Difference between revisions of "Region/1000 Ways to Die"

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(Updated stats from latest NationStates data.)
(Updated stats from latest NationStates data.)
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{{Infobox region
 
{{Infobox region
|native_name                = 1000 Ways To Die<br/>{{externalflag|<!--REGION_FLAG_START-->//www.nationstates.net/images/flags/uploads/rflags/1000_ways_to_die__499987.png<!--REGION_FLAG_END-->}}
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|native_name                = 1000 Ways To Die<br/>{{externalflag|<!--REGION_FLAG_START-->//www.nationstates.net/images/flags/uploads/rflags/1000_ways_to_die__570086.png<!--REGION_FLAG_END-->}}
 
|founder                    = <!--REGION_FOUNDER_START-->BFOX<!--REGION_FOUNDER_END-->
 
|founder                    = <!--REGION_FOUNDER_START-->BFOX<!--REGION_FOUNDER_END-->
 
|wa_delegate                = <!--REGION_DELEGATE_START-->No Delegate<!--REGION_DELEGATE_END-->
 
|wa_delegate                = <!--REGION_DELEGATE_START-->No Delegate<!--REGION_DELEGATE_END-->
|wa_members                  = <!--REGION_WA_POPULATION_START-->1<!--REGION_WA_POPULATION_END-->
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|wa_members                  = <!--REGION_WA_POPULATION_START-->0<!--REGION_WA_POPULATION_END-->
|members                    = <!--REGION_POPULATION_START-->3<!--REGION_POPULATION_END-->
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|members                    = <!--REGION_POPULATION_START-->2<!--REGION_POPULATION_END-->
 
|gross_regional_product      = <!--REGION_GRP_START-->N/A<!--REGION_GRP_END-->
 
|gross_regional_product      = <!--REGION_GRP_START-->N/A<!--REGION_GRP_END-->
 
|region_page                = <!--REGION_LINK_START-->[https://www.nationstates.net/region=1000_ways_to_die 1000 Ways to Die]<!--REGION_LINK_END-->
 
|region_page                = <!--REGION_LINK_START-->[https://www.nationstates.net/region=1000_ways_to_die 1000 Ways to Die]<!--REGION_LINK_END-->
 
|nstracker                  = <!--REGION_NSTRACKER_START-->[http://www.nstracker.net/regions?region=1000_Ways_to_Die 1000 Ways to Die]<!--REGION_NSTRACKER_END-->
 
|nstracker                  = <!--REGION_NSTRACKER_START-->[http://www.nstracker.net/regions?region=1000_Ways_to_Die 1000 Ways to Die]<!--REGION_NSTRACKER_END-->
|population_estimate        = <!--REGION_POPULATION_AMT_START-->2 billion<!--REGION_POPULATION_AMT_END-->
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|population_estimate        = <!--REGION_POPULATION_AMT_START-->761 million<!--REGION_POPULATION_AMT_END-->
 
|population_estimate_year    = <!--REGION_POPULATION_AMT_YEAR_START-->2014<!--REGION_POPULATION_AMT_YEAR_END-->
 
|population_estimate_year    = <!--REGION_POPULATION_AMT_YEAR_START-->2014<!--REGION_POPULATION_AMT_YEAR_END-->
|HDI                        = <!--REGION_HDI_START-->0.590<!--REGION_HDI_END-->
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|HDI                        = <!--REGION_HDI_START-->0.530<!--REGION_HDI_END-->
 
}}
 
}}
'''1000 Ways To Die''' is a <!--REGION_POPULATION_DESC_START-->minuscule region<!--REGION_POPULATION_DESC_END-->, <!--REGION_STYLE_START-->inhabited by a few solitary nations and only one [[World Assembly]] Member.
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'''1000 Ways To Die''' is a <!--REGION_POPULATION_DESC_START-->minuscule region<!--REGION_POPULATION_DESC_END-->, <!--REGION_STYLE_START-->inhabited by a few solitary nations.
  
The straight-backed, broad-smiling populace of 1000 Ways To Die eagerly dismissed concerns of oppression. Nations in the region are healthy democracies, with denizens being afforded an extensive array of political freedoms. The economy of the region is very strong, with a large number of very powerful trading powers. Denizens suffer under an enormous tax burden throughout the region, with a median tax rate of 52%, and much higher for the wealthy. The economies of nations in the region tend to be weighted more towards the private sector, with on average only 47% of the economy comprising the public sector. Stoking commercial activity is a major priority for governments, accounting for an average of 13% of public expenditure.
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In 1000 Ways To Die, denizens enjoy their civil rights, although not too much, or too freely. Denizens are flush with political freedom, although competing opinions often mean that political gridlock is the norm. Most denizens subsist off of basic farming or menial factory jobs, with few economic imports or exports. The median tax rate of the region is 49%, but is frequently higher for the wealthy. The economies of nations in the region tend to be weighted more towards the private sector, with on average only 44% of the economy comprising the public sector. Commerce within the region is an irrelevant annoyance to governments.
  
Education is a priority for governments throughout 1000 Ways To Die, with ample funding being provided and teachers enjoying a great deal of support. Crime is low: the region enjoys well-equipped and well-funded police forces, coupled with efficient but fair judicial systems. Defense is a major priority for governments within the region, with a large chunk of government budgets being devoted to it. Public transport is an afterthought, with only 1% of total government budgets in the region being devoted to it.
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In 1000 Ways To Die education, when conducted, is done with sticks and mud. The region is a lawless wasteland, nations regularly being the subject of documentaries by brave filmmakers. Governments make no provision for law and order. Denizens have well-funded defense forces. Due to the lack of any Public transport, streets are packed with cars, bikes, and assorted noisy vehicles.
  
Throughout 1000 Ways To Die, governments find themselves confused, with administration departments being so bloated that staff do not know what other staff are doing, with an average of over 9% of government budgets being devoted to Administration. Governments bestow their healthcare departments with a gargantuan amount of funding, with an average of 15% of government budgets across the region being heaped on to healthcare. Welfare is a large part of government expenditure, with denizens amply provided for. Governments in the region are avowedly atheist - no public funds are allocated to spirituality.
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Governments in 1000 Ways To Die communicate very well amongst themselves, with administration departments working smoothly, with 6% on average of government budgets being devoted to Administration. Hospital patients are given credit checks upon passing through emergency rooms, as no government provision is made for healthcare in the region. Welfare is a large part of government expenditure, with denizens amply provided for. Governments in the region are avowedly atheist - no public funds are allocated to spirituality.
  
Social inequality is a major problem within 1000 Ways To Die, although some effort has been made to correct the problem. Natural environments are quite bad, although some measures have been undertaken to ensure that the environment is protected.<!--REGION_STYLE_END-->
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In 1000 Ways To Die, denizens benefit from a good balance of social equality and motivation for advancement, although aspiration is the priority. Natural environments are quite bad, although some measures have been undertaken to ensure that the environment is protected.<!--REGION_STYLE_END-->
  
 
[[Category: Regions]]
 
[[Category: Regions]]

Revision as of 08:12, 4 July 2014

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1000 Ways To Die
Founder BFOX
WA Delegate No Delegate
Members 2
 -  of which WA 0
Regional population
 -  2014 estimate 761 million
GRP N/A
Regional HDI 0.530
low
Region page
1000 Ways to Die
NSTracker
1000 Ways to Die

1000 Ways To Die is a minuscule region, inhabited by a few solitary nations.

In 1000 Ways To Die, denizens enjoy their civil rights, although not too much, or too freely. Denizens are flush with political freedom, although competing opinions often mean that political gridlock is the norm. Most denizens subsist off of basic farming or menial factory jobs, with few economic imports or exports. The median tax rate of the region is 49%, but is frequently higher for the wealthy. The economies of nations in the region tend to be weighted more towards the private sector, with on average only 44% of the economy comprising the public sector. Commerce within the region is an irrelevant annoyance to governments.

In 1000 Ways To Die education, when conducted, is done with sticks and mud. The region is a lawless wasteland, nations regularly being the subject of documentaries by brave filmmakers. Governments make no provision for law and order. Denizens have well-funded defense forces. Due to the lack of any Public transport, streets are packed with cars, bikes, and assorted noisy vehicles.

Governments in 1000 Ways To Die communicate very well amongst themselves, with administration departments working smoothly, with 6% on average of government budgets being devoted to Administration. Hospital patients are given credit checks upon passing through emergency rooms, as no government provision is made for healthcare in the region. Welfare is a large part of government expenditure, with denizens amply provided for. Governments in the region are avowedly atheist - no public funds are allocated to spirituality.

In 1000 Ways To Die, denizens benefit from a good balance of social equality and motivation for advancement, although aspiration is the priority. Natural environments are quite bad, although some measures have been undertaken to ensure that the environment is protected.