Nation/eothasia

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Alliance of Eothasi Republics
Allianz d'Repúblics Eothasi
Bander d'la Allianz Escudi d'la Allianz
MottoOialë eb!
AnthemStand Together
CapitalElidani
Largest city Lithandril
Official languages Eothasi
Recognised national languages English
Demonym Eothasi
Government Federal parliamentary republic
 -  Cànciller Priscilla
 -  Rex Chellick
 -  Princeps Valerius
Legislature Corts d'la Allianz
 -  Upper house Senitat d'la Allianz
 -  Lower house Congreso d'Diputats
Establishment
 -  Unification Day Sept. 30, 1681 C.E. 
Area
 -  Total 2,963,379 km2
1,144,167 sq mi 
Population
 -  2020 census 9.788.645
 -  Density 3.30/km2
8.56/sq mi
GDP (nominal) 2019 estimate
 -  Total US$511 billion
 -  Per capita US$52.209,44
HDI (2019)0.946
very high
Currency Eothasi Credit
Date format dd.mm.age:year
Drives on the right
Calling code +7
Internet TLD .eot

The Allianz d'Repúblics Eothasi [translation: Alliance of Eothasi Republics] , also alternatively referred to as the Allianz d'Repúblics (or simply the Alliance), the ARE, or Eothasia, is a federal parliamentary republic composed of seven semi-autonomous territorial divisions named Dominions, as well as one federal district (the capital city of Elidani). The Allianz d'Repúblics is a large nation at over one and a half million square kilometers and with a population numbering just below ten million residents. It rests on the continent of Neris, bordered by the Neris Sea to the east.

Historically, the Allianz d'Repúblics has been characterized by a very potent isolationism in all things foreign, from trade to political relations. This isolationism prevailed for many centuries after the creation of the Allianz d'Repúblics, and was only curbed following Duvaineth’s ascension to the Circle of Sovereigns.

Today, the Allianz d'Repúblics is a member of the international community and is well-known for its preference of non-violence and diplomacy to settle disputes.

Etymology

It is unclear where the term “Eothasia” first emerges, although it has been found that it appears several hundred years prior to the creation of the first entity to occupy the entirety of the territory known as Eothasia today. The first registered appearance of the name is from -12:44, in an epic written by famous classical novelist and poet Fidena. However, historical accounts of her works and their popularity within Eothasi societies at the time indicate that it was unlikely she was the first to coin the name, rather implying she utilized a common phrase to refer to those inhabiting those territories.

Some scholarly studies have (inconclusively) concluded that the term Eothasia originates from Volsini, today one of the seven Dominion of the Allianz d'Repúblics. It is believed that Volsini named the continent this way after its leader, Eothomas, who first led Volsini armies onto the mainland and began conquering what would eventually become the First Volsini Empire. This is uncertain, as it is believed that certain texts found prior to the ascension of Eothomas to the Volsini crown already mention this continent, despite their authenticity having been brought into question multiple times.

History

The recorded history of the dozens of kingdoms and empires that spanned the Eothasi territory is rich most notably in war and violence. Tales of glorious conquests of national foes are explicitly depicted in elaborate monuments erected in a variety of different locations, such as those in Iluma, the capital of Volsini, which vividly show the conquests of the First, Second, and Third Volsini Empires, or the ruins of ancient cities in modern-day Venza, carefully preserved as national landmarks. Though the Second Volsini Empire was the first to span from the eastern coast to the western coast (and the Antizoni Empire the first from north to south), to date the entirety of the continent has been in control of a single nation only once, in the Allianz d'Repúblics Eothasi; a special note should be made for the Eothasi Confederation, which was the first supranational body that governed over the entirety of the continent.

Prehistoric Period

Historical data for the region goes back as far as -359:91, of which the standardized equivalent is 35,191 years Before the Common Era. This is when humans were first detected to exist in and around the regions of what is now known as Eothasia. It is unclear from where these humans came, exactly, although it is assumed that they travelled from some other continent through an available landbridge.

The prehistoric Eothasi were largely a nomadic civilization, with intense organizational structures amongst their tribes based on the merits of the individuals. Hunters, gatherers, and foragers were not separated by gender or other arbitrary features, but rather, but the individual skills young Eothasi demonstrated. This level of meritocratic organizational structure is key to understanding prehistoric Eothasi, as it was from this that they managed to gather, hunt, and feed the large populations that their tribes usually entailed.

There was very little technological progress recorded on the continent throughout this period until roughly -37:00, or 4500 years Before the Common Era. It is in this period that the Neolithic Revolution first arrived in Eothasia, and radically changed the way in which the Eothasi lived. The widespread discovery of agriculture on the continent allowed the tribes to settle in key locations with fertile soil and brought about the increased meritocratic specialization of the Eothasi populations, which grew exponentially.

The Neolithic Revolution not only increased Eothasi populations and trade, creating communities where there had previously been hunting groups roaming the land, but it also brought about the first inklings of written language and the first known civilization, settled near the modern city of Odiria, in Antizon, known only as the Essë. Finally, the Neolithic brought about the beginning of what is known today as the Bronze Age.

Bronze Age

The first well-known civilization in Eothasia was that of the Essë. They occupied lands in the central northern portion of the nation, near the modern city of Odiria. The Essën civilization expanded from the vast green plains that surrounded them, flourishing under the new agricultural techniques discovered in the Neolithic Revolution. It is believed that the Essë first arose in the 25th Ialë B.U., and it is suggested that they lasted several hundred years, at least until the 19th Ialë B.U. They were first discovered in the early 11th Ialë by famed archaeologist Vivian Maroto. Evidence suggests that the Essë’s collapse was brought about by the conquest of other, more powerful civilizations.

After the fall of the Essë, dozens of civilizations began to emerge across the continent. Some, much like their earlier counterparts, settled and became traders and promoted the first commercial partnerships on the continent. Others were far more violent and established their dominance over other civilizations through war and conquest.

The most important civilization to emerge following the fall of the Essë was the Tatamolan civilization, in the 17th Ialë B.U., settled in the plains of Eothasia, with their capital erected slightly over two hundred kilometers east of the modern city of Viladell. They wrested control over much of Eothasia from other, smaller groups through force, wielding notable military strength against them. They were the first civilization of somewhat notable size, spanning from their capital in the desert to the shores of Newdell to their north, as far west as Viladell and as far east as the Marsier Rift, which today forms the border between Marsier and Espinar.

Despite their strength and size, however, by the 15th Ialë B.U. the civilization began a steep decline until it was finally conquered by smaller groups in the early 14th Ialë B.U. This new Ialë was characterized by the beginning of the new Era of Antiquity.

Era of Antiquity

The Era of Antiquity, as it is commonly referred to, was intricately marked by a number of important civilizations as well as the continents first imperial powers. These include civilizations such as the First Volsini Empire, which was the first imperial power, the Antizoni Empire, which spanned from the northern coast to the southern coast, the Second Volsini Empire, which spanned from west to east, and lastly, the Aterni Empire, which became the longest lasting empire in Eothasi history. Other notable powers include the Third Volsini Empire (which was the shortest lived of the three), the Empire of Venza, and the various Dominion that confederated in Elvira.

First Volsini Empire

The First Volsini Empire originated in the city of Iluma, the capital of the Empire and the modern capital of the Dominion of Volsini. The civilization first emerged in the 14th Ialë B.U., although the cities that incorporated the empire had existed for at least another hundred years prior. Under the rule of Empress Arnola, these cities were bound together in the continent’s first empire.

Records show that these cities first established a confederation and, initially, maintained their own governance and internal security forces, as well as their own treasuries. However, they all made contributions to a united military, agreed trade with one another, and became intrinsically linked. However, Iluma—because of its considerable size in comparison to the rest of the cities prior to the confederation—was viewed as the strongest. This was most fervently realized under Empress Arnola, who imprisoned the entirety of the united army and marched her own into each of the city states, conquering them all swiftly. Within just a short set of years, she had conquered the entirety of Volsini. Though it is implied she had plans to eventually begin conquering the surrounding areas and invade the kingdom of Aterni, she was killed by her son, Eothomas, before she was able to realize her plans.

Within the first year of being ascended as emperor, Volsini military forces began conquering new lands, most notably the islands to the north and east of Volsini. Over the following decade, the Volsini military continued its military campaigns, conquering much of southern Aterni and the southern tips of Eothasia (modern day Venza). The Volsini conquests were swift, and before the end of the 13th Ialë B.U., controlled most of Venza, the southern half of Aterni and all its surrounding islands, and had made inroads into Marsier.

The First Volsini Empire collapsed after the death of Eothomas, who was felled in battle during the First Siege of Ansari in -12:97. Though there had been much tension on the island of Volsini since the late 14th Ialë, it had largely been suppressed by Eothomas and his armies, whilst others were silenced by the riches arriving from the eastern conquests. His death was followed by a marked increase in insurrectionist activity, which culminated in the murder of Eothomas’ heir apparent during his coronation. This event sparked a civil war, and troops were recalled from Volsini holdings, leaving behind only token garrisons, which were then themselves conquered by liberationists in the occupied territories.

The civil war continued for at least two decades, and at its end, all cities lay in ruin, most intensely of which was Iluma, the first imperial capital, which had been under siege for nearly four years before the war ended.

Antizoni Empire

The Antizoni Empire emerged following the collapse of the First Volsini Empire from the Kingdom of Antizon. Prior to its expansionist period, it spanned from the Aterni channel in the east across to the Norcrestan regions; all of this would be maintained in the Antizoni Empire, as would a path through the center of Eothasia to the Neris Sea in Venza. It was the first empire in the history of the continent to span from north to south.

To its south, the weakened states that had been occupied by the First Volsini Empire were left in ruin by the revolutionary conflict that sprout from the death of Emperor Eothomas. Even before the public murder of Duinenor, the Kingdom of Antizon began minor conquests into Marsier. When civil war broke on the island of Volsini, a full invasion began and swept down the entire continent. The conquest was brisk, and before the end of the decade, Antizon territory had been almost doubled.

The Antizoni Empire achieved its maximum extension under Empress Allethia. By then, the nation had become the single-most powerful empire on the continent and was unrivalled in military project, economic strength and political influence. Its courts held dignitaries from dozens of smaller kingdoms seeking clemency from their strongest neighbor. Its strategic geographical location made it impossible for continental trade to flow without coming into contact with the Antizon tariff authorities, whether it be through land or at sea.

It was the Antizoni Empire that beat down the rebellious Dominion in Elvira and established puppet states, and threatened Aterni with invasion if it did not withdraw military forces from the Aterni channel and permitted free travel for all Antizon warships. In every sense of the word, the Antizoni Empire became the continental hegemony.

And so, it is especially shocking to historical scholars that the Antizoni Empire’s downfall came in less than five years. Very little data exists on the exact circumstances that led to the weakening of the Antizoni border, but what is known for certain is that the city of Norcrest was ransacked and by-then-abdicated Empress Allethia and her successor, Empress Vestelle, were beheaded in the city plaza, as per the tales collected in various poets’ works in the following decades.

Current theories on the fall of the Antizoni Empire center on its military. Given the size of the empire, the Antizoni population was alarmingly small; as such, the military was also of reduced proportions. The Antizoni Empire attempted to circumvent this issue by the conscription of young children from occupied cities of their empire, but even then their military was unable to cope with the large military demands of a country of their size.

Though there is no data—neither from the Antizoni Empire nor from Volsini—it is unlikely to be a coincidence that the fall of the Antizoni Empire coincided with the rapid emergence of the Second Volsini Empire. Some theories, working in conjunction with how thinly spread the Antizoni Empire’s military forces truly were, state that it is likely that the Second Volsini Empire funded and equipped revolutionary forces in Antizon hoping to weaken their forces enough to conquer the remains with ease. This then explains that not a decade after the fall of Norcrest, Volsini forces occupied the city.

Despite this, the Antizoni Empire is the third longest-lasting empire in the history of Eothasia, after the Second Volsini Empire and the Aterni Empire. Today, it is said that the rise of the Antizoni Empire began in -12:95, with the first wave of invasions all across Marsier, and ended with the fall of Norcrest in -10:91.

Geography

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Demographics

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Government

The Eothasi government is the national government of the Allianz d'Repúblics Eothasi. It is composed of seven Dominions, and a federal district in which the nation’s capital of Elidani resides. It has a clear division of power in legislative, executive, and judicial branches, with power vested by the Eothasi Constitution in the Courts of the Alliance, the Circle of Sovereigns, and the Eothasi Judiciary, respectively. Additionally, each branch can create a number of committees, departments, and sub-courts to carry out their duties.

Apart from the federal government in Elidani, the government is also partitioned into more local levels: the Vexians and the Viceroys.

Vexian

Vexian Councils are the first governmental step within the Allianz d'Repúblics, centered around the governance of individual cities. There are no prior requirements to ascend to Vexian. Members form part of campaign movements to gain renown amongst the citizenry of the city in question and are elected by the population to the Vexian council.

The Vexian Councils themselves are the representatives of the citizens of a city. It is their duty to undertake actions that reflect the desires of the populace and implement the measures they find most appropriate to achieve those desires. Furthermore, all the Vexians of a Dominion (which can vary radically, from just 80 in Volsini to over 700 in Venza) form what is known as the Vexian Congress, which is the equivalent of the Courts of the Alliance at a Dominion level.

It is paramount that the Vexian Council be active in communication with its citizens, as bi-annual elections have been known to destroy the political careers of many aspiring Vexians.

Dominions

The entirety of the Allianz d'Repúblics is divided into seven Dominion. As such, this is one of the most important offices to hold in the Allianz d'Repúblics. The members presiding over the Dominion, holding the position of Viceroy, are selected jointly by the Sovereigns from the available Primagisters of the Courts.

The Dominion are the largest divisions into which the Allianz d'Repúblics is organized. They have their own set of judges and courts, police forces, investigative units, budgetary accounts, with their own congresses and semi-autonomous governments. By all accounts, they are essentially nations, autonomous in many ways, but still under the jurisdiction and leadership of the federal government in Elidani.

Courts of the Alliance

The Courts are, themselves, a bicameral legislative branch. It comprises of the Congress of the Deputies, as the lower house, whilst the upper house is occupied by the Senate. The members are voted by citizens of the Allianz d'Repúblics Eothasi in plurinominal district elections. Each of the thirty-seven districts plus Elidani in the ARE are assigned seats in the Congress with respect to their population in relation with the rest of the country; the votes are then tallied using the Sainte-Laguë method in order to determine the politicians that will obtain each of those seats in Congress. In the Senate, each of the thirty-seven districts have two representatives, while Elidani obtains one representative. These are chosen by majority vote: the two most voted representatives on the lists will represent the district in the Senate.

Congress of Deputies

The Congress of Deputies consists of 725 members, separated amongst the different districts of the Allianz d'Repúblics. The number of representatives that each district is permitted within the Congress is proportional to the district’s population, as calculated by the nation’s most recent census. These representatives serve four-year terms in the Congress and can be elected for an unlimited number of non-consecutive terms (with a maximum of four consecutive terms and a rest period of one term). In order to form a part of the Congress, the individual must be of Eothasi birth and citizenship and must have obtained, at minimum, the Vexian citizenship tier.

It should be noted that the city of Elidani is represented by two members, regardless of the population.

Alliance Senate

The Senate is the upper house of the Courts and is an integral part of the Eothasi government. It is formed by 75 members at present, with Elidani being represented by one senators and each of the thirty-seven districts that compose the seven Dominion being represented by two senators each. The members of the Senate are elected for four-year terms for unlimited non-consecutive terms (with a maximum of four consecutive terms and a rest period of one term).

In order to form a part of the Senate, the representative must necessarily be of Eothasi birth and citizenship and must have obtained, at minimum, the Vexian citizenship tier.

Powers of the Courts of the Alliance

The Courts of the Alliance has a number of important powers, with each house operating with different roles in these procedures. Though it should be noted that they are not all of the duties that are encompassed in the responsibilities of the Courts, some are detailed in the following:

  1. Legislature. The Courts is the key branch for the creation and passing of new laws in the Allianz d'Repúblics. Proposed laws are made and submitted into the Congress first and then proceed into the Senate. They must be approved by a simple majority in both chambers in order for the law to be approved, requiring the Sovereigns' signature. Should they veto the bill, the Courts can choose to ratify the bill, requiring 75% majority in both chambers.
  2. Approval of Council of Ministries Members. Though it is not explicitly necessary (and, indeed, members can be appointed to the Council without approval), it is tradition for the Senate to vote and approve the appointments made by the Sovereigns for Council members.
  3. Federalization. Though theoretically an article exists within the Eothasi Constitution under which the Courts assume control of all similar powers in all Dominion, habitually this is not undertaken; each Dominion is able to exercise their own powers over their jurisdiction (insofar as it does not contradict federal laws issued by the Courts).
  4. Appointment and Impeachment. The Courts are the body that ratifies the ascension of a new Sovereign to the Circle. Furthermore, it retains the right to impeach and remove any and all federal officers from government. The two chambers serve different functions for this process; the Congress must first initiate and impeach the officer in question, and the Senate must then undergo a trial process under which the individual is removed from office if it so demands. The impeachment requires majority in the Congress, whilst removal from office requires 60% majority in the Senate. In the existence of the Allianz d'Repúblics, no federal officer has been impeached or removed by the Courts of the Alliance.
  5. Committees. The Courts retain the right to create and establish committees and subcommittees for the undertaking of its duties, such as drafting legislation and policies, conducting investigations into national matters, etc. As of 12:36 A.U. (2036 C.E.), the number of committees operating under the Court supersedes two hundred.

Circle of Sovereigns

The Circle of Sovereigns has been the executive branch of the Allianz d'Repúblics since its establishment. It recognizes a number of officials with specific titles: collectively, they are the Sovereigns. However, there are three levels in the Circle, each with more responsibilities than the last and ultimately with different titles. The first title, for those just ascended into the Circle of Sovereigns, is that of Princeps; the second, more veteran member of the Circle is the Rex or Regina, while the highest-ranked member of the Circle is the Cànciller. Apart from this, the Council is also recognized, being a selection of ministers specialized in their fields in order to provide the Sovereigns with the most accurate information and programs at their disposal.

Sovereigns

The Sovereigns are the highest executive officers of the Allianz d'Repúblics. The executive branch of government consists of three Sovereigns and those to whom they choose to delegate their powers, commonly referred to as the council. The Sovereigns act as both a collective head of state and of government for the Allianz d'Repúblics, as well as chief diplomat and commander-in-chief of the armed forces. The duty of the Sovereigns is to ensure that the laws are executed in a faithful manner, as well as protect and preserve the integrity of the Eothasi Constitution.

The Sovereigns are directly voted by the people, but the system is not exactly similar as that of other countries. Firstly, the candidate for the Circle of Sovereigns can only be selected from the group of one hundred primagisters forming part of the Courts of the Alliance (as well as the eight ruling Viceroys); after occupying the position of Sovereign, they will necessarily be removed from their position, be it as a Viceroy, as a senator or as a deputy. In the case of the senator or deputy, the position will be occupied by the next individual on the list for that political party in the district from which they came; in the event of a Viceroy being selected, they simply are replaced by the Courts.

These sovereigns must then renew their position every five years. In order to retain the position, they must achieve an approval rating of at least 50%. If the sovereign does not achieve 50% approval rating, they are removed from office, though they may immediately seek reelection to the courts in the following elections.

The voting process for Sovereigns has a maximum of five Primagisters of the Courts (or Viceroys of the Dominions) presented as candidates for the Chancellery to the citizenry. These are selected by the Courts themselves; any number of Primagisters and Viceroys can declare themselves candidates, but only the top five most voted will be presented to a ballot for the elections. The elections then consist of potentially two phases. A first phase in which the citizenry votes for all five candidates; if the winning candidate obtains 50% of the vote or greater, they are immediately triumphant. If they obtain 40% of the vote with an advantage of at least 10% over the next most voted candidate, they also are triumphant. In any other case, the two most voted members will go into the second phase, in which the citizenry must vote between one of these two members to select the Sovereign of the Alliance.

The sovereign system was designed and developed in order to allow a more representative head of state to rule the country. That said, each sovereign is assigned a set of ministries in accordance with their skillset; it is the job of the Courts to ensure that the Circle of Sovereigns is sufficiently specialized in all fields to adequately handle the situations that the Allianz d'Repúblics will face.

The Sovereigns may pass a bill or they may veto it and prevent it from becoming law (insofar as 75% of both chambers agree to the ratification). They may unilaterally sign treaties with other countries or with international organizations without the ratification of either the Senate or the Congress (although if 60% of both reject the treaty, it is denied).

The Sovereigns may be impeached by the Courts if it so deems it, and if all necessary procedures are adequately followed.

The Sovereigns may dissolve the Court and call elections if they enact a Decree of National Emergency that so necessitates it. They are able to pardon and release criminals convicted of offenses against the federal government, enact executive orders, appoint Supreme Court justices (with the support of the Court) as well as federal judges.

Primagisters

The Primagisters are a set of up to one hundred noteworthy members of the Courts that are selected to be potential candidates to replace a Sovereign in the event of one's perishing. Officially, they hold no additional powers over their colleagues in the Court, and are habitual members in government. As such, they are permitted all the rights as well as the obligations of all members of the Courts. The voting for primagisters is simple: there is a maximum of 100 members that are given this title. Upon one perishing (or in the event of there being vacancies and a particular member of the Courts presents a petition to be promoted into the Primagisters), the Courts undergo a voting process of all 800 members.

In the event of one member perishing or the Courts deciding to fill a vacancy (as it is habitual for there to be at least 90 primagisters in the Courts at any given time), any (or all) members of the Courts can present themselves for promotion into the group. In the event that the number of candidates supersedes 10, a voting process will be undertaken to determine the 10 members with the most support in the Courts. A second vote will then be undertaken; if one single member obtains minimum 50% of the vote plus one (or above 40% with at least 10% advantage over the next candidate), they are admitted into the Primagisters. In the event this is not the case, the first two members will proceed to a third voting process in which one of the two must be triumphant.

In the event of a candidate presenting themselves to a vacancy of their own accord, the Courts will hold a voting process that must secure at least 60% of the support of the Courts in order to be admitted.

Council of Ministries

The daily enforcement and application of federal laws is in the hands of the federal ministries, such as that of the Foreign Ministry or Defense Ministry. These are created by the Courts of the Alliance with specific jurisdictions, whether they be national or international. Currently, there are 24 ministries in this council, each representative selected exclusively by the Sovereigns (although frequently, there are recommendations by the Courts).

Apart from these ministries, there are also independent agencies, such as the Eothasi Stellar Initiative, the Strategic Intelligence Service, and others.

Eothasi Supreme Court

The Eothasi Supreme Court is the highest judicial body in the Allianz d'Repúblics. Established by the Eothasi Constitution, it has ultimate (and discretionary) appellate jurisdiction over federal and Dominion court cases involving federal law. It is the final interpreter of federal law including the Eothasi Constitution. However, it does not have the power to decide non-justiciable political questions, and the enforcement arm of the judicial branch is, in fact, the executive branch of government.

According to the national statutes, the Supreme Court consists of eight associate justices to the Chief Justice of the Allianz d'Repúblics, nominated by the reigning Sovereigns and approved by the established Courts. Once appointed, these justices have lifetime tenure, unless they retire, resign, or are ultimately deemed unfit to serve by the Courts. Each justice has one vote, and it is unlikely to witness any number of cases in which the decisions taken are not unanimous, in accordance with their interpretation of the law.

The Supreme Court meets in the National Courthouse in Elidani.

Military

The Eothasi Armed Forces are the military forces of the Allianz d'Repúblics. It is tasked with defending the Eothasi Constitution and Eothasi citizens, as well as an expanded mandate of securing Eothasi interests abroad. The commander-in-chief of the Eothasi armed forces are the Circle of Sovereigns, with the Chiefs of Staff Directive acting as primary advisors.

The Eothasi military, as a part of the federal government, is organized and maintained by the Defense Ministry, headquartered in the Auriel Defense Center located in Elidani. This includes the Army, Marine Corps, Navy, and the Air Force. The Defense Ministry is also in charge of the National Guard, a subsection of the National Security Service whose primary mandate is the protection of the Allianz d'Repúblics’s territory against threats, both foreign and domestic. During wartime, the entirety of the National Security Service is transferred from the Strategic Homeland Defense Ministry to the Defense Ministry.

Eothasi marines during a training exercise
Military service in the Allianz d'Repúblics is mandatory, though the initial beginning of service is not set. It is dependent on the actions of the individual in question; an individual can enlist of their own volition upon achieving the Citizenship Tier of Dírnaith. The mandatory conscription for all students not studying begins at Thalion, which usually coincides with the completion of the Tertiary Cycle of Education. Students that proceed to the University and Doctoral Cycles are granted waivers to complete their education before being drafted into the military as officers.

Military service begins with what is known as “boot camp,” officially known as Basic Combat Training. This training lasts twelve weeks and is separated into a number of different phases, each of which is dedicated to a different aspect of a future soldier’s life. After this, a soldier proceeds into Advanced Individual Training, which can last anywhere between 4 and 40 weeks, depending on the specialization.

Following military training, mandatory service continues for a total of two years before the soldier is able to return to civilian life if they so choose. If they wish to remain with the military, reenlistment options are available. It is important to note that soldiers that have not voluntarily enlisted or reenlisted cannot be deployed to combat zones outside the Allianz d'Repúblics unless a situation of national security presents itself. Deployment to any base within the boundaries of the Allianz d'Repúblics is permitted, as is deployment to military exercises with allies abroad.

Military spending in 12:18 rounded to just over US$23 billion, approximately 4,52% of the Eothasi GDP.

Law Enforcement

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Economy

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Education

Public education in the Allianz d'Repúblics is under the express control of the Education Ministry of the Eothasi government. Its main goal is to prepare the alumni professionally so that they may form an integral part of Eothasi society; a secondary goal is to integrate students into the societal behavioral patterns expected of them in Eothasia.

The curriculum for the public education system is controlled at a federal level in Elidani. This is then transmitted to the seven Dominion (as well as the federal state of Elidani) that form the Allianz d'Repúblics, which may then adjust the curriculum with some flexibility; however, this flexibility is important, as students will rely on the efficacy of the system to achieve the necessary citizenship tier that grants access to university.

The public education system is divided into cycles.

The first cycle through which the student must pass is the Primary Cycle. This cycle encompasses the time span between a student’s arrival into the education system (necessarily having celebrated their fifth birthday) and the rough beginning of their adolescence (at the age of eleven). This cycle is a generalized course to acustom students to mathematics, critical thinking, comprehension, analysis, and other key skills that will be used in future cycles and courses. In accordance with the citizenship tiers incorporated into Eothasi society, students frequently reach the tier of Niñet, the third tier.

The second cycle through which the student must pass is the Secondary Cycle. This cycle encompasses some of the important formation years for the student, from the seventh to the tenth year of education. These four years are largely a stepping stone to identify the student’s strongest points and lead them in that direction. It is not precisely professional specialization, but it is where the options begin to be narrowed down. By the end of this cycle, it is expected that students will have achieved the sixth citizenship tier of Adultis.

The third cycle is the Tertiary Cycle, encompassing from the tenth to the twelfth year of education. This cycle is arguably the most important cycle for the student, as it is where they are expected to progress the most. It is the cycle of professional specialization and where students most fervently search for their individual calling in life. This is also the first cycle from which students may decide to withdraw from further education if they so wish. This is unlikely in the first year of the Tertiary Cycle, however, as most students must at least reach the seventh tier of Juventut, upon which they can be enlisted into the Eothasi military. To pass the Tertiary Cycle, the students must have achieved Mayorat citizenship tier.

After the Tertiary Cycle, students have two paths. They may accept the mandatory enlistment from the Eothasi military and serve their two obligatory service years, then returning to civilian life (or remaining if they so choose); or they may proceed to the next cycle of education.

This next cycle is known as the University Cycle. The number of years of education undertaken in the University Cycle varies greatly, although the average is roughly five. These are significantly more specialized years than those of the first three cycles of education, as the student will have already chosen a major and will study subjects directly related to that major. Though there is no tier necessary to complete the University Cycle, the student must have reached the twelfth citizenship tier in order to enter the next cycle, known as the Doctoral Cycle. It is here where a student achieves the internationally standardized Doctor’s degree, once completing their thesis and achieving the fifteenth tier.

Culture

Citizenship Tiers

The Allianz d'Repúblics’s population is separated between a number of citizenship tiers. Though in the eyes of the government in terms of rights, all citizens are equal, this is not the case in the meritocratic structure of the Eothasi government.

The citizenship tiers signify the prestige and place the individual holds within Eothasi society. The lower the tier, the less capable the person is viewed. Alternatively, the higher the tier, the more responsibilities are deposited in that person. Ascension through the tiers works in a similar fashion to military promotion: an individual (necessarily two ranks above oneself, except for the cases of political stature) must vouch for an ascension to a new citizenship tier following sufficient performance and display of skill and ability. Failure to adapt to a new citizenship tier, however, have dire consequences: the ascended individual loses their promotion, and the ascending individual loses one tier.

Organized Citizenship Tiers
The Citizenship Tier system is introduced very early. Younglings entering their first years of education are already assigned their first citizenship tier; it is expected that before completing the Primary Cycle (the first six years of education), they must have reached the third citizenship tier. The end of the Secondary Cycle (from seventh to tenth) usually marks the ascension of another three citizenship tiers. The completion of the Tertiary Cycle (tenth to twelfth) necessitates the ascension to the eighth citizenship cycle; this also allows access to the University Cycle (which vary in years but average at five) and leads to the Doctoral Cycle. However, to undergo the Doctoral Cycle, the individual must have achieved the twelfth citizenship tier. To complete it, they must achieve the fifteenth.

The military life of the individual runs parallel these tiers. Starting at the seventh citizenship tier, the individual may choose to enlist freely in the military, withdrawing from the Tertiary Cycle. Alternatively, if they do not achieve the seventh tier, they may withdraw from Tertiary education and live as civilians, though the jobs that accept such a tier are few.

In the military, those that enlist at tier seven or are drafted at tier eight after completing the Tertiary Cycle are ascended into the military as enlistees. Alternatively, those that complete the University or Doctoral Cycles then proceed to join a military academy of their choosing to create military officers.

After their two-year terms are exhausted, unless they decide to continue their military careers, they are reintegrated into the civilian population as reservists. For enlistees, it is expected that in these two years they will have reached the ninth tier; for officers, they most often reach the sixteenth. Alternatively, for those that remain, officers will continue to ascend the tiers until the twentieth, whilst the soldiers are sent to academies at the fourteenth tier to become officers.

Access to the government is possible starting at the twentieth tier. This first simple introduction to government is the Vexian Councils. From here, they can progress through the ranks until reaching the highest citizenship tier in the Allianz d'Repúblics: the Cànciller, head of state and government.

It’s important to note that temporary and permanent residents are not included in the citizenship tiers, although permanent residents are able to join the military. These residents of the Allianz d'Repúblics, officially referred to as “subjects,” theoretically have the same privileges and are able to work adequately in the Allianz d'Repúblics. In practice, however, it has been recorded that these individuals often have difficulties incorporating themselves into strict Eothasi society, largely because of the cultural differences. Although Eothasi are not naturally xenophobic, Eothasi culture is very strict and it is difficult for foreigners to adapt to these requirements.

Calendar

Though the Eothasi people and government understand and often use the internationally accepted calendar when speaking to people of another culture, it is widely known that Eothasia itself follows a slightly different calendar.

In Eothasia, days do not have names. Rather, only months do. What is common outside of Eothasia - “Next Thursday,” for example - is not used in Eothasia. Its equivalent would be to say the date of the month on which that day will fall, and then say the month. For instance, “The 15th of Pluitanis.” Weeks did not exist in Eothasia, although it has been recently adopted as a unit of measurement of time. “One week from now,” which indicates seven days.

The list of months and holidays (called “Annum”s in Eothasia) are as follow:

  1. Verimensis (Annum: First Day)
  2. Pluitanis
  3. Nubulis (Annum: Wintersend)
  4. Eluviesta
  5. Molioris
  6. Ferventis (Annum: Summerday)
  7. Solis
  8. Matrinalis (Annum: All Soul’s Day)
  9. Parvulis (Annum: Unification Day)
  10. Frumentum
  11. Umbralis (Annum: Feast of Starlight)
  12. Cassus (Annum: Satinalia)
  • First Day: The traditional start of the year, this holiday involves visits to neighbors and family, as well as a town gathering to commemorate the year past, accompanied by drinking and merriment.
  • Wintersend: This holiday is a celebration of Lavernia and her accomplishments. It stands for the end of winter in many lands and coincides with tourneys and contests at the Proving Grounds in Norcrest. In southern lands, this holiday has become a day of gathering for trade, theater, and ceremonies. Most, however, simply participate as a day of mere celebration.
  • Summerday: This holiday is universally celebrated as the beginning of summer, a time for joy and, commonly, marriage.
  • All Soul’s Day: This holiday is known across Eothasia as All Soul’s Day and spent in somber remembrance of the dead. In some northern lands, the people dress as spirits and walk the streets in parade after midnight.
  • Unification Day: This holiday is one that dates to -1:30 [770], Parvulis 30th, in which Eothasia was first place under the command of one nation with the Eothasi Confederation. This would also be used as the day in 1681 when the Alliance of Eothasi Republics was formed.
  • Feast of Starlight: Usually coinciding with the harvest of crops in the Allianz d'Repúblics, the Feast of Starlight is a week-long feast honoring Auriel and the stars in the sky, which are believed to be symbols of Auriel's eternal guarding of Eothasia.
  • Satinalia: This holiday is accompanied by wild celebration, the wearing of masks, and carnivals [including games, including races, dancing contests, archery contests, and others] all across Eothasia. This holiday lasts an entire week, with the celebrations starting each night at 8pm and ending at around 4am.

The calculation of a year in Eothasia is also quite different. The calendar starts in the year 800 CE (international calendar), as the beginning of a new century after the decision to unite Eothasia. From then, the calendar began as 0:0. The first digit is the age; every age is one hundred years, and is the Eothasi equivalent to a Century. Specifically, the age counts how many centuries have passed since Eothasia first appeared as a unified nation. The second digit is the year of that Age. In the Eothasia calendar, 12:0 is equivalent to 2000; 12:20 is 2020. This is all designated A.U., for After Unification. For the time before the establishment of Eothasia (or B.U., Before Unification), the digit of the age is set in negatives. For instance, the year 770 would be -1:30 in the Eothasi calendar.