Difference between revisions of "Gwalethain National Point System"

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Revision as of 01:20, 9 December 2017

The Gwalethian National Point System (GNPS)
Type Roleplaying Balancing System
Founder(s) Aeternaea
Area served Gwalethia
Key people Ulskar
Owner(s) Ahdam E. Dour
Website www.shadyraven.com

The Gwalethian National Point System, simply referred to as GNPS, or the Ginps system in slang, is the roleplaying balancing system developed for the region of Gwalethia for the purpose of balancing nations and making the roleplaying more realistic. It is based off of the system developed by Shady Raven Studios for similar purposes in homebrewed tabletop sessions. Based off of the "Raven's Lament System" and the older "Votis" System, it has since been adapted for the purposes of Gwalethia.

Summary

The GNPS System is a simplified system allowing for nations to have a balanced roleplaying experience, with the hopes of preventing godmodding and metagaming, as much as possible. As mentioned before, it is based on several tabletop systems, and as such has a requirement for dice, specifically 1D10, for rolls whenever necessary. A great majority of the actions can be done without any rolls, only requiring the intervention of a roll when one party involved forces the action. Below are two examples, the first being a scenario where roleplaying is enough to allow for the story to progress, and the second being an example of a forced action that will progress the story with whatever the results will be:

  1. Nation A and Nation B are in a war. They are currently in a stalemate. For whatever reason, neither nation is taking action and are both satisfied with the current scenario. This allows them to progress with the story on their own terms, possibly choosing to pursue diplomatic actions instead.
  2. Nation A and Nation B are still at war, and still in a stalemate. Rather than accepting the current scenario, Nation B decides to launch an additional offensive with reserve troops with the aims of routing Nation A's army. This scenario will catch player A off guard, unless they've had a reason to suspect an attack, such as through espionage. The result of this will not only Nation B gain a bonus due to their actions, but Nation A will take a penalty. Following this, the moderator will roll 1D10 for each of them, with the following formula: 1D10+X+Y-Z (Where X denotes the land tech modifier, Y denotes the bonus modifier(s), and Z denotes the penalty modifier(s).) After the roll is made, the moderator will provide the results, and the nations can continue from there, rather than from where they were in the beginning.

Note: In scenario 2, if Nation A had shown prior that they have been spying on Nation B, and with sufficient actions taken, with a successful outcome, they would not be taking the penalty, and could even turn the scenario around depending on how they roleplay it.

Due to its basis in tabletop systems, it requires three key items to function properly:

  1. The GNPS Sheet to be completed.
  2. A unbiased moderator who will act as the intermediary whenever a roll is needed.
  3. A dice roller system, such as this for the moderator to perform rolls on, which they can screenshot and show a history of rolls, if they need to provide evidence.

The second and third items are filled on the side of the moderators, so there is no responsibility for the nation to get these prior to beginning roleplaying (they can merely contact a moderator when they are needed for a roll). The first item however, the GNPS Sheet, is required by all nations. It is similar to a character sheet, except on a larger scale, as it will impact their entire nation. It is very simple to do, and merely requires investing points into categories, and that is all. A spreadsheet will be given somewhere in the region so that people can do this rather easily. The spreadsheet should auto-populate the information that will aid nations to roleplay, and can allow for an easier time tracking information so that nobody abuses it. It will auto-populate field such as; currency, population, and literacy rate, among many others.

Upon having the above three items, the roleplaying can begin right away. Moderators will always be willing to help whenever needed. If however, there is ever the need for more information, one can contact Aeternaea directly over discord, NationStates Telegrams, or even through his contact information found on Shady Raven Studio's main website. He typically replies within 1-24 hours, depending on timezone and the question(s) asked.

Point Allocation

Traditionally, each new nation to the system will be given 25 Allocation Points (AP) in order to invest however they choose to into 10 fields (Innovation, Diplomacy, Economy, Magecraft, Land Tech, naval Tech, Adaptability, Population, and Navigation), which will determine the strengths and weaknesses of said nation.

Example: a nation with a 3 invested into Land Tech, everything held constant, versus a nation with 6 invested into Land Tech, would traditionally lose in a pitched battle.

Of course, there are many ways around these scenarios, as other fields grant bonuses and penalties based on the number invested into them. It is also that, since this system is to be used in tandem with dice rolls (done by moderators), that an upset could occur, just as in real life.

Continuing, the 25 APs are to be invested into the fields below, up to a limit of 6 points per field, which means that it is impossible to get all 10 fields to the maximum level at the beginning. That being said, there are ways for nations to improve their standings in these fields; seeking out assistance in them, performing certain RP actions, etc. Any time a nation has earned the ability to invest an additional point into a field, a moderator would inform them. If, for whatever reason, a nation believes they have earned the right to improve a certain field, they can make an appeal to a moderator. If this appeal is denied, a nation is allowed to appeal once more to a different moderator, whom will then discuss things with the first moderator to see what, if anything, can be done.

It is important to note that this system is still in a trial stage, and changes are always possible. Any time a change happens, it will be put into the change notes below.

Allocation Categories

Innovation
Diplomacy
Economy
Production
Magecraft
Land Tech
Naval Tech
Adaptability
Population
Espionage

GNPS Table

Below is an example of the base table that you will find on the associated spreadsheet. The actual spreadsheet that you will find is a lot more detailed and will have fields that will auto-populate.

GNPS Table
Innovation Diplomacy Economy Production Magecraft Land Tech Naval Tech Adaptability Population Espionage Total
Points Invested
Insert Here Insert Here Insert Here Insert Here Insert Here Insert Here Insert Here Insert Here Insert Here Insert Here Insert Here

Here's a slightly more detailed example:

GNPS Table
Nation A Innovation Diplomacy Economy Production Magecraft Land Tech Naval Tech Adaptability Population Espionage Total
Points Invested
4 3 4 2 3 4 3 2 2 3 30

As you can see, the above table is the traditional one that a player will have; the numbers will allow for an auto-population of certain fields. If there are any questions, be sure to contact a moderator.

GNPS Moderators

GNPS Change Notes

Plans for the future

Notable Mentions