions are not transmissible nor hereditary. The Reunited Kingdom inherits its Officers from both Gondor and Arnor. While most of them are hereditary, some offices are appointed. Some offices are put into "commission"; that is, multiple commissioners are appointed to collectively exercise the office.

Great Officers of the Realm are shared by Arnor and Gondor, and therefore they sit in all the three Councils. As of Fo.A. 273, they are:

  • The Steward of the Realm;
  • The Captain General of the Royal Hosts;
  • The Shipmaster (Ciryatur): overseer of the royal navy;
  • The Spymaster (Ethirtur): the spymaster and the head of intelligence;
  • The Master of coin (Miriantur): head of the treasury and finances of the kingdom;
  • The Master of laws: overseer of the law and justice for the kingdom;
  • The Loremaster (Golodh): the head adviser on matters of lore and wisdom.

Steward of the Realm

The Stewards of the Realm are at first the chief of the high councilors to the High Kings. Steward is therefore the traditional title of the chief counsellor to the High Kings. Stewards are of pure high Númenórean blood. Soon after the death of Denethor II, Aragorn II Tar Elessar Telcontar was crowned High King. The Steward Faramir, son of Denethor II, surrendered to the High King his rod of office, but it was returned to him. King Elessar confirmed in Faramir and his descendants the office of Steward of Gondor, which soon became Steward of the Realm, and granted him in addition the Princedom of Ithilien, ensuring his line a position as counsellor of the King.

Provinces

The Kingdom of Gondor comprises the thirteen most southern lands and provinces (Sûza): Andrast, Anfalas, Anórien, Belfalas, Drúwaith Iaur, Harondor, Ithilien, Lamedon and Ringló Vale, Lebennin, Lossarnach, Tolfalas, Umbar. Each of these lands enjoys of a different form of government, according to its own customs and traditions.

Gondorian provinces are classified as either internal or royal, meaning that their heads are either appointed within the local aristocracy or drawn from King's trusted advisors and companions, also a nobleman. The core function of a provincial head, whatever form the position may take, is to be the representative of the High King and of its government, to act as the highest magistrate of judge, and manage the taxation and public spending in his area. The head of a province has usually a large staff of other officials: procurators, judicial advisers and reeves.

In a general way, Royal Provinces (Arnendor) are unstable, newly conquered or particular territories: Umbar, Harondor, Drúwaith Iaur, and Andrast all have a King-appointed Lord Lieutenant (although duties and responsibilities vary according each province).
The remaining provinces are called "internal provinces" (Mityandor). These provinces are governed by High Councils, made up of all significant lords and representatives of major autonomous cities and towns. At the head of the High Councils are generally high-ranking nobles, but the High King may appoint a commoner as personal legate. The only exception is the High Council of Belfalas, which is presided over by the Prince of Dol Amroth due to an hereditary privilege granted in ancient times.

To this division there are two exceptions: Ithilien is under the firm rule of the Prince of Ithilien of the House of Húrin, and Anórien is under the direct rule of the King.

Districts

The thirteen Gondorian provinces are further subdivided into numerous Districts (Sindarin: Drann, pl. Drannin), which in turn include fiefdoms, cities and towns, each enjoying its own degree of autonomy, according its history and granted privileges.

Each District is governed by a magistrate (Condir i Drann) appointed by the King for ten years. Such magistrates have the duty to oversee subordinate fiefdoms and cities, as well as to deliver the King's High Justice, manage the collection of taxes and revenues, and ensure the establishment of the local military forces. As a rule, an urban settlement is included with its surrounding into a larger Drann. In some special cases, however, a particularly important city may constitute a district of its own.

Responsibilities of Districts consist in the building and upkeep of "district roads", other building plans which cover more than one local authority's area, caring for King's reserves, demesnes and direct royal possessions, building and upkeep of palaces of lore and of healing.

Fiefdoms and cities

Gondor is home to a deeply-rooted nobility and to long-standing cities and towns. Both fiefdoms and lordships, on one hand, and cities and towns, on the other hand, have the right to administer on their own the small justice, i.e. all laws not pertaining the King's High Justice.

While fiefdoms, such as the Princedom of Dol Amroth or the Lordship of Emyn Arnen, are ruled by King's vassals according hereditary rules, autonomous cities and towns are governed through several institutional forms, ranging from an urban aristocracy to a direct democracy. However, the most common forms of government are oligarchic in nature.

Those cities and towns which are not autonomous or which are not granted their own charter of rights and privileges are governed and administered by an Ostherdir (Sindarin for Town-Prefect), who is appointed directly by the High King (for Umbar, Harondor and Andrast, as well as for Anorien) or by the head of the relevant province. Tenure of an Ostherdir lasts five years, if not extended by his appointer.

Royal City

In the Reunited Kingdom, a Royal City (Arnen Caras) is a city which has a special government due its own great importance. A Royal City is not part of any province and, and as such, is subordinate only to the High King, as opposed to a territorial city or town, which is subordinate to a Province or even to a District.

Within the borders of the Kingdom of Gondor, there are two Royal Cities: Osgiliath, which is the southern capital of the Reunited Kingdom, and Pelargir, which was the most prominent haven and the very first base of the Faithful in the southern course of the Anduin.

Belfalas

Belfalas, also called Dor-en-Ernil (i.e. Land of the Prince), is a Province of southern Gondor, encompassing the coast from the mouth of the Gilrain to the Ringló Vale. South of the Belfalas lays a great Bay, which is named after it: the Bay of Belfalas.

Geography

Belfalas itself is a large mountainous peninsula departing from the main mountain range of Ered Nimrais. The west coast of Belfalas includes the Dol Amroth peninsula on the north and a series of coastal islands near the end of the west coast. On the east coast, there is another peninsula, the Cape of Toldil, with a coastal Island, Toldil proper. Mountains occupy the central part of the peninsula, while the northern and southern areas are plains. However, while within the physical region of Belfalas, the Ringló Vale is outside the Province. On the other hand, plains along the right bank of the Gilrain are included within Belfalas' borders with the exclusion of the city of Linhir.

The main city of Belfalas is the Prince's residence of Dol Amroth. Other important cities are mainly on the coast: the rebuilt Elven port of Edhellond, Endil, Methrast (the most southern city of Belfalas), Eregost and Toldil (in the Cape of Toldil, jut before the Island of Toldil). Galibur is a city on the southern slopes of the Belfalas' mountainous spine, the Ered Tarthonion, and Tarnost lies on the southern slopes of the Ringló Vale.

The climate hovers near the moderate and the extreme with mild winters and hot, dry summers and the terrain consists of scattered woodlands.

History

Although Pelargir and Lebennin have always been the heart of southern Gondor, the neighbouring lands of Belfalas and Dor-en-Ernil has been the only dwelling of the Dúnedain-in-Exile where the legacy of the Faithful never grew dim throughout all the long tribulations of the Third Age.

In the Elder Days, Belfalas was home to an old Elf-haven called Edhellond which was first founded by Elven remnants of Doriath who did not wish to remain in Lindon due to their dislike of the Noldor still held by these Teleri Elves.

This region was settled by an independent group of Faithful Númenoreans in the late Second Age, some centuries before the Downfall of Númenor and the establishment of Gondor by the sons of Elendil. This family of Númenóreans were akin to the Lords of Andúnië, and thus related to Elendil. Over time the realm evolved in the Princedom of Belfalas (ruled from Dol Amroth) and in the early centuries of the Third Age was a strict and faithful ally of the Kingdom of Gondor, to whom it recognized the overlordship over the southern lands inhabited by the Faithful. In T.A. 121, the Treaty of Dol Amroth sanctioned the incorporation of the Princedom in Belfalas in Gondor.

After the ending of the Kings in T.A. 2050, Princes of Belfalas became virtually independent lords, ruling over Belfalas, but they were at all times loyal to the Steward as representing the ancient crown. The line of Princes of Belfalas ended in T.A.2076, having lasted for more than two millennia, when Galador, son of Prince Imrazôr, became the first Prince of Dol Amroth, choosing as his seat the promontory of Dol Amroth, until T.A. 1981 home of an Elven stronghold.

The Prince of Dol Amroth ruled over the Princedom of Dol Amroth as sworn captain of the realm and over the Belfalas as Feudal Governor until T.A. 2593, when Ruling Steward Hallas reorganised the provincial administration, managing to establish the High Council of Belfalas; however the feudal bonds remained. Nonetheless, the Prince of Dol Amroth has presided over the High Council ever since.

High King Aragorn Elessar made no effort to dismantle the existing system of southern Gondor based on nobility; rather, the new king confirmed the power of the nobility that had survived the War of the Ring and Prince Imrahil of Dol Amroth was summoned to the re-established Council of the Sceptre.

Population

Differently from other region, in Belfalas the Númenorean element has historically been predominant; peoples of the mountains and Dúnedain remained relatively separate and unmixed.

Pre-Downfall Númenoreans and early Dúnedain remained concentrated on the coast, not enacting a cultural influence process and therefore the creation of a single culture and induced Hill Men to retreat to highlands in the interior. Therefore, things evolve differently from other regions. While in Lebennin or in other southern regions already in early centuries the peasantry was a mixed people, in Belfalas even the lower classes have always consisted of Dúnedain. This strict ethnic division among the peoples of the peninsula was also encouraged and subtly enforced by the hereditary administration.

The Hill Men of Belfalas are closely related to the Oathbreakers, but the five Belfalas tribes and clans (Ochilbeni, Roșinți, Armînse, Cuțicrate, Ingoteli) did not follow their people in the betraying of Isildur and remained as a largely peaceful folk in their ancestral territories through to the end of the Third Age, and remained relatively untouched by that of the surrounding Dúnedain.

Government

Dor-en-Ernil is the oldest feudal domain in Dúnedain history and the only one currently in existence. Although it is part of the Kingdom of Gondor, aside from matters of national importance, it is largely autonomous. Edhelion, lord of Belfalas at the time of arrival of Anarion and Isildur, was instrumental in the acceptance of the Heirs of Elendil's rule. Isildur and Anarion's grant of Belfalas to Edhelion was more akin to a mere acknowledgment of a de facto situation and of a close ally, than a benefit freely given to a subordinate.
Only in T.A. 121 Tar-Meneldil and Prince Edhelion signed the Treaty of Dol Amroth, shifting the status of Belfalas from an autonomous polity to a fiefdom granted to Edhelion and his descendants. The reciprocal quality of this agreement subsequently became the essence of power in Belfalas under the prince. The mutual obligations of the King of Gondor and of the Prince were replicated at the lower levels with enfeoffed retainers and knights. In order to prevent the breakup of family estates, an essential component of the feudal oath is that an enfeoffed knight names only a single inheritor to his estate, and that remaining sons should be sworn into the prince's service household knights. This policy also provided the prince with a self-replenishing military force.
The T.A. 2593 shift interested only the stately feature of the Prince of Dol Amroth's rule: from a merely advisory organ, the council of nobles and of the few King's magistrates of Belfalas became an organ which was required to approve most important acts of the lords ruling from Dol Amroth but very little changed in practice.

The Province of Belfalas is governed by the Prince of Dol Amroth in his capacity as Lord President of the High Council of Belfals. As provincial head, Prince' functions are to be the representative of the High King and of its government, to act as the highest magistrate of judge, and to manage the royal taxation and spending in Belfalas. As feudal overlord and liege lord of the whole region, the Prince of Dol Amroth is a vassal of the High King, as well as the one from which vassal lords and sworn knights of Belfalas hold lands, estates or manors and keeps.

The High Council of Belfalas consists of the Prince's feudal tenants-in-chief (including magistrates of enfeoffed cities), of the magistrates of the cities not enfeoffed to the Prince of Dol Amroth and outside any Drann (Edhellond, Toldil and Eregost) and of the warders of the Royal Domains within Belfalas. The High Council has the function to formulate formal suggestions and to formally approve major acts of the provincial head. Being formed for the major part by vassals of Prince of Dol Amroth, the High Council rarely stands against wishes and deeds of the feudal overlord of the province.

Belfalas as a Province is subdivided into seven Drannin. Heading each Drann there is a Condir appointed by the High King choosing among three candidates proposed by the Prince of Dol Amorth with the consent of the High Council. The only exception is the Drann of Dol Amorth, whose Condir is the Prince himself.

Dol Amroth

Dol Amroth (Sindarin for “Hill of Amroth”) is a city on the coast of Belfalas in Gondor. It is named after Amroth, an Elf who drowned in the nearby waters. The city is the home of the line of the Princes who rule the domain of Dol Amroth and the province of Belfalas under the authority of the High King of the Reunited Kingdom.

Dol-Amorth is the largest city in western Gondor and is situated on a hill along the edge of the Bay of Belfalas just south of the mouth of River Morthond. Dol Amroth is a mountainous promontory on the western coast of Belfalas named after the Sinda lord Amroth son of Amdír, who founded Tirith Aear upon its cliffs during the mid-Second Age. Later, the name was extended to refer to the whole Númenórean settlement of the promontory. The city guards one of Gondor's safest harbours, holding the largest fleet command in the Bay of Belfalas outside of Pelargir. Due to their craftsmanship, ships built in Dol Amroth have been more than a match for any enemy vessel. Dol Amroth functions as a main trade hub, the largest in Gondor west of Pelargir.

The promontory extends westwards, with thee highest point roughly at the centre of the small peninsula. The north coast is slightly inclined, creating a closer bay than the south coast. The resulting bay is called "Bay of the Prince" and hosts the three harbours: Old Port, Middle Port and New Port. Old Port is the most external one, and is the haven of the ships of the Royal Navy, while Middle Port and New Port are dedicated to shipbuilding and commercial activities according the needs.

The west coast faces the bay of Belfalas, and is roughly divided in half by a small cape, which in turn is the site of the sea-ward tower (Tirith Aear) built by Amroth in Second Age. The tower has been used since the departure of Amroth as lighthouse and watch tower. The city of Dol Amroth extends on the north coast (White Town, Middle Port and New Port), while some fishermen villages still exist on the south coast. In the interior, the Prince's citadel occupies the highest plains and the Old Town and Gates Town lie on the slopes towards the mainland.

The city is directly ruled by the Prince of Dol Amroth. Usually, the Prince's heir is in charge of running daily businesses in order to train in government difficulties. The city is divided into seven districts, each of them headed by a Captain (Sindarin: Hest, pl. Hist) appointed at the Prince's pleasure. Districts are:

  • White Town (Nimost), which holds the Naval Harbour and serves the military; the
  • Middle Port (Ened Lorn), which is a bustling area of ship-building and fishing;
  • New Port (Sainûb), wherein one can find the city’s commercial and open harbour, as well as the main area of commerce;
  • Gates Town (Ostennyn), just inside the city’s landward gates, where off the main roads one can find what passes for a seedier side of the city (the criminal element in Dol Amroth being rather tame compared to other locales);
  • Old Town (Iauros), the heart of the city, full of all manner of local trade and business, city officials and residents. The Squire (or mayor) of Dol Amroth runs most of the town’s affairs from this district;
  • The Prince’s Citadel (Minas Ernil), including the fortress, inner and outer baileys, gardens and pastures;
  • The Sea-ward Tower (Tirith Aear), an ancient Elf watchtower looking out across the Bay of Belfalas. Said to be connected to the Citadel by underground passages.

Dol-Amroth supports an inner-city police force called the City Watch which handles day to day business. The current Prince of Dol Amroth is Prince Erannion, who has ruled since Fo.A. 250. His eldest son, Imrahil, is currently 25 years old.

Drúwaith Iaur

Drúwaith Iaur is the home of the Drúedain. The land is comprised between the line of the Isen-Adorn, the coast and the Ered Nimrais. While the interior is inhabited by Drúedain, the coast is inhabited by civilised Middle Men, although only in villages and small towns. As of Fo.A. 273, the five towns are: Ossirion, Lain Forlond, Rasg Nossost, Razan and Caran Orod; the nine villages are: Lithcef Bagarthost, Gaerlond, Cairlond, Hastandor, Talf Cordof, Mothost, Haedos, Cinnogim and Bar Gwastar.

At the onset of the Reunited Kingdom, High King Aragorn II Elessar formally excluded Drúwaith Iaur from being a province, only proclaiming it and its peoples under his own protection. In Fo.A. 230, in order to cope with the rising danger of increasing tensions between coastal folk and Drúedain, Tar Eldarion established the Province of Drúwaith Iaur and its Lord Lieutenant in order to protect the right of Drúedain to live in peace and to keep for themselves.

The Lord Lieutenant is in charge of the five port towns and nine fishermen villages in Drúwaith Iaur. Today the role is a sinecure and an honorary title, and 14 towns belong to the Cinque Ports confederation. The Lord Warden is responsible for the return of all writs to the Crown, along with the collection of taxes and the arrest of criminals and of those who dare go beyond five mile inland. His court is held in the capital town of the coastal region, Lain Forlond. The Province consists of only one Drann, which is held by the Lord Lieutenant itself.

Pelargir

Coat of arms of Pelargir (granted by Tar-Telemmaitë in S.A. 2401.

Pelargir is the greatest port of Gondor, situated above the delta of Anduin in southern Lebennin; its name means "garth of royal ships" in Sindarin. With a population of circa 100,000 by Fo.A. 270, Pelargir is a city located on the right bank of the Anduin, at the confluence with the Sirith. Well connected by important roads, Pelargir is mainly built on the fluvial banks of the Sirith, resulting in a series of vast stone stilts and harbours. Before the Sirith banks, there are several islets which are urbanised too, and are connected by more than 100 bridges. The resulting canals, as well as the two main canals, serve the function of roads. The classical Pelargir boat is the limlug, although boats and ships of all sizes and types may be found.

Aside the military and strategic role of Pelargir, the city also is a trading hub. Goods coming from the south along the Harad Road come to Pelargir, and in turn are redirected towards Osgiliath and the regions along the course of the Anduin beyond Gondor. From Osgiliath, flows also take the great North-South Road. Goods and trade flows also are redirected towards central and eastern Gondor, as well as towards thriving shores. Pelargir merchants and mariners are famed in all the Reunited Kingdom and are known even into the Rhovanion.

History

Pelargir is the most ancient city of Gondor. It was built in S.A. 2350, almost a millennium before the Downfall of Númenor, as a haven and stronghold of the Faithful. In its early days it had been a city only a few miles away from the coasts, but after the Downfall of Númenor the coasts along the Bay of Belfalas had retreated a great distance and the city was left far inland. Pelargir was one of the cities that assembled Gondor when it was founded in S.A. 3320 by the Faithful. Since its foundation, Pelargir has been the main base for the Gondorian (and later Western) navy and has always played a crucial role in the fortunes of Gondor: it became the main naval base during the Ship-kings' conquests, and often rivalled in importance even Osgiliath. During the Kin-strife, Castamir the Usurper planned to make Pelargir the capital, and after his defeat his sons and followers retreated to this town and withstood a siege for a year, before fleeing to Umbar; in T.A. XVI Century, Númenoreans attacked Pelargir. From that time, the city was almost on the frontier and under constant threat from Umbar and Harad. After the War of the Ring, Pelargir rose back to its former importance, being the main military centre for expeditions to Harondor, both sea and ground based.

Geography and structure

The city is built on the estuary of the Sirith with an artificial island at the centre of the estuary, almost in the river bed of the Anduin. The island, called Tol Vórima, is a triangle with a large basin at its centre; in reality, each of the points of the triangle is a separate islet, connected with the other two islets. Pelargir divided into 6 boroughs: Arceleth, Arcun, Bostharn, Minyalondë, Rindbain, and Iaurost. Iaurost, Rindbain and Minyalondë are the boroughs on the island; Arceleth and Arcun are on the left bank and Bostharn is on the right bank of the Sirith. Each borough of the banks also extends over shore islets and resulting canals, and it is administered by a magistrate and his staff. The boroughs are divided into wards – initially 96, but reduced through the centuries and now numbering just 48. These wards predate the boroughs. Each ward exhibits unique characteristics but also belongs to an integrated network. Each community stages its own festivals, congregates around its own market center, constructs its own bell towers and develops its own customs and has been doing so since the foundation of the earliest settlements.

The boroughs on the river estuary are protected by high walls and, on the right bank, there is the large military garrison, called Forvenost, just north to Bostharn. Soldiers' families live separate, in the city proper. On the Anduin banks there are the civilian/mercantile harbours (Hobasmanadh, on the right bank of the Anduin) and the military port (Cyriannath Vagor Lorn, on the left bank of the Anduin).

Government

Due its importance, Pelargir has always been governed according a particular system. The city governor is appointed by the High King for ten years among local nobles, and is styled Warden of the Garth of the Royal Ships, mirroring the Sindarin name of Pelargir. The Warden is assisted by the Council of the Garth, consisting of prominent local patrician families (sometimes present in the city even before than Elendil) and of the six magistrates of its boroughs.

The City Watch of Pelargir (Garost Pelargir), also known as the blue cloaks, are the defenders of the city and the enforcers of the law, sworn only to the High King. They are not as well trained as the City Watch of Minas Anor. There are three sets of barracks for the City Watch: the East Barracks in Arceleth, the West Barracks in Bostharn, and one in Iaurost. The City Watch wear cloaks, usually made of heavy wool, dyed blue. They are equipped with mail armor, iron cudgels, iron spears, dirks, and occasionally arming swords. Their armour, boots, and gloves are traditionally black. Officers (such as the Captains of the gates of the city) wear black breastplates ornamented with four golden disks. They can be used as guards, foot soldiers, or in some cases, as mounted lancers. Nonetheless, the watchmen are not true soldiers, and their discipline in a pitched battle shows this fact Of the six thousand watchmen, usually only a quarter of them are reliable as actual soldiers, meaning that the City Watch is ordinarily considered as being a single heavy infantry Company.
The Commander of the City Watch is a Senior Captain (Autherdir), and commands six 1,000 troops-strong Companies, each of them led by a Second Captain (Condir). Each Company contains a Battle Band and three Watchmen Bands. In battle, the six Battle Bands (which train together) form the Company of the City Watch, commanded by a separate Second Captain. However, all the City Watch is sworn and trained to defend the city, which in turn is also garrisoned by other military forces.

Culture

The common livelihoods of Gondorians of Pelargir are a water-faring folk, whether river boats, barges, sea-faring vessels as shiphands, fishermen, traders, and movers of products and men. Service to the Royal Navy is very common and, in times of war, often merchant galleys and high seas ships are mustered in the defence of the Kingdom. Other pursuits of those of Pelargir are farmers in the countryside of Lebennin. The pastoral fields north and east of Pelargir in Lebennin are well known for being farmland for many crops and herds of livestock.

Boxing and fighting is a common sport as well as a means to settle many arguments in Pelargir and used readily in both common and nobility classes; while boxing for settlement is highly respected, arranged bouts of boxing for sport or entertainment is acceptable means for wasting money. Also card, dice, and board games, in general, are a much-loved sport of those in Pelargir and are used as ways to pass the time.

The veneration of Valar has always remained strong in Pelargir, and in recent centuries (Fo.A. II-III Centuries) a steep and strange increase has taken place. In elargir, even commoners have a working knowledge of the Valar, including former Dark Lord Sauron. Given their livelihood attached to the sea and the waters, Men of Pelargir often focus on their attention on Uinen, Lady of the Seas much as the mariners of Númenór did in Ages of old. They pray for her assistance and mercy in calming the rages of her husband Ossë and their master Ulmo, Lord of Waters. Mariners tend to wear or at least keep trinkets and tokens in her image and offer veneration and remembrance.

Osgiliath

Osgiliath is the southern capital city of the whole Reunited Kingdom and, as such, it is traditionally included within the Kingdom of Gondor, but it is directly governed and ruled by the King. Due to its sheer importance, the city is not part of any province. Instead, it is governed by an Ostoher (Sindarin for "Lord of the Citadel") who is invariably a King's younger son or brother.

See also