Thedosia

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Elder Imperial Republic
of Thedosia
Motto“Oialë eb!”
AnthemStand Strong, Stand Together
Map of the Elder Republic
Thedosian Continent
Map of Cities
Cities in the Republic
CapitalWyzim
Largest New Haven
National Language Thedosian, English
Demonym Thedosian
Government Meritocracy
 -  Esselda Demelyr
 -  Varni Syrilla
 -  First President Meythe
 -  Attorney General Dorres
Legislature Imperial Congress
 -  Upper house Imperial Senate
 -  Lower house Imperial Assembly
Establishment
 -  Elder Crusades 764 
 -  Thedosia United 766 
 -  End of Elder Crusades 783 
 -  Thedosia War 1553 
 -  End of Thedosia War 1575 
 -  Thedosian Civil War 1624 
 -  Foundation of Elder Imperial Republic 1681 
Area
 -  11.244.379 km2
4.341.479 sq mi 
Population
 -  2036 census 508,191,116
 -  Density 45,2/km2
117,05/sq mi
GDP (PPP) 2037 estimate
 -  Total US$32.8 trillion
 -  Per capita US$64,625.56
Gini24
low
HDI 0.946
very high
Currency Republic credit (₰) (GIC)
Date format dd.mm.age:year Modern Ages
Drives on the right
Calling code +7
Internet TLD .the, .cos

The Elder Imperial Republic of Thedosia, commonly referred to as the Elder Republic, the Republic, or simply Thedosia, is a meritocracy of seven Teyrnirs, or provinces (Aedirn, Epyrus, Edessan, Linórë, Nirand, Caellad, and Lossoré), and a federal district [Wyzim, alternatively spelled Vizima, designed in such a way that the city was under the control of the nation’s government and not any specific Teyrnir], while also maintaining six overseas territories placed within the "Colonial Realms". Located on the continent of Mélamandor, the Elder Republic is surrounded by three great seas; to the north lies the Elder Sea, as known locally, an ocean the separates the Republic from the Waltch Dominion, a nation with which the Republic has had long-lasting rivalry. To its west lies what is known as Auriel’s Sea, dedicated to the scholar Lucrecia who, according to records, lived for over a thousand years and traveled the continent giving lectures of the sciences across Thedosia. To the south lies the Driesh Sea, which separates Thedosia from most of Pluviostan.

There was little foreign intervention in the continent throughout the centuries. Although in the 8th Century, the Waltch attempted an invasion -- named the Elder Crusades in the following years, and instigated the unity of the entire Thedosian subcontinent against the invaders -- there have been no other foreign incursions on Thedosian soil. Conflict would not return to the Thedosian continent until the 17th Century, during the 8-year-long civil war that plagued much of the country and threatened to destabilize its peace and prosperity. This conflict eventually changed the very system upon which the Thedosian government was based.

During the Grand Depression of 1928 to 1938, the weak economic potential of the Elder Republic saw its capability to defend all of its territories - including its overseas territories - severely hampered. This was best shown in 1937, when Kamitsure invaded the territory of Springacre, sparking the Great War. This conflict “lifted” the Elder Republic out of its economic depression and permitted it to become a hyperactive military power and strike back at Kamitsure. By the end of this conflict in 1945, the Elder Republic had secretly tested and developed nuclear weapons for two years, which it then used over the city of Nagashi, killing thousands.

In the 21st Century, the Elder Republic now faces attacks from a terrifying new enemy, whose faces is revealed only when it announces its responsibility for the murder of hundreds. Between attacks various cities of the Elder Republic to nuclear strikes in overseas protectorates, the Elder Republic has turned its attention to this new, deadly threat, while it moves to maintain similar perspective against hostile nations.

Etymology

The first documentary evidence of the “Elder Imperial Republic of Thedosia” wasn't until 9:81 [1681], when Empress Duvaineth dissolved the High Thedosian Empire and marked the beginning of the Elder Imperial Republic. It was used in the Constitution of 9:85 [1685] when the Elder Imperial Republic was established.

The short form "Elder Republic" as well as merely "Republic" are also common. Another common short form – both in foreign and domestic cases – is Thedosia.

The standard way to call a citizen of the Elder Republic is “Thedosian”. Adjectivally, the country is referred to with “Thedosian,” (Thedosian interests) and Republic/Imperial (Republic/Imperial military).

History

Early History

Though it is not certain from where the first inhabitants of Thedosia came, it is clear that they differed along some path of the evolutionary cycle from the humans of the remainder of the continent, primarily visible in that they live significantly longer lives than the ordinary human. Additionally, though the form of reproduction is very similar, it took significantly longer for the first inhabitants of the continent to give birth.

The first organized kingdoms began to emerge long before the establishment of the High Thedosian Empire. These kingdoms were fairly organized, with commerce and diplomatic ties among them. War and conflict was not common amongst these kingdoms, but it is known that these states were brutally violent against those not pertaining to another state, or barbarians living in the wilds.

The First Union

[Work in Progress]

Thedosian Civil War

The Thedosian Civil War is arguably among the most delicate periods of time in Thedosian history. It showed that, through some manners and ways, Thedosia could be divided, and it is not regarded lightly when it is analysed. The failures of Thedosia to ensure that it remained one broke its union and drove it in a dark time.

In 8:77 [1577], just two years after the end of the Thedosia War, House Eiger, one of the most powerful houses in all of Thedosia at the time, undertook a coup d'etat, taking the throne away from Emperor Schweizer and establishing a new government. The High Thedosian Empire established by House Eiger was ruled by Empress Nadine, who established herself as a firm user of the iron fist. Her reign proved to be the most oppressed and haunting chapter of the history of Thedosia.

However, in 9:24 [1624], Rochefort Numitor -- a noble exiled after the House Eiger coup -- declared publicly that he would retake the lost Thedosia and return it to its former glory, a glory he explained was lost when Empress Nadine rose to power. The news originated from Edessan, and took weeks to arrive at Wyzim; by the time that it had, Rochefort had already landed soldiers in Lossoré.

As a distraction, Rochefort led invasions of various locations across the country, including New Haven, whose bann supported Rochefort and ceded New Haven without fight. However, these were merely distractions; Empress Nadine announced that Rochefort would attempt to fight as the Telvanni did, and fall just as heavily; however, when her armies moved from Wyzim to counter the movements of Rochefort's armies, he invaded it. Before news could reach the armies that had left and before they could return, the siege had ended and Wyzim was Rochefort's.

By 9:27, the most important cities had fallen and were under the control of Rochefort and his armies. However, it was then that Empress Nadine, who had escaped the invasion just slightly, reunited her armies and began a siege on Wyzim. As the outer districts began to fall, reinforcements arrived and pushed to the Empress' forces; when Nadine's armies were exhausted, reinforcements arrived and placed pressure on the city, igniting a vicious cycle.

From 9:27 to 9:32, much of the war centered around whether the Empress could retake Wyzim, or whether Rochefort would outlast her. In the end, as the few smaller cities in which the Empress had control fell, her armies and their reinforcements began to fall with them. In 9:32, she officially surrendered the siege and left Wyzim, intending to move to Newdell and capture ships of the Thedosian Navy there, then sail and attempt to run elsewhere. However, they unexpectedly encountered two armies under Rochefort's banner, who rapidly surrounded and forced a surrender of the Empress.

For her "treacherous actions against the people of this Great Nation, and for desecrating the lands over which this Nation has grown to prosper," the Supreme Court under Emperor Rochefort sentenced former-Empress Nadine Eiger to death by beheading. Though Rochefort protested the method, it was undertaken before he was given time to act.

Though the period directly before and during the civil war are of depression and darkness, Emperor Rochefort is revered as one of the best kings in history, ruling for 39 years and lifting the re-established the old High Thedosian Empire into renowned glory. However, it was at this age that he decided to abdicate his throne to his daughter, Duvaineth, seeking to continue a different life. He died in 13:06 [2006] after having been admitted to the hospital the year before. In the century prior, he undertook various activities, which included hunting (both animals and treasures), parachuting, climbing, and often appeared on the Thedosian Ship for Satinalia ending festivities, apart from also participating in a number of diplomatic events in representation of the nation.

Duvaineth turned out to be key to the progression of the continent of Thedosia as a whole. In 9:81 [1681], the High Thedosian Empire, ruled by Duvaineth, was dissolved, and in her stead was established the Elder Imperial Republic, with a reorganized government system. It revolutionized the continent and established a country whose fundamental bases remain active to this day.

Grand Depression and the Great War

[Work in Progress]

Contemporary Era

Under Esselda Demelyr, the Elder Republic undertook an important role in the famous decade-long Azadistan War. The invasion of Mahalem by the Azadi military prompted a powerful Thedosian response which pushed them back to the mainland; following a war that lasted only a few months, the Elder Republic successfully completed military operations against the Azadistan government, installing the former constitutional monarchy and seeking to defend Azadistan from the dozens of insurgents that remained in the country.

On April 4th of 2014, the Global Trade Center in New Haven was attacked by over fifty armed gunmen. The Imperial Guard was rapidly deployed, to resecure the Global Trade Center. This was, however, but the first of the attacks on that day. Other attacks, perpetrated in cities such as Newdell, Norcrest, Vertgold, Isa, Iceandria, and — most importantly — the capital city of Wyzim, also called for the deployment of thousands of Imperial guard soldiers. The April 4th Attacks, as they are known today, claimed the lives of over 4,000 civilians and military personnel, and was a wake-up call to an Elder Republic that had long since allowed itself to have peace. It was an embarrassment and disgrace to the Elder Republic that such an attack was able to occur without the knowledge to intervention of its defense intelligence agencies.

However, everything changed on December 11th, 2030, when a seven-and-a-half kiloton nuclear device detonated at the heart of Little Macaron, the capital city of the island of Saint Antoine, a nation under the military protection of the Elder Republic. Due to the incredibly high population density of Little Macaron, 72,056 were killed and a further 91,647 were diagnosed with cancer as a result of their exposure to the radiation.

As a response, the Strategic Intelligence Service -- or Cerberus, as it is often referred to -- was immediately tasked with locating the perpetrators of these acts and bringing them to justice. Before the end of that year, they had announced that they had located the main area of operations for the terrorist group that had claimed responsibility for the attack: Olmica. Having located their headquarters within Olmatur, military forces quickly landed in the region to assist the government officials that were fighting a deadly civil war on January 16th, 2031. These operations are due to be extended to an estimated maximum of 2038.

Geography

The total land mass for the Elder Republic is approximately 24.670.330 km2 (or 9.525.270 sq mi). The largest Teyrnir of those that make up the Elder Republic is Aedirn, with 4,81 million km2. The smallest is the Epyrus, with 920.000 km2. The lowest point in the Elder Republic is in Linórë: Silverthread Valley, at 324 feet below sea level. The highest point in the Elder Republic is in the eastern Caellad: Mount Hunterhorn (also commonly referred to as Kal-Sharok, named after an ancient city), at 31,648 feet above sea level.

The Thedosian ecology is considered “megadiverse”: about 17,000 species of vascular plants occur in the continent, and over 1,800 species of flowering plants are found in Epyrus, few of which occur on the mainland. Aedirn is home to more than 400 mammal, 750 bird, and 500 reptile and amphibian species. About 91,000 insect species have been described.

There are 174 national parks and hundreds of other federally managed wilderness zones and forests. Overall, the government owns approximately 24% of the country’s landmass; 4.8% is used for military purposes.

Environmental Issues

Environmental issues within the Elder Republic have been high on the list of importance since the 1970s. Though many people claim that the Elder Republic should completely remove its nuclear - both fission and fusion - power sources from the list, the Thedosian government replies that it is impossible to withdraw such large quantities of clean production of energy. This has caused controversies among environmentalist groups who believe the Thedosian government is not doing enough to maintain the security of the natural habitat of the country. Despite this, the Environmental Protective Agency - the leading federal agency in protecting the Elder Republic’s territories - has claimed that the Elder Republic has made enormous progress to leave its previous fossil fuel consumption rates, switching to cleaner, more efficient fuel products.

The ’’Endangered Species Act of 1966’’ aims to protect species threatened by human expansionism; as such, the EPA, the leading figure in the defense of endangered species, constantly monitors the life of these species, and ensures that any and all illegal hunting of endangered animals is reported to the Security Service, whose law enforcement branch responds.

Demographics

The Thedosian Census Bureau estimates the population of the Elder Republic rests around 2,396,583,323, with about seven million illegal immigrants. The Thedosian population had, following the end of the Civil War in the 1800s, an enormous demographic explosion, of which is still felt today.

The Elder Republic has a birth rate of 14 per 1000 and a population growth of 0.7%, remaining significantly higher among more developed nations. In 2036, 19 million people were granted legal residency, the majority of which were through Family Reunification. Approximately four percent of the population - about 95.9 million people - identify as gay, lesbian, bisexual, or transgender.

Cities

About 86% of the Elder Republic’s population lives in urban areas, with the majority of those in cities with populations above sixty thousand. In 2028, 720 cities were counted as having a population of over 100,000, 304 cities with a population of over 1 million, and 36 global cities. There are 200 metropolitan areas with populations of over two million.

In order, the fifteen most populated cities and their populations:

  1. New Haven: 57,483,582
  2. Norcrest: 51,943,753
  3. Wyzim: 42,593,572
  4. Viladell: 24,214,876
  5. Orlea: 12,154,364
  6. Lancebriar: 10,346,124
  7. New Robin: 9,913,453
  8. Isa: 9,540,321
  9. Vertsage: 8,102,942
  10. Vyrantium: 7,871,354
  11. Vertgold: 7,545,973
  12. Talysmont: 7,511,234
  13. Brynnlaw: 7,497,312
  14. Noviberg: 7,454,346
  15. Linthicum: 7,378,132

Language

Though Thedosian is the official language in the Elder Republic, English is an incredibly widely spoken language. Approximately 7% of the Thedosian population speak only English at home, and approximately 21% speak only Thedosian at home -- at large, Thedosian is the official language and is as such spoken by the majority of the population: approximately 93% of the population; English, however, is less widespread, with only 79% of the population speaking English. Some people are capable of speaking older languages, such as those spoken at the time of the inception of the Elder Imperial Republic. However, this is an insignificant percentage.

All of the Teyrnirs that make up the Elder Republic publish duplicates of all government documents in Thedosian and English. In situations requiring feedback votes from the population, the government offers various different languages, including some not native to Thedosia.

Religion

The Thedosian Measure on Religion of 1:15 [815 CE] guarantees the free exercise of religion in the Elder Imperial Republic. In a 2031 study, 91.2% identified themselves as Elders, or followers of the Elderfire; 3.4% identified themselves as atheist or agnostic; 0.8% identified themselves as Protestant; 0.4% identified themselves as Roman Catholic; 0.3% identified themselves as “other Christians”; 0.8% identified as Jewish; 0.6% identified themselves as Buddhist; 0.7% identified themselves as Hindu; 0.4% identified themselves as Muslim; 1.4% identified themselves as “other.”

Aedi of the Elderfire

The Aedi of the Elderfire [Thedosian: Aedi en Nârida; commonly named Nârida] is the religion that is most widespread in the Elder Imperial Republic of Thedosia. This is largely due to its origins, which consists of the aftermath of the conflict denominated the “Elder Crusades” by historians; this conflict includes a series of invasions of the Thedosian homeland by its northern neighbors, which regard to it as the “Elder Continent.”

Ancient scrolls imply that various prophets and oracles of the era, in a time when Thedosia was being heavily invaded and resisting the northerners seemed hopeless, insisted that there was a deity that lived in the highest mountains of Thedosia, far to the north, near the city of Norcrest, that watched over the continent. Indeed, they said, the deity had seen such an invasion coming, and allowed it to happen in order to strengthen the resolve of the Thedosian people, and to unite them against a common foe.

Just a half-a-year after the first prophets began to tell their stories, one of all stood out: Lucrecia, a woman most widely known in the continent for her scholarly deeds and great knowledge of both the sciences and the arcane arts. She began to say that the battle that would turn the tide of the war was coming, and specifically said it would be the Battle for Newdell, a city that, at that moment, had not been targeted.

And yet, Lucrecia spoke truth. The Northerners soon invaded the city, intending to take it and raze it, leaving ashes for its remains. But the troops there fiercely defended the city, and after arduous months of besieging, the Thedosians won the day.

And so, Lucrecia established that such information had been gifted to her by a deity that identified herself as Auriel, guardian to the Thedosian continent. She further said that Thedosia would resolve to win the conflict and force the rout of their enemies, and afterwards, the continent would unite as one to lead it against the test of time. This made it clear to the Thedosians of past and present that they are descendants of Auriel, meant to extend her lineage to the “lesser species” populating the planet; Lucrecia was seen as direct descendant from Auriel, and thus, was treated as a fleshed demigoddess.

Lucrecia explained, furthermore, the glory that awaits Thedosians after life. Auriel promised to offer a place in Her endless Golden City, where a Thedosian could live as they pleased, uninterrupted and unaffected by the stresses of daily life. This was a deal She made with all Thedosians, regardless of their religious beliefs; however, She sought to punish those that wronged, in Her eyes, as established by the “Axani eni thedosi,” which dictated certain actions that revoked entrance to Her Golden City if disobeyed.

In modern Thedosia, and since the end of the Elder Crusades, Auriel has been hailed as the savior and protector of the Thedosian people against the adversities of facing other nations. More than that, she has become a symbol for individual Thedosians of prosperity and success, and many pray to her to be successful in business, adventures, exploration, and other aspects. They carry out their prayer in structures referred to as “aedis,” or “aedi” in plural, and, beyond the extravagant materials with which they are usually made (although this can vary), one aspect of the aedi always remains the same: the worship is done in front of a statue of Auriel, made of pure gold, holding a torch in her right hand that must never be extinguished.

It is customary in the Imperial military for soldiers to awake at the break of dawn and pray to Auriel in specialized sanctuaries at Imperial facilities, and more-so prior to leaving on tour, where they will pray alongside their families for glory in battle and for their safe return.

Government & Politics

The Elder Imperial Republic is a meritocracy, in which majority rule is tempered by minority rights protected by law. The country’s supreme legal document, the Constitution, serves to regulate the powers of the Elder Republic itself.

In the Elder Republic, citizens are generally subjected to three types of government: the federal government, which is the overarching and supreme government of the country, the Teyrnirs’ government, which is the supreme point of government within a Teyrnir, and the local government, which is generally the government of a county, city, town, or equivalent.

The federal government is composed of three branches:

  • Legislative: Imperial Congress; made up of the Upper House (Senate) and the Lower House (Assembly), Congress has the power of the purse and power of impeachment, which it can utilize to unseat any member of government.
  • Executive: Imperial Council; the head of state is the commander-in-chief of the military, can reject bills before coming into law [which can either be accepted or can initiate a voting process in Congress to review the decision made by the head of state and react appropriately] and appoints members of Council (subject to Senate vote) and other officers who administer and enforce laws and policies.
  • Judicial: Supreme Court of the Elder Imperial Republic; the Supreme Court and lower federal courts, whose judges are appointed by the ruling head of state with Senate approval, interpret laws and overturn those they find unconstitutional.

The Assembly is composed of 435 voting members chosen at large across the nation. The representatives that take seat within the Assembly are selected taking into consideration the population of each individual Teyrnir (and the Colonial Realms). The Senate also represents all 7 Teyrnirs and the colonial realms, with each having 25 elected members.

The organization of the Republic government differs largely from the average national government system. Because of the society's inclination of meritocracy, the government follows very basic regulations based on such a system. Though the varying "tiers," as they are named, give varying amounts of power, for the purposes of federal government and wide-ranged control of government, it is important to mention primarily the Teyrns, which control each of the seven Teyrnirs in the Republic, and the Esselda, the official at the head of the Republic government. Though individuals are admitted into initial tiers through voting process by their peers, beyond a certain point an individual must be chosen by their superiors to be admitted into a new tier of government. [For more information on the tiers, please see Citizenship tiers]

The Esselda is chosen by the Imperial Congress. This congress only selects a new Esselda upon death or upon decision to demote the current head. The Congress, then, is chosen by selection of the teyrns and teyrnas as the representatives for varying regions in their teyrnirs--the representatives are largely chosen from suggestions by the arls, who choose from among their prime; citizenship tiers regard the position of congressman to be higher than that of the prime but lower than that of the arl. A teyrn, then, is selected by the Esselda themselves to rule over a teyrnir. A teyrnir's arls and arlessas are selected by the teyrns or teyrnas to rule over the arlings, chosen from the prime. These arls and arlessas then select the prime, the heads of the vexian (or metropolitan areas) within their arlings. These vexian, however, each have councils which are elected by the people. The councils have no set number (except that they must be above 25 individuals of varying districts or towns) which present the desires of the people to the governors so that they may make informed decisions, not only for the well-being of their vexian but also to report to the arls or arlessas, which then inform the teyrns and teyrnas, which finally report to the Esselda.

A more tier way of understanding the organization is the following: Esselda are chosen by Congress from Teyrns; Congress is chosen by Teyrns from Primes; Teyrns are chosen by Esselda from Arls; Arls are chosen by Teyrns from Primes; Primes are chosen by Arls from the Vexian Councils; the Vexian Councils are chosen by the Citizens from the Citizens.

Analysis by foreign groups often point out that the governmental system of the Republic largely allows the potential for corruption on a wide scale. However, because of the meritocratic teachings ingrained into students and children across the Republic, corruption is, rather than seen as an attempt to gain more powerful and be seen as a stronger individual, alternatively is viewed as cowardly and weak. Individuals around the country understand that to gain a position even within the Vexian Council is of much pride and is considered to be serving the nation. It is worth noting that in order to even join the Vexian Council, however, one must have been born within the Republic and live within the Republic at minimum the first fifty years of life (spending no more than three months per year away from the Republic). Civilians from other nations, naturalized or otherwise, are not allowed to gain power within the Republic governmental structure.

There is no term limit or number of years per term in the period any seat is in office (with the exception of the congress, whose members are divided into four groups; one fourth is set to be elected by their respective teyrns or terynas every four years). An Esselda chosen by the congress shall serve until they perish or until Congress deems it must remove them (or alternatively, they remove themselves). This is true for all positions down to the Vexian Councils. In the event of the Esselda perishes, congress must select a new Esselda within five days. If a teyrn perishes, the Esselda must select a new one within five days. Should the Esselda have also perished, Congress must select a new Esselda who must then select a new teyrn. This is a consequential process which continues down the chain of command. In the hypothetical event that most members of government were eliminated at once, an emergency protocol would be initiated which would choose the highest ranking official amongst them to be the new Esselda and to gradually rebuild government whilst dealing with a potential threat to government. If no government members survived, a secondary emergency protocol would be brought in place which would immediately have citizens of the capital city of Wyzim select a new Esselda to rebuild government.

It is important to note, however, that the government can be impeached if the need arises. The throne of the Esselda can be impeached by Congress if four-fifths of the Imperial Congress approves of the impeachment or by 7 of the 8 teyrns [can be overruled by congress]. A teyrn can be impeached either by solitary decision of the Esselda (which could in theory be overruled by Congress), by decision of four-fifths of congress or by decision of four-fifths of the teyrnir's arlings [can be overruled by Esselda or congress]. An arl can be impeached by solitary decision of the Esselda [can be overruled by congress], by decision of four-fifths of congress, by solitary decision of the teyrn [can be overruled by congress or Esselda], or by four-fifths of the primes [can be overruled by congress, Esselda, or teyrn]. A prime can be impeached by solitary decision of the Esselda (can be overruled by congress), by decision of four-fifths of congress, by solitary decision of the teyrn [can be overruled by congress or Esselda], solitary decision of the arl [can be overruled by congress, Esselda, or teyrn], or by four-fifths of the Vexian Council members [cannot be overruled]. The Vexian Council itself cannot be overruled, but because its members are chosen bi-annually, it can simply be changed rapidly. However, though these measures are in place, following their establishment by Esselda Duvaineth, they have never been implemented.

The Esselda holds a council of twenty-nine members, of which include the Esselda, their respective spouse, and the First President. Twenty four cabinet members are ultimately chosen by the Esselda, and serve depending on three circumstances: whether the Esselda wants them, whether they want to, and whether they are fit to. The Supreme Court, led by the Chief Justice of the Elder Republic, has 9 members, who serve for life.

Head of State and Government

The head of state and government in the Elder Imperial Republic is the Esselda. The Esselda is selected not by the citizens, but by Congress; additionally, there is no term or term limit, but rather, a Esselda is chosen by the Congress and is not removed unless they perish, they resign, or Congress deems them no longer worthy of the position. The president is chosen by the Esselda as their second in command, but must be approved by the Imperial Congress. Additionally, the president does have limits; a maximum of two terms of five years each. This selection process always takes place on the 21st of November at the beginning of every new decade, and a new president takes over officially on the final day of Satinalia, the 24th of December. If the president perishes, resigns, or is removed by either the Esselda or Congress, the spouse of the Esselda occupies the position until the appropriate date arrives and a new president can be selected.

Political Divisions

The Elder Imperial Republic is a union of seven Teyrnirs in the Thedosian continent and with six overseas territories that are recognized as territories in the Elder Republic under one teyrnir. These territories were all gradually added into Thedosia, from the initial colony of Albion to the addition of Richport in the 1960s to become the last integrated territory to the Elder Republic. All of these territories are, by Constitutional law, prohibited from seceding from the Union.

Government Financing

Taxes are levied in the Elder Republic at the federal and provincial government level. These include taxes on income, payroll, property, sales, imports, estates and gifts, as well as various fees. Primary receipt categories included individual income taxes, Social Security/Social Insurance taxes, and corporate taxes.

Thedosian taxation is generally progressive, especially the federal income taxes. Provincial and local taxes vary widely, but are generally less progressive than federal taxes as they rely heavily on broadly borne regressive sales and property taxes that yield less volatile revenue streams, though their consideration doesn’t eliminate the progressive nature of overall taxation.

During FY 2036, the federal government spent ₰6 trillion on a budget or cash basis. Major categories of FY 2036 spending included: National Medical Services, Social Security, Ministry of Defense, non-defense discretionary, and other mandatory.

Military

I.P.S. ’’Tétrault’’ Auriel-class Supercarrier, Imperial Navy
The Republic military is the armed force tasked with defending not only the Republic’s territory and its citizenry, but also its interests abroad and any client states of the Republic. The commander in chief of the Republic military is the Esselda, who solely chooses the Secretary of Defense, who—in turn—chooses the members of the Chiefs of Staff Directive.

The Republic military, as a part of government, is organized and directed by the Department of Defense. This includes the Republic Army, Marine Corps, Air Force, and Navy. The Department of Defense is also in charge of the National Guard, despite this forming a part of the National Security Service. During peacetime, the National Security Service operates under the Department for Strategic Homeland Defense; during wartime, however, the Department of Defense assumes control of the NSS.

Military service in the Republic is compulsory. Initial service begins at the age of 30; however, this can be postponed if an individual admits themselves into university. If this is the case, students are exempt from military service until they have completed their education. These achieve the citizenship tier of the Discens. Should an individual pursue a Higher Education, the exemption extends itself until such an education is completed. These achieve the military tier of the Tiro. After this, they begin military training and become Paladin.

Military service in the Republic consists of an individual presenting themselves to basic combat training. The minimum combat training course lasts forty weeks, though specialization courses for exceptional recruits can often extend training to beyond two years, if the individual is interested. Following graduation from combat training, soldiers must await to be assigned to a unit and must then report to said unit for one years’ worth of deployment, before they are allowed to return to civilian life. This is the citizenship tier known as Cabal.

However, except for in dire situations, paladins are not allowed to be deployed outside the borders of the Elder Republic, and must be deployed to bases and facilities within the borders of the Republic and its colonies. Only the Centurion—those who enlist or enroll in military academy prior to the age of 30 or alternatively those who decide to pursue a military career after military training—may be deployed overseas. This is not the case in the event of a large-scale conflict, however, in which however many soldiers are required shall be sent abroad.

Total military spending in the Republic numbers above US$1.6 trillion, one of the highest budgets in the comparatively short history of the Elder Imperial Republic.

Magi

Any Thedosian that is sensitive to magic, regardless of their sensitivity, may enlist to become an Arcane Warrior in the Republic military. Depending on how sensitive any individual is and their affinity in the special tasks available for Arcane Warriors, they are given positions within the military. This may include support troopers, that provide healing spells or barriers to front-line troops, artillery troopers, that can lightly bombard positions with a variety of spell types, such as electrical, fire, ice, or wind-type spells, and many others. They are not, however, placed in standard military units; Arcane Warriors are exclusively stationed in the special forces regiments of the Republic military, meaning their military training is far longer and is to make them more proficient than the standard trooper.

Law Enforcement

Law enforcement police patrol vehicle
Law enforcement in the Elder Republic is primarily the response of the local police and sheriff’s departments, with provincial police troopers dealing with broader services. The Security Service has a specialize duty; not only investigating crimes across a federal level, but MI5 is also tasked with capturing (or otherwise eliminating) high-threat targets that have taken residence across the Elder Republic.

Provincial courts conduct most criminal trials, with federal courts handling certain designated crimes, as well as certain appeals from lower provincial courts. Thedosian law prohibit most drugs, though few provinces’ legislation are in conflict with federal law. Smoking in the Elder Republic is prohibited (except for in cases of medical prescription [or, in some Teyrnirs, marijuana]). Drinking age is at the age of 30.

At the start of 2028, the Elder Republic had a total of 2.4 million incarcerated persons. This is nearly seven times the amount of people incarcerated in 2000. These rates are relatively high in actual numbers, but in percentage of the total percentage of the incarcerated population in comparison to the total population of the Elder Republic, it numbers approximately 0.1% of the population.

Capital punishment is not a sanctioned form of punishment for crimes in the Elder Republic. In 1899, a bill was successfully introduced that made illegal the use of capital punishment within the territorial boundaries of the Elder Republic, based primarily on it being a human rights infringement and a belief that "no individual deserves death, no matter what their crime."

Economy

The Elder Republic has a capitalist mixed economy, fueled by abundant resources alongside well-developed infrastructure and high productivity. In 2036, the Elder Republic’s gross domestic product (in purchasing power parity) numbered approximately ₰88.2 trillion, or US$155.4 trillion.. Its currency, the Republic credit, has been in constant use since 800 CE. A single credit is then divided into 100 silvers, each of which acts as a cent in other currencies. This naming has been in place since the conception of the currency (though each silver was also divided into 100 coppers until 1770).

In 2036, net trade in the Elder Republic was -₰100.9 billion, or -US$117.5 billion. The top trading partners are the Waltch Dominion, the Altarian Empire, Triodard, and the Antonia-Brookwood Confederacy. In 2036, oil and electronics were the largest exports, whilst machinery were the largest imports.

While its economy has reached a postindustrial development stage, the Elder Republic is still an industrial power. The leading business field by gross business receipts is wholesale and retail trade; by net income, it is manufacturing.

Chemical products are the leading manufacturing field. The Elder Republic is a large producer of oil, as well as a consumer of nuclear and experimental fusion power production. Recent technological advances and implementations by government law has seen liquid hydrogen become the main form of fuel transfer within the Elder Republic.

Consumer spending comprised 64% of the Thedosian economy in 2036. In August, 2036, the labor force of 244 million. The government is the largest single employer. Healthcare and social services are the largest public employers.

The 2014-2019 recession had a significant impact on the economy of the Elder Republic. Unemployment rates soared to 7.9% and consumer confidence was greatly diminished. A 2022 poll showed that approximately 45% of Thedosian believed the Elder Republic was still in recession, though it had been in the recovery phase for two years. By 2028, this number was significantly reduced to just 12%.

Infrastructure

Transportation

Personal transport is a very wide system, of which is dominated by the use of automobiles, used on over thirty two million road. Maintaining a very active automobile manufacturing sector, whose primary powerhouse is the native corporation of Vimmark Autos, the Elder Republic has a high rate of per-capita vehicle ownership, with 821 cars per one thousand Thedosian. These are spread throughout various cars, including light trucks, vans, SUVs, and other vehicles. The average Thedosian adult spends approximately 75 minutes driving -- a calculated 40 miles per day.

Mass transit accounts for approximately 21% of all Thedosian work trips. Though the transportation of goods by rail is extensive in the Elder Republic, the use of rail transportation for passengers is relatively limited, though the usage of the National Rail Corporation -- an intercity rail transportation system that links many of the most important cities to each other by rail -- has seen a rise in recent years, as has the development of light rails. Meanwhile, the use of bicycles is minimal.

The civil airline business, on the other hand, is entirely private-owned and has seen little intervention from the Thedosian government, while most airports -- and all international airports - - are owned by the government. Republic Airways is based in Wyzim, and it also has some of the busiest international airports in the same.

Energy

The energy market in the Elder Republic is of approximately 5,330 terawatt hours per year. The majority of this energy production came from inertial confinement fusion (26%), followed closely by nuclear power production (23%), then solar power (18%), geothermal power (14%), hydroelectric power (12%), and lastly, wind power (7%). Though several other nations faced nuclear incidents, the Elder Republic maintained a clean record, ensuring the integrity of all of its nuclear plants without fail. Thus, there was no immediately negative public perception of the use of nuclear power in the Elder Republic, allowing the government to further establish such facilities after the discovery of nuclear fission. In the 13th Age [21st Century], as fusion power stabilized and became a viable source of energy, the Elder Republic immediately promoted its use and saw an increase in the level of energy produced by what is now called inertial confinement fusion -- ICF for short.

Science & Technology

Education

The public education system in the Elder Republic is operated at a Teyrnir [controlled by the Teyrnir government in their respective capitals] and local [controlled by the county government in their capitals] level, and is regulated by the Elder Republic's Department of Education. As organized by the federal government, school officially starts with Pre-Official classes starting at the age of four. At the age of six, the student is then submitted into First of Primary Cycle, where they will run through the entire Primary Cycle [from First to Twelfth]. Following this, they reach the Secondary Cycle, where they study through six more years. The final cycle [the Tertiary Cycle or Final Cycle] then extends itself six more years, where the student will specialize further into their chosen career role. The Primary Cycle is often called Primary Education, whereas the Secondary and Tertiary Cycles are called Secondary Education. After the Tertiary Cycle, all students [provided they wish to continue on a university course] take the University Access Test [UAT] where they will received a University Point Average, with which they will compete with other students to gain slots for education in the best universities in the Elder Republic. However, all universities are paid for by the Thedosian government, making the UAT useful only in determining who takes the limited number of slots. Online courses are also available for those denied slots in the university and Teyrnir colleges offer identical curricula for those unable to enter larger universities.

Once accepted into a university, one begins University Education, which consists of eight basic years to study any available subject the student desires. Once these are done, Higher Education is available, where one studies another twelve years [though this number may vary depending on the career] in order to become a Doctor in their chosen career, the highest title obtainable.

The Elder Republic provides a total of 1.73% of its GDP as its education budget, or ₰323,856,297,756.51. This means that the Department of Education's budget provides an average of ₰4,000 per capita for its approximately 81 million enrolled students [in all three cycles and university education].

Health

Culture

The Magistrate Building in New Haven, Nirand. It was here that the agreement to unite Thedosia was written and signed. Its four dragons act as as representations of the four guardians who saved Thedosia, one for each Kingdom, and is a symbol to Thedosian freedom
The Elder Republic is a multicultural nation, home to a wide variety of ethnic groups, traditions, and values. The population of Thedosia is primarily native to the land, although tourists do have a presence of the millions in the country. Mainstream Thedosian culture is incredibly disciplined; though there is much liberty in the daily lives of each individual, everyone is expected to have a certain level of responsibility and sense of duty. This makes it difficult for foreign cultures to integrate themselves with Thedosia, though Thedosian do not expect immigrants to neither immediately nor ever fall into the demands of their culture. Integration into life in Thedosia is relatively simple; integration into Thedosian culture is significantly more complex.

It is also commonly understood that Thedosia, even in its past times, did not own slaves. Slavery was seen as barbaric and counter to the duty of each person. This is a tradition and sentiment that has been passed down through the Ages, and is the primary reason why any nation associated with the slave trade or some form of slave market is immediately condemned and considered a public enemy. People in Thedosia associated with the illegal slave trade are immediately incarcerated and executed; it is, to date, the only crime exempt from the execution prohibition.

However, despite seeking equality amongst themselves, Thedosians generally hold lesser regard for those that are not of the thedos species. In a generalized sense, Thedosians often believe that they are, in general, a superior species to others, and are entitled to more rights, powers, and accolades than other nations. Despite this, they are not against working with other countries, insofar as it distinctly benefits the Thedosian people.

The Thedosian middle and professional class has initiated many contemporary social trends such as environmentalism and multiculturalism. Thedosians’ self-images, social viewpoints, and cultural expectations are associated with their occupations to an unusually close degree. While Thedosians tend greatly to value socioeconomic achievement, being ordinary or average is generally seen as a positive attribute.

Downtown Wyzim, one of the most advanced portions of the city. Image is dated: 2/15/13:35
It is a common sight for the oldest of nations to have relatively outdated cities. As they are constructed, it is difficult to modernize them, but rather, express their appeal through historical locations and landmarks. Thedosia is unique in that it manages to maintain both. Thedosian expansion of cities never found itself at such a form that it was forced to cease due to limitations. It was a Thedosian concept of mind to continue to push and conquer as much as possible to express elegance and strength to others. Though this changed relatively strongly in the 11th Age, Thedosian expansion was never truly stopped. The 11th Age brought a revolution to the Elder Republic, in which it found the possibility to expand upwards. With such, buildings were demolished - though specifically historical ones, such as the Magistrate Building, were left - to make room for the towering skyscrapers and vibrant technologically advanced society that Thedosian now have. In general however, the core foundations of Thedosian society, such as the intense meritocracy, have not faded.

Citizenship Tiers

Because life in Thedosia is meritocratic, a variety of citizenship tiers have been erected in order to maintain a clear chain of command within the meritocracy. Some of the tiers are achieved by actions recognized by peers, whilst others receive promotion via the approval of their superiors. It is to be noted, however, that though a promoted individual that preforms subpar to requirements receives a demotion to their previous state, the individual that promoted them receives more scrutiny, since it is their responsibility to ensure that the individual is ready for a promotion. Demotion of this individual is unlikely, however. This ideal is far more prevalent in the armed forces of the Republic.

  1. Civilian: The civilian tier encompasses all individuals prior to the age of suffrage, all individuals with handicaps, and all individuals currently residing within the Republic on a temporary basis and without Republic citizenship; it also refers to those with permanent residence in the Republic, but without citizenship.
  2. Citizen: This special tier does not apply to any thedos [the species of human existent on Thedosia]. It only applies to foreign individuals. It is the tier in which all naturalized citizens above the age of suffrage reside; they may vote for the Vexian councils but may not form a part of it themselves.
  3. Discens: It refers to any individual that has postponed military training in order to attend university. Furthermore, they are able to participate in the voting process for the Vexian Council [though they cannot be nominated to the Council].
  4. Tiro: It refers to any individual that has postponed military training in order to attend Higher Education.
  5. Paladin: It refers to any individual who has begun attending military training.
  6. Cabal: It refers to any individual that has completed military training and returns to civilian life. Furthermore, it is from here onward that individuals can be nominated to serve on the Vexian Council,
  7. Coerator: It refers to workers of the state, such as those operating public healthcare systems or transportation systems, as well as desk jobs at various departments to attend to the citizenry.
  8. Centurion: Meaning soldier. It refers to any and all members of the Republic military; however, this only includes those who voluntarily join prior to age 30 or who remain to carry out their military career. This position cannot be nominated to the Vexian Council but can nominate and vote.
  9. Praetor: Meaning scholar. This special tier is reserved for any scientific researcher in the Republic that has made an important contribution to the Republic in his or her field of study. Not only is this field restricted to thedos, it is also only given upon authorization of the Esselda.
  10. Veterani: It refers to any and all centurions that have retired from military service. For centurions, this is the first tier in which they can be nominated to their Vexian Councils.
  11. Vexian: Those that represent the individual districts at the Vexian Council in any specific vexian, to the appropriate Prime.
  12. Prime: Those chosen by the arls to rule over a specific vexian of their arling.
  13. Legatus: Any individual chosen by the Republic government to represent it and its interests in foreign nations, whether as ambassadors, consuls, or other diplomatic envoys. This title is also given to those that the Esselda deems worthy of a higher title in the Republic.
  14. Coryphaeus: Meaning leader. These are the Prime chosen by the Teyrns to represent their teyrnir in the Imperial Congress.
  15. Arl: These are those chosen by the teyrns to lead the individual arlings within the respective teyrnir.
  16. Teyrn: These are those individuals chosen by the Esselda to be at the head of the government of a teyrnir.
  17. Secundus: Meaning second or second in command. This tier is for the president chosen by the Esselda.
  18. Esselda: The head of state and their respective spouse. The highest tier achievable; it is the leader of the entire Elder Imperial Republic, selected by the Imperial Congress.

Media

Thedosia’s first commercial motion picture exhibition was given in Vertgold in 1886. The next year saw the first commercial screening of a projected film, in New Haven, and Thedosia would transform into an important entity in the film industry’s technological progress. Since the early 12th Age, Thedosia’s film industry has largely been based in and around Vyrantium.

Thedosia has an extremely high amount of television viewers, and the average viewing time continues to rise, reaching five hours a day in 2016. The four major broadcast television networks are all commercial entities. Thedosian listen to radio programming, also largely commercialized, on average just over two-and-a-half hours a day. Musically, Thedosia has experienced a boom in famous artists, with those such as rapper Marsilius Mercer and rock band Waking Ambiance.

Calender

Though the Thedosian people and government understand and often use the internationally accepted calendar when speaking to people of another culture, it is widely known that Thedosia itself follows a slightly different calendar.

In Thedosia, days do not have names. Rather, only months do. What is common outside of Thedosia - “Next Thursday,” for example - is not used in Thedosia. Its equivalent would be to say the date of the month on which that day will fall, and then say the month. For example, “The 15th of Pluitanis.” Weeks did not exist in Thedosia, although it has been recently adopted as a unit of measurement of time. “One week from now,” which indicates seven days.

The list of months and holidays (called “Annum”s in Thedosia) are as follow:

  1. Verimensis (Annum: First Day)
  2. Pluitanis
  3. Nubulis (Annum: Wintersend)
  4. Eluviesta
  5. Molioris
  6. Ferventis (Annum: Summerday)
  7. Solis
  8. Matrinalis (Annum: All Soul’s Day)
  9. Parvulis (Annum: Elder Union)
  10. Frumentum
  11. Umbralis (Annum: Feast of Starlight)
  12. Cassus (Annum: Satinalia)
  • First Day: The traditional start of the year, this holiday involves visits to neighbors and family, as well as a town gathering to commemorate the year past, accompanied by drinking and merriment.
  • Wintersend: This holiday is a celebration of Lucrecia and her accomplishments. It stands for the end of winter in many lands and coincides with tourneys and contests at the Proving Grounds in Norcrest. In southern lands, this holiday has become a day of gathering for trade, theater, and ceremonies. Most, however, simply participate as a day of mere celebration.
  • Summerday: This holiday is universally celebrated as the beginning of summer, a time for joy and, commonly, marriage.
  • All Soul’s Day: This holiday is known across Thedosia as All Soul’s Day and spent in somber remembrance of the dead. In some northern lands, the people dress as spirits and walk the streets in parade after midnight.
  • Elder Union: This holiday is one that dates to 1:-30, Parvulis 30th, in which Thedosia united in order to defend itself from the Elder Crusades.
  • Feast of Starlight: Usually coinciding with the harvest of crops in the Elder Republic, the Feast of Starlight is a week-long feast honoring Auriel and the stars in the sky, which are believed to be symbols of Auriel's eternal guarding of Thedosia.
  • Satinalia: This holiday is accompanied by wild celebration, the wearing of masks, and carnivals [including games, including races, dancing contests, archery contests, and others] all across Thedosia. This holiday lasts an entire week, with the celebrations starting each night at 8pm and ending at around 4am.

The calculation of a year in Thedosia is also quite different. The calendar starts in the year 800 CE (international calendar), as the beginning of a new century after the decision to unite Thedosia. From then, the calendar began as 1:0. The first digit is the age; every age is one hundred years, and is the Thedosian equivalent to a Century. The second digit is the year of that Age. In the Thedosian Calender, 13:0 is equivalent to 2000; 13:20 is 2020. The time period prior to the beginning of the calendar are called the “Ancient Age.” They are commonly shown as -- for example -- “0:-30” for 770, and moving in their respective directions. Unlike upwards progression, however, the Age number does not change; this is because “0” denominates the Ancient Ages. Thus, 650 would be "0:-150"

Clans of Thedosia

Across all of recorded history in the continent of Thedosia, there have existed large Clans, historically named the Athradost -- which is Thedosian for Travelling Town -- which have lived in the large, lush forests of the land and stayed away from cities. However, nearing the end of the Tenth Age, clashes began to occur between the Athradost and the cities of the land, who believed that these clans were encroaching on territory rightfully theirs. The Athradost believed that this land was the land of all Thedosian, and as such they were in their right to camp and hunt in them. Esselda Duvaineth did nothing to mediate the troubles, as they were few and far in between, but by 11:20, nearing the end of the Duvaineth’s reign, trouble did begin to emerge from these clashes. Esselda Duvaineth attempted to begin negotiations for peace between the cities of the Elder Republic and the Athradost, but most cities were unwilling to negotiate.

However, in 11:24, just four years after the start of the reign of Esselda Demelyr, he decreed that a representative from every Athradost clan in the Elder Republic be sent to the city of Wyzim for official negotiations, one the Teyrns and banns of the Teyrnirs and cities respectively would attend. All clans agreed to send a single representative each, so as to not put many members of their 100-member clans in danger.

The result of these negotiations was the Sîdth Concordat, under which the clans would be allowed to hunt and camp in the woods of the Elder Republic. However, the clans, in order to enter a new Teyrnir, had to pay a fee of one thousand Republic credit to the government of the Teyrnir, and every month they stayed would be a total of one hundred extra credits to the government. Furthermore, these clans had to pay taxes to the government in Wyzim, a total of 15% of all earned credits (not included the number of credits paid to the teyrnal governments). Furthermore, the clans would only be able to pass from one Teyrnir to another three times a year. This was controlled with the presence of a Thedosian representative within these clans.

However, one clan -- Clan Eigar, the remnants of the supporters of House Eigar -- refused to sign the Sîdth Concordat. Instead, they retreated to the Hunterhorn Mountains, where they hoped to evade the Thedosian forces. Over the following decade, the entire clan was captured and destroyed. The remainder of the clans returned to their livings in the woods.

The Sîdth Concordat agreed that the clans would be able to use a limited amount of magic. However, the spells granted are very few, mostly consisting in spells that allow them to calm and incapacitate animals, healing, heightening senses in the woods, etc. Spells such as fireballs were extremely prohibited.

Recently, there have been clashes between some of these clans, raising the concern in Wyzim that clans may begin to wage wars amongst themselves in the woods of the Elder Republic. Esselda Demelyr has done nothing to mediate the situation, primarily because no such evidence has been found. However, some nobles across the Elder Republic have petitioned the Esselda to call for a meeting once more in order to amend the Concordat and add the inability for the clans to wage wars amongst themselves.

Magic

All Thedosians of natural birth (referred to as the species thedos) are born so with some abilities only identified as magical. Because of this widespread magical affinity, the Republic government has designed an educational structure that allows for students to not only learn subjects globally relevant but must also take course in order to learn to control their magic and to use it wisely. Though sensitivity varies from person to person, it is extremely rare to find any Thedosian that isn't capable of at least levitation spells.

For those that are particularly adept at their magic, they receive a special letter from the Arcane Academy in Aedirn, in which it is explained that because of their ability to draw on magical essences, they have decided to extend an offer to attend university at that academy. The Arcane Academy is the only university which has a faculty that studies magic and the arcane arts, and thus, all magic professors must first receive a title from the Arcane Academy before being able to teach (receiving different titles for Primary, Secondary, Tertiary, University, and Higher Education).

The Arcane Academy offers the most extensive majors programs in the nation, primarily because each of these programs not only invest time in the majors themselves, but also the application of magical spells for the advancement of those majors.

Additionally, those sensitive to magic, no matter their sensitivity, may apply to join as an Arcane Warrior in the Republic military. Depending on the sensitivity and their affinity in a number of different special tasks available to arcane warriors, they are given a position within the military.

First Order

The First Order is a sect of professors of the arcane living in a gargantuan and well-preserved monastery in the high mountains of the east. Though there are several small extensions--referred to as the Outposts by the First Order--the main monastery is established on the high peak of Mount Hunterhorn.

Not much information is available to the general public on the First Order. Though technically not a government organization, it is sponsored by Wyzim and has grants to carry out various different duties, most of them ceremonial, on behalf of the Elder Republic. It is known that they have great knowledge of the arcane arts--the Arcane Military Academy of Aedirn attempts to establish either visits by or to the First Order and its professors--and they are some of the most adept magical users in the Republic. They are a largely pacifist order, seeking before all the establishment of clear diplomatic connections with a variety of different nations throughout the world. They do not commonly represent the Republic abroad (they have on occasion, though exclusively at foreign arcane colleges) although they are often hired to represent national clients.

This is not the extent of their existence, however. Much of their history is shrouded in mystery, but it is often said that they were initially founded during the Civil War in an attempt to weave the treaty that would eventually bring peace upon the land. When their efforts proved fruitless, largely due to the uncooperative stance of the government then, they joined with the rebels in an attempt to bring peace through force, using their extensive knowledge of magic and the arcane arts to shift the balance largely in the rebellion's favor. This crucial moment was the downfall of the then High Thedosian Empire, and the future establishment of the Elder Imperial Republic. This is also believed to be the moment in which the new government and the First Order developed strong relations.

Today, they are the only organization that is authorized by the Republic government to intervene in police activities throughout the Republic. Though many see them as vigilante, because of their strict "Code" and their intense training and studies, it is believed that they hold wisdom far beyond that of ordinary civilians, and as such can make more informed and intelligent decisions. There is much opposition to this decision, and several attempts to repeal it, but the actions in which a member of the First Order has participated has yet to prove unsatisfactory in the eyes of the law.