Hyperionism

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Hyperionism is the guiding philosophy of Aura Hyperia. It is a very simple set of tenets developed over 7 years of personal experience by its author, Rhina.

Hyperionism

Every Available Tool Should be Exploited to its Limits

This should be self-explanatory. I am all about efficiency and proactivity, and whether a tool comes in the form of a NationStates update or NS++, I am willing to use it to increase those two things. Telegram stamps? Sure, I'm willing to spend a little money on growth. Telegram API? My internet connection is good enough. Dispatches? Newspapers? Mass regional telegrams? I'm willing to explore all of their uses as time allows. Even nations that CTE are useful to me. Sure, it's wasted recruitment money, but it weeds out the inactive folks to be replaced by a new batch that may contain active people. Rome wasn't built in a day, and the better our ratio of active:inactive the better off we are overall.

All Rhetoric Should be Blunt

I'm not a fan of political speech. All it does is stretch a veil of obscurity over what could otherwise be a well-oiled machine, and breeds suspicion where there could easily be trust. I'll use it when necessary, but once in power I do my best to completely stamp out its unhealthy practice. If you can't tell me what it is you really want, I don't think you deserve to be in power.

People are Incompetent Until Proven Capable

It sounds harsh, but it's true. If you assume people are capable, you will always be disappointed. Treat everyone politely, but give them no more power than they can obviously handle. It's very easy to spot a capable person when you see them: They are active, they almost immediately want to get involved, and when given a job lower down on the food chain they quickly demonstrate that they are over-qualified. This is not to say that it is necessarily linked with intelligence, but it works on a general rule of thumb: All capable people are intelligent, but not all intelligent people are capable. Incompetent is not necessarily an insult as such, but merely a way of expressing that someone can't handle a particular job; whether they are actually unable to carry it out, or if they are apt to abuse their power.

A Capable Person is Worth Risking Betrayal On

Related to #3. History has proven, both in real life and on NationStates, that to neglect the skill of a capable person is to invite your own downfall. In NationStates, betrayal is easy enough to clean up if you are capable yourself. If a capable person succeeds in seizing power as a result of betrayal, then it is for the best that they have done so, as the victim of their betrayal was obviously incompetent. An incompetent person can succeed in betrayal if they are also intelligent, though, which is why one should never put them in a position to do so. In the long run, you can only benefit from the skills of the capable, and if you truly fear their betrayal then you should reconsider your own ability.

Expansion is a Means to its Own End

In NationStates, it is impossible to over-expand. When you re-found a region you secure it with a founder and turn off Delegate controls. Then you leave it alone and remember to log in every 60 days when you get that "impending apocalypse" email. This means that the region will always be there waiting for you to use it for some purpose or another. It can therefore never be a bad thing to expand, since there are no consequences, no chance for retribution, and a good possibility that random people will walk in and run across our main region. In other words, even in the worst case scenario expansion is just free advertising. You can't go wrong.

Ask Forgiveness, Not Permission

If you always wait around for permission to do every little thing, nothing will ever get done. If it's not against the rules (or not strictly enforced), just get it done and let your superiors yell at you afterward. This is the attitude of the brave and the bold who end up moving forward in life.