Shazbotdom Imperial Navy

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Shazbotdom Imperial Navy
The Navy

The Shazbotdom Navy was originally created as a defense force for the mainland. Currently consisting of 33 Battlegroups. Each of these Battle Groups is composed of multiple different types of ships, currently these ships have been purchased from the Shipyards of Halycon Arms, or the Empire has purchased Domestic Production Rights for the ships that are currently used.

Whenever orders are issues to the 33 various fleets of the Imperial Navy, they mainly come from Shazbotdom Naval Command. With their head offices on the Imperial Mainland located just north of the bridge leading to Southland Island, these house the offices of the main Admirality, including the head offices of Grand Admiral James E. Rockenbach.

The bases are located in various locations throughout the Empire, with one located along the Continental Holdings of the Shazbotdom Empire, just north of the Kenner Tunnel. other locations include along the southern edge of the Imperial Mainland just south of the City of Livingston and a joint base between the Shazbotdom Empire and the ally of Minnysota on the Eastern side of Kenrick Island, which lies north of the Imperial Mainland. There are also several other locations, including Naval Bases at the Imperial Colonies of Alraibris, Bolrasha, Halnara and Shazbotdom Miroxia.

Surface Fleets

Large Assault

The primary main deployment fleets within the Shazbotdom Empire, they are used for large scale assaults on foreign lands that have caused some sort of International strife. Be it invading innocent nations or deploying their own naval assets against Allies of the Shazbotdom Empire, the LA Fleets are the ones that are the primary naval assault force for large scale deployments.

Primary Vessels

Ship Class Ship Type LA 1 LA 2 LA 3 LA 4 LA 5 LA 6 LA 7 LA 8
Shogun SBDGN 1 1 1 1 1 1 1 1
Warhorse BDGN 3 3 3 3 3 3 3 3
Noble CVN 1 1 1 1 1 1 1 1
Siege LDCVN 5 5 5 5 5 5 5 5
Sovereign CVN 4 4 4 4 4 4 4 4
Gallant CVN 3 3 3 3 3 3 3 3
Legion BBGN 3 3 3 3 3 3 3 3
Longbow BBGN 2 2 2 2 2 2 2 2
Centurion BCGN 2 2 2 2 2 2 2 2
Phalanx BCGN 3 3 3 3 3 3 3 3
Crusader DDVGN 2 2 2 2 2 2 2 2
Templar DDGN 2 2 2 2 2 2 2 2
Ranger F1 DDGN 1 1 1 1 1 1 1 1
Ranger F2 DDGN 1 1 1 1 1 1 1 1
Sabre FLGN 2 2 2 2 2 2 2 2
Falchon FFG 2 2 2 2 2 2 2 2
Recurve FFG 2 2 2 2 2 2 2 2
Ballista FFG 2 2 2 2 2 2 2 2

Secondary Vessels

Ship Class Ship Type LA 1 LA 2 LA 3 LA 4 LA 5 LA 6 LA 7 LA 8
Scorpion RHIB 25 25 25 25 25 25 25 25
Envoy RHIB 15 15 15 15 15 15 15 15
Envoy USB 8 8 8 8 8 8 8 8
Athlit BSC 4 4 4 4 4 4 4 4

Medium Assault

If it is deemed by Naval Command that the Large Assault fleets would be too much for any single operation, the Admiralty can choose to deploy one of the Medium assault fleets instead. Consisting of much fewer types of ships and smaller numbers, it can easily support Allied Operations throughout the world as well as spearhead operations around the world.

Primary Vessels

Ship Class Ship Type MA 1 MA 2 MA 3 MA 4 MA 5 MA 6
Heroic LHD 4 4 4 4 4 4
Stalker DVGN 3 3 3 3 3 3
Storm DVGN 2 2 2 2 2 2
Imperator FFGN 2 3 2 3 2 3
Patron FFGN 3 2 3 2 3 2
Pathfinder CGN 2 2 2 2 2 2
Ragnarok AOE-AS 1 1 1 1 1 1
Valhalla LSD 3 3 3 3 3 3

Secondary Vessels

Ship Class Ship Type MA 1 MA 2 MA 3 MA 4 MA 5 MA 6
Batlisk HLC,AC 20 20 20 20 20 20

Small Assault

Used primarily for small scale conflicts, such as assisting with stopping genocide operations, or assisting large coalitions of nations with operations, the SA Fleets utilize smaller vessels and are only issued one of the 'capital' style ships, such as the SSDGN's of the fleet. It also can be used as a staging area for assisting nations with humanitarian operations around the globe.

Primary Vessels

Ship Class Ship Type SA 1 SA 2 SA 3 SA 4 MS 5
Shogun SBDGN 1 1 1 1 1
Siege LDCVN 2 2 2 2 1
Sovereign CVN 1 1 1 2 2
Pathfinder CGN 1 1 1 1 1
Phalanx BCGN 2 1 1 1 2
Recurve FFG 3 4 4 3 3

Coastal Defense

With only five of these fleets, they are the primary defensive fleets of the Shazbotdom Empire. One is assigned to each of the Territorial holdings of the Shazbotdom Empire. Their orders are to hold off any attempted assault of each territorial holding until such a time as another larger fleet can arrive to assist in the defense of the territorial holding.

Primary Vessels

Ship Class Ship Type CD 1 CD 2 CD 3 CD 4 CD 5
Warhorse BDGN 1 1 1 1 1
Seige LDCVN 2 2 2 2 2
Sovereign CVN 4 4 4 4 4
Phalanx BVGN 3 3 3 3 3
Falchion FFG 3 3 3 3 3
Corsair FFG 1 1 1 1 1
Shephard FFG 1 1 1 1 1
Javeline FFG 1 0 1 0 1
Nomad FF 0 1 0 1 0
Assassin FFG 2 2 2 2 2
Torche FFG 10 10 10 10 10
Kenning FFG 10 10 10 10 10

Secondary Vessels

Ship Class Ship Type CD 1 CD 2 CD 3 CD 4 CD 5
Scorpion RHIB 10 10 10 10 10
Envoy RHIB 10 10 10 10 10

Submersible Fleets

Fast Air Assault

Created as an experiment in Naval Technology, the Fast Air Assault fleets combine the usage of Hunter/Killer submarines as a defense of a new type of Submersible. The Tyrfing Submersible Aircraft Carrier, out of Halcyon Arms, is something that the Empire bought a few of as an experiment to see if it would be possible for the aforementioned vessel to be usable for the purposes of the Shazbotdom Empire.

Primary Vessels

Ship Class Ship Type FAA 1 FAA 2 FAA 3 FAA 4 FAA 5
Halcyon B2 SSN 5 5 5 5 5
Legacy SSGN 4 4 4 4 4
Tyrfing SSVN 1 1 1 1 1

Precision Assault

Used when precision is needed for any sort of stealth assault on an enemy homeland, the PA fleets use precision guided missiles, fired from under the water, to strike targets of opportunity wherever needed.

Primary Vessels

Ship Class Ship Type PA 1 PA 2 PA 3 PA 4 PA 5 PA 6
Legacy SSGN 15 15 15 15 15 15
Mason SSGN 7 7 7 7 0 0
Kraken SSGN 0 0 0 7 7 7

Tactical Assault

Used when a tactical advantage is needed for an assault on an enemy homeland, the TA fleets use Tactical Nuclear, Biological and Chemical weapons for assaults against enemy homelands to instill fear into the Empire's enemies so that a quick end can be

Primary Vessels

Ship Class Ship Type TA 1 TA 2 TA 3 TA 4 TA 5 TA 6
Legacy SSN 25 25 25 25 15 15
Illuminati SSBN 14 15 14 14 0 0
Triton SSBN 0 0 0 0 5 5

Hunters

When it is found out that Enemy submarines are threatening Imperial Shipping lanes or threatening Imperial Naval Ships within a theater of operation, the Hunters are dispatched to locate and destroy any and all hostile submarines within an area. They are also used to track enemy shipping lanes and/or take out enemy ships if deemed necessary.

Primary Vessels

Ship Class Ship Type H 1 H 2 H 3 H 4 H 5 H 6 H 7 H 8
Legacy SSGN 10 10 10 10 10 10 10 10
Halcyon B2 SSN 6 6 6 6 6 6 6 6
Halcyon B3 SSN 8 8 8 8 8 8 8 8

M.A.D. Men

Purchased shortly after the Cold War began with the United Ardoki Republic, the vessels of the MM are specifically designed for long duration missions under water where they are able to traverse the globe, set up in positions within undisclosed locations, and fire their nuclear arsenal at a moments notice. This is to ensure that if any nuclear weapons are fired from any of the Empire's enemies, that M.A.D, or Mutually Assured Destruction, will be instigated.

Primary Vessels

Ship Class Ship Type MM 1 MM 2 MM 3 MM 4 MM 5 MM 6 MM 7 MM 8 MM 9 MM 10 MM 11 MM 12
Dadao L.D. SSBN/SSGN 2 2 2 2 2 2 2 2 2 2 2 2