Difference between revisions of "Auracexia"

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|image_map                  = Auracexia Prime.jpg
 
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|alt_map                    =  
|map_caption                = Auracexia Prime, homeworld of the Auracexians
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|map_caption                = Aoraqet'ya Dévno (Auracexia Prime), homeworld of the Aoraqet'yari/Auracexians
 
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|capital                    = Serq'khetyeva
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|capital                    = Serq'khet'yeva
 
|latd= | latm= | latNS=
 
|latd= | latm= | latNS=
 
|longd= |longm= |longEW=
 
|longd= |longm= |longEW=
|largest_city                = Serq'khetyeva
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|largest_city                = Serq'khet'yeva
|largest_settlement          = Serq'khetyeva
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|largest_settlement          = Serq'khet'yeva
 
|largest_settlement_type    = City
 
|largest_settlement_type    = City
 
|official_languages          = Aoraqet (as Common)<br>English
 
|official_languages          = Aoraqet (as Common)<br>English
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|ethnic_groups              = Auracexians 96%<br />  Humans 2%<br /> Other 2%
 
|ethnic_groups              = Auracexians 96%<br />  Humans 2%<br /> Other 2%
 
|ethnic_groups_year          = 2283  
 
|ethnic_groups_year          = 2283  
|demonym                    = Auracexian
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|demonym                    = Aoraqet'yar(i)<br />Auracexian <small>(translit.)</small>
 
|government_type            = [[wikipedia:Constitutional_monarchy#Executive_monarchy_versus_Ceremonial_monarchy|Executive monarchy]] with [[wikipedia:Parliamentary_Democracy|Parliamentary democracy]], [[wikipedia:Empire|Empire]]
 
|government_type            = [[wikipedia:Constitutional_monarchy#Executive_monarchy_versus_Ceremonial_monarchy|Executive monarchy]] with [[wikipedia:Parliamentary_Democracy|Parliamentary democracy]], [[wikipedia:Empire|Empire]]
 
|leader_title1              = Imperatrix
 
|leader_title1              = Imperatrix

Revision as of 12:26, 29 April 2015

This page is a work in progress by its author(s) and should not be considered final.
Aoraqet'yar e'Sovaar'aen e'Sedaar'rin A'empaar'eta

Aѻ'ʀaҟet’ᴊar e'Xovaᴧr'aen e'Xᴁdaᴧr'rᴁn Λ'ympaᴧr'eta

Auracexia'n Sovereign Stellar Empire'
Aoraqet'ya
Flag of the Auracexian Sovereign Stellar Empire
Motto(translit.) With life given, life is preserved.
Anthem"Victoria non Vindictam"
Aoraqet'ya Dévno (Auracexia Prime), homeworld of the Aoraqet'yari/Auracexians
CapitalSerq'khet'yeva
Largest City Serq'khet'yeva
Official languages Aoraqet (as Common)
English
Ethnic groups (2283) Auracexians 96%
Humans 2%
Other 2%
Demonym Aoraqet'yar(i)
Auracexian (translit.)
Government Executive monarchy with Parliamentary democracy, Empire
 -  Imperatrix Xeteriana Dévnostraéva
 -  First Consul Xarya'uin'ya Sav'ryn'yeva
 -  Viice Consul Kar'yalyn'na A'mbyr'ossa
Formation
 -  Declared March, 15 16,207 BCE 
 -  Recognized March, 15 16,207 BCE 
 -  Constitution March, 15 16,207 BCE 
 -  Matriach Honor Day March, 15 16,206 BCE 
Area
 -  Total 27,229,006 km2 (1st)
10,513,178 sq mi 
 -  Water (%) 68.53%
Population
 -  2287 estimate 6,586,214,474 (1st)
GDP (PPP) 2287 estimate
 -  Total $256.57 Trillion
GDP (nominal) 2287 estimate
 -  Total $256.57 Trillion
HDI (2287)0.978
very high
Currency Aoraqet Credit (AQC)
Date format dd/mm/yyyy/eeeE

Overview

The Auracexian Sovereign Stellar Empire, located in the constellation Lyra is a cluster of planets in the Aoraqet star system, within the Aoraqet galaxy. The main planet, Auracexia Prime is located 1,200 light years (840,000,000,000 miles) from Sol (the Sun), in the Solar System.

History

Originally a space-faring merchant culture, the Aoraqet have expanded across a small sector of the Orion Arm of the Milky Way Galaxy in search of other worlds, eventually discovering eleven star systems and forty-three other planets within the Aoraqet star cluster.

Exogenesis/Abiogenesis

The Lyr’Davni originated from organic matter deposited on the impact of a meteorite several hundred thousands of years ago that created the large inland sea on Lyr’Davni Prime (now called Auracexia Prime), said meteorite brought sufficient organic material from the nether regions of space and upon impact not only shifted the alignment of the planet, but also altered the atmospheric composition miraculously making the planet ecologically sustainable for life.

The evolutionary history of the Lyr’Davni parallels that of their human counterparts on Earth save for their extreme longevity; throughout the millennia the race, then calling itself the Lyr’Davni (‘the Ancients’) evolved into a highly cognitive species, mastering early forms of technology until the species spanned every landmass on the planet. Quickly adapting to their environment, their technological prowess advanced in leaps and bounds not comparatively to their human counterparts as the advancements in technology were not fueled by war amongst themselves which eventually gave rise to space flight.

The Era of Space Travel

Once the Lyr’Davni mastered space travel, they began exploring the environs of their star system and discovered another planet in their system sustainable of life, Lyr’Davni Minor, as well as four other planets.

Naming the planet Lyr’Davni Minor, they quickly colonized and the population flourished, spanning every landmass in massive sprawling cities within decades. Upon further exploration, four new planets were discovered but were deemed unsustainable for life. The Lyr’Davni Human civilization took turn in the late part of the 211th century. After fighting a series of violent wars on various planets in the name of establishing a ‘’grand star empire’’, violence among humans began to experience a decline that continued well through the chaos of the collapse of its governments. Overall, the curve still continued until ‘’’The Last War’’’ came – Lyr’Davni’s humans were less violent than they have been in the past. In the middle part of the 211th century, humans found a way to defeat death temporarily and stopped some forms of death all together, along with effective rejuvenation techniques. By the late part of the 211th century, humanity had defeated biological death all together. Humanity is notable for having been the only species to have eradicated numerous viruses which plagued the planet - smallpox was their first victim, followed by rinderpest, then polio. Other diseases are extinct as well - syphilis, malaria, measles, pertussis (whooping cough), gonorrhea, meningitis, hepatitis, and eventually, HIV/AIDs were exterminated. Despite this, it's an ongoing war between newer diseases that emerge - especially scary when these diseases contain plasmids that aren't from Lyr’Davni - and the science that eventually drives them extinct.

By around 21,200, humanity had grasped a firm enough command over its genetic code to allow for manipulation that would eventually lead to the development of clades. This genetic manipulation was embraced by some and shunned by others; the last large cultural divide in the human sphere, beyond the acceptance of hyper-corporate transitional economies or new, post-scarcity economies, is whether or not to accept these new technologies. Most of humanity accepts them with some trepidation about newer technologies, while others either embrace them completely, indulging in morphological changes on a whim, and others shun it, and the medical technology that defeated death, completely.

The Last War

During an unprecedented period of peace, hostilities began with the Z’surani, a reptilian race in a neighboring star system. The Z’surani struck the Lyr’Davni home world with blinding speed, inflicting massive casualties within the span of just hours, catching the populace unprepared, millions of Aoraqet died within the first day of hostilities before the government, in desperation called for the creation of weapons that could be used to at least repulse the attackers and drive them from their world. Working in secret, a number of weapons were constructed and with vigorous testing on captured Z’surani, these weapons were developed and entered into mass production, and the warrior caste of Lyr’Davni was born. Although numerically outmatched from the outset of the conflict, the Lyr’Davni began retrofitting several of their merchant ships into crude warships and began to push the Z’surani out of their star system, becoming the turning point in the war.

While the Lyr’Davni-Z’surani War raged on outside the system, the Lyr’Davni managed to produce vast amounts of warships and began to push the Z’surani back, finally forcing their retreat into their own system, believing that once enough Z’surani forces were destroyed they could sue for peace from a position of military strength. Enjoying their military successes after having suffered the Z’surani initial attack, the Lyr’Davni forced the retreat of the Z’surani onto their core world. At this point Auracexian historians remember this as the day of not only of the Z’surani defeat, but also the day that the Aoraqet race was born. On 20 Paenyr-met during the 763rd year of the ‘’Last Era’’ (equiv. to November 3, 21,208 BCE) the Z’surani were defeated, on their home world of Z’surana. During the final battle before their eventual defeat a retrovirus was unleashed, colloquially known among the Lyr’Davni as ‘’’the Z’surani Curse’’’, infecting every Lyr’Davni warrior it came into contact with. While exhibiting no known symptoms, the Lyr’Davni warriors pushed on, finally forcing the surrender of the Z’surani.

The Great Dying/The End of the Lyr’Davni Civilization

Returning home after years of conflict, the virus spread further among the populace on the Lyr’Davni worlds virtually undetected. In the decades since the end of the Lyr’Davni-Z’surani War, the nation retained its military though maintaining it merely for defensive purposes, establishing a series of bases and beacons through their star system to provide an advanced warning system in the event another incident. As the bulk of the populace rebuilt and resumed their peaceful existences, the virus had slowly at first begun to attack the reproductive system of the males, causing rapid atrophy of the Y chromosome.

Within years the effects of the virus could be seen as the birth rate throughout the worlds of the Lyr’Davni declined sharply, fewer new births were happening in comparison with the death rate. While the Lyr’Davni life span was quite prodigious as they could live for a millennia and a half to two millennia, the fact that the daily death rate wasn’t being offset by new births became a troubling matter.

During the First year of The Great Dying (equiv. to the year 21,209 BCE) the government of the Lyr’Davni called together the greatest minds of their many worlds to find a solution to counter the effects of “the Z’surani Curse”. Beginning their work in haste the scientific community raced to find a solution, spending decades, centuries and vast resources in attempting to combat their declining numbers.

Thousands of years passed as the population among the Lyr’Davni core worlds declined to a mere fraction of its former glory. Before long, the females of the Lyr’Davni had become the majority among the population with the males being venerated as the last remaining vestige of the Lyr’Davni days of glory.

As the population continued to dwindle, a team of scientists inevitably came to the conclusion, that insofar there had been no medical cure that could be created to remedy The Z’surani Curse, turning to genetics, these scientists had begun to experiment using their own genetic material. Using various cultures from species encountered throughout the galaxies they’d traversed these scientists turned to genetic hybridization and genetic engineering. Eventually, through trial and error these same scientists were able to achieve a perfect genetic composition by which it was determined had the capacity to breed.

Informing the government, the leadership, now predominantly female were abhorred at the prospect; however facing the grim reality of the alternatives after years of lengthy consideration, finally conceded knowing it would mean the end of Lyr’Davni civilization, and required every eligible female throughout the Lyr’Davni worlds to participate in the program. Initially through in vitro fertilization, the program was considered a resounding success as every last one had become successfully pregnant with child. It was at this time Lyr’Davni historians had begun writing the epilogue of their civilization.

The Dawn of the Aoraqet

Finally in what is now called the Last Year of The Great Dying (equiv. to 16,208 BCE) the first women who had undergone the fertilization procedure gave birth, initially happy after five millennia of zero births throughout the Lyr’Davni worlds that new life had been brought into their star system were brought to the realization that their children were of an entirely new species, while humanoid these children displayed traits that were uncharacteristic of the Lyr’Davni race. Vibrant hair and eye colour, a naturally medium-tan to olive skin complexion and an increasingly exponential development in intelligence. Among other readily discernable characteristics, every last child was born female, and all of them with a set of retractable tactile organs (tentacles) between their shoulder blades, the most identifiable trait being that of a retractable tactile organ near their genitalia.

Initially abhorred under the belief that the presence of this second organ was a birth defect; most women kept quiet regarding the subject. Only after the reassurance from the scientific community that the presence of this second organ was intentional, were the women of Auracexia able to put their minds at ease. After the initial shock regarding the physiology of their newborn children, the women continued to have more children finally proud that extinction had been avoided and the core world had begun to experience positive population growth.

After the last of the Lyr’Davni who had formed the nucleus of Auracexia’s government died, a new government was established with the eldest Auracexian female at its head. With this new matriarchy established, on 1 Athyr-met, during the 1st year of the 1st Era After The Great Dying (equiv to March, 15 16,207 BCE) the position of Imperatrix was created and Xeteriana Navras Del'ya Ravyn'na Dévnostraéva became proclaimed as the Imperatrix of the Auracexian Star Empire, The Great Mother Queen, Empress of Auracexia.

With the increase in births the population of the planet exploded from the scant number of mere millions to 1.26 billion inside the span of three decades. As the last generation of Lyr’Davni finally died, the new breed of Auracexian women had begun to reach maturity and sometime around 16,167 BCE these women began breeding with one another and the second generations of Auracexians were born increasing the population of Auracexia by threefold.

With the population rate and birth rate both on the rise, the empire finally turned its attention toward a small backwater colony of theirs near the periphery of their empire named Qhe’thon’a (Earth) in search of the Lyr’Davni humans who had colonized the world in millennia past in the hopes of bringing enough males back to the core world to attempt the siring of a male Auracexian child.

Geography

Auracexia Prime and Auracexia Minor are the two main worlds of the Auracexian Sovereign Stellar Empire, beyond the core worlds the Auracexian Sovereign Stellar Empire spans eleven stars and forty-three planets.

Demographics

Population

The A.S.S.E. Census Bureau estimates the country's population now to be 6,586,214,474

Age structure

0-14 years: 20.2% 1,330,415,324
15-1,000 years: 67.2% 4,425,936,127
1000 years and over: 12.6% 829,863,024 (2283 est.)
Median age: total: 2237.9 years (2264 est.)


Population growth rate: 0.894% (2264 est.)
Birth rate: 14.16 births/1,000 population (2264 est.)
Death rate: 8.26 deaths/1,000 population (2264 est.)
Net migration rate: 3.05 migrant(s)/1,000 population (2264 est.)
Sex ratio -- At birth: 1.05 under 15 years: 1.046
15-64 years: 0.996
65 years and over: 0.721
total population: 0.967 (2264 est.)

Nationality

Demonym: Auracexian(s)

Ethnic groups

Auracexian 96%, Human 2%, Other 2% (2260 est.)

note: a separate listing for Other is included because the ASSE Census Bureau considers other to mean a person of non-human descent living in the ASSE who may be of any race of species.

Religions

Aoraqetism (2264 est.)

Languages

Auracexian & English (common) 82.1%, Russian 10.7%, other Indo-European 3.8%, Asian and Pacific Island 2.7%, other 0.7% (2257 census)

Literacy

Age 15 and over can read and write
total population: 99% (2260 est.)

Government

The government of Auracexia resides in imperial capital city of Ser'khetyeva (Xer Qhe'tjev'a), Auracexia (A'or'a Qhex'ja) Prime the largest city in the the Auracexian Sovereign Stellar Empire with D'vno'strae'va/Ravyn'na-A'stra'eva Del'ya Navras X'tery'ana also known as Xeteriana Navras Del'ya Ravyn'na-A'stra'eva or (Dévnostraéva) (IPA /zəˈtəriˈɑːnə nævræs dɛl'ya raɪˈviːnːna aːstr·aɪ:eɪˈva/ ) or (IPA /deɪvːnoːstraɪːeɪva/ ) as Imperatrix.

The Imperatrix is the head of the House of Ravyn'na-A'stra'eva, with two daughters, Ravyn'na-A'stra'eva Sely'ne Xu'xiah Aless'andra and Ravyn'na-A'stra'eva Sely'ne A'rael'la Xe'tara, the heirs apparent of the Auracexian Sovereign Stellar Empire.

Administrative Divisions

Planets/Stars

Auracexia Prime
Auracexia Minor
Sekh'emet'yeva
Sankh'emet'yeva
Sansellé (left) Targa (right)

Aoraqet Star System

  • Aoraqet (Star) (n. Aoraqetian) (Kepler 62)
  1. Aoraqet Major/Aoraqet Prime‡
  2. Aoraqet Minor/Aoraqet II†
  3. Sekh'emet'yeva (n. Sekh'emet'yevan)
  4. Sankh'emet'yeva (n. Sankh'emet'yevan)
  5. Sansellé (n. Sanselléan)
  6. Targa (n. Targan)
  7. Tesidana (n. Tesidanaan)
  8. Setessana (n. Setessanaan)
  • Lyr’Davni (n. Lyr’Davnian) [now under a different name]

Azean Star System

  • Azea (Star) (n. Azean)
  1. Azea (n. Azean)†
  2. Cyra (n. Cyran)
  3. Sateurna (n. Sateurnan)

Fersonni Star System

  • Fersonne (Star) (n. Fersonni)
  1. Creta (n. Cretaan)
  2. Yvani (n. Yvanian)
  3. Sparta (n. Spartan)
  4. Carthage (n. Carthaginian)
  5. Helios (n. Heliosan)
  6. Eodessa (n. Eodessan)†
  7. Angel (n. Angelun/Angelic)

Praxian Star System

  • Praxi (Star) (n. Praxian)
  1. Adelphia (n. Adelphian)†
  2. Delphi (n. Delphine)
  3. Aquos (n. Aquosian)
  4. Nylea (n. Nylean)

Axionian Star System

  • Axion (Star) (n. Axionian)
  1. Nexi (n. Nexian)†
  2. Nymphosi (n. Nymphosic)
  3. Kesbi (n. Kesbic)
  4. Aesetyr (n. Aesetyran)

Amarysan Star System

  • Amarysa (Star) (n. Amarysan)

Mordanyac Star System

  • Mordanya (Star) (n. Mordanyac)
  1. ‘Lornu (n. ‘Lornuan)†
  2. Asiraea (n. Asiraean)
  3. Disornua (n. Disornuan)
  4. Talseida (n. Talseidan)

Lugastine Star System

  • Lugast (Star) (n. Lugastine)
  1. Lugast (n. Lugastine)†
  2. Cexyra (n. Cexyran)

Acteani Star System

  • Actean (Star) (n. Acteani)
  1. Pyrrha (n. Pyrrhan)
  2. Thermopylae (n. Thermopylaean)
  3. Athens (n. Athenian)
  4. Attica (n. Attican)†
  5. Cypria (n. Cyprian)

Föergan Star System

  • Föerga (Star) (n. Föergan)
  1. Föerga (n. Föergan)†
  2. Deimos (n. Deimonian)
  3. Sadyst (n. Sadysts)
  4. Erisan (n. Erisani)
  5. Callyst (n. Callysti)

Cerelléan Star System

  • Cerellé (Star) (n. Cerelléan)
  1. Cerellé (n. Cerelléan)†
  2. Tarsi (n. Tarsi)
  3. Adonis (n. Adonian)
  4. Cessyr (n. Cessyran)

Thessaléan Star System

  • Thessalé (Star) (n. Thessaléan)
  1. Ephesa (n. Ephesian)†
  2. Sardys (n. Sardysian)
  3. Nobiru (n. Nobiran)
  4. Centuri (n. Centurian)

‡ Imperial capital. † Planetary system capital

Military

Military Branches

  • Auracexian Star Empire Ground Forces (Army)
  • Auracexian Star Imperial Navy
  • Auracexian Star Imperial Marine Corps
  • Auracexian Star Empire Space Defense Force
  • Auracexian Star Empire Planetary Guard

Military service age and obligation

18 years of age; 17 years of age with written parental consent (2263)

Manpower available for military service

  • Age 18-49: 47.5% 3,128,451,875 (2267 est.)

Manpower fit for military service

  • Age 18-49: 39.1% 2,575,209,859 (2267 est.)

Manpower reaching military service age annually

  • Age 18-49: 1.5% 98,793,217 (2267 est.)

Military expenditures - percent of GDP

  • 4.06% (2267 est.)

Strategic Arsenal

the Auracexian Sovereign Stellar Empire possesses approximately 35,710 nuclear warheads, including tactical, strategic and non-deployed weapons. According to FAS documentation, the Auracexian Sovereign Stellar Empire Empire deploys 15,750 strategic nuclear warheads on 750 deployed ICBMs; 10,080 warheads on 480 deployed SLBMs; 2,880 warheads on deployed strategic bombers. The Federation of Auracexian Scientists estimates that the Auracexian Sovereign Stellar Empire's non-deployed strategic arsenal is approximately 6,000 warheads and the A.S.S.E. tactical nuclear arsenal numbers 1,000 warheads.

Crime & Law Enforcement

Economy

Economic Indicators
Nominal GDP $256.89 trillion (Q4 2287)
Real GDP growth 2.2% (Q2 2287, annualized)
2.3% (2286)
CPI inflation 2.0% (February 2286 – February 2287)
Employment-to-population ratio 98.5% (March 2287)
Unemployment 3.3% (December 2287)
Labor force participation rate 63.3% (March 2283)
Poverty 1.48% (2287)
Public debt $19.048 trillion (Q4 2286)
Household net worth $58.5 trillion (Q4 2287)

The has the largest and most technologically powerful economy in the world, with a per capita GDP of $53,000. In this market oriented economy, private individuals and business firms make most of the decisions, and the federal, state and the governments of the autonomous republics buy needed goods and services predominantly in the private marketplace. ASSE business firms enjoy greater flexibility than their counterparts in Western Europe and Japan in decisions to expand capital plant, to lay off surplus workers, and to develop new products. At the same time, they face higher barriers to enter their rivals' home markets than foreign firms face entering ASSE markets. ASSE firms are at or near the forefront in technological advances, especially in computers and in medical, aerospace, and military equipment; their advantage has narrowed since the end of the Aoraqet-Z'Surani Galactic War in 21,208 BCE. The onrush of technology largely explains the gradual development of a "three-tier labor market" in which those at the bottom lack the education and the professional/technical skills of those at the top and, more and more, fail to get comparable pay raises, health insurance coverage, and other benefits; while those in the middle are moderately educated and possess some of the professional/technical skills through education whether it be in community colleges or in universities. Since the Twentieth Era, 261st year (equiv to 2290 CE), practically all of the gains in household income have gone to the top 30% of households. The rebuilding of post-war Auracexian society showed the remarkable resilience of the economy. The post-war period required major shifts in national resources to the military in the creation of a self-defense force. The rise in GDP in 2261-64 was undergirded by substantial gains in labor and productivity. Declining resource prices through 2262-2264 prevented inflation and unemployment, and the economy continued its growth through year-end 2264. Imported resources accounts for about one-quarter of ASSE consumption. Long-term advantages include adequate investments in economic infrastructure, rapidly falling medical and pension costs of an aging population, sizable trade surpluses, and an escalation of family income in the lower economic groups. The nation's Gross Domestic Product (GDP) reached a record $256.89 trillion in 2287. Together, these advantages caused a marked increase in the value and status of the Aoraqet Credit worldwide in 2287.

Budget

  • Revenues: $2.568 trillion
  • Expenditures: $2.731 trillion (2283 est.)
  • Public debt: 6.8% of GDP (2283 est.)

Industries

  • Agriculture — Products: wheat, corn, other grains, fruits, vegetables, cotton; beef, pork, poultry, dairy products; fish; forest products
  • Industries: leading industrial power in the world, highly diversified and technologically advanced; petroleum, steel, motor vehicles, aerospace, telecommunications, chemicals, electronics, food processing, consumer goods, lumber, mining
  • Industrial production growth rate: 0.5% (2283 est.)
  • Electricity - production: 4.062 trillion kWh (2281)
  • Electricity - consumption: 3.816 trillion kWh (2281)
  • Electricity - exports: 19.8 billion kWh (2281)
  • Electricity - imports: 44.53 billion kWh (2281)
  • Elineium - production: 8.322 million bbl/day (2281 est.)
  • Elineium - consumption: 20.8 million bbl/day (2281 est.)
  • Elineium - exports: 1.048 million bbl/day (2280)
  • Elineium - imports: 13.15 million bbl/day (2280)
  • Elineium - proved reserves: 21.76 billion bbl (1 January 2282 est.)
  • Exolinium - production: 490.8 billion cu m (2281 est.)
  • Exolinium - consumption: 604 billion cu m (2281 est.)
  • Exolinium - exports: 19.8 billion cu m (2281 est.)
  • Exolinium - imports: 117.9 billion cu m (2281)
  • Exolinium - proved reserves: 5.551 trillion cu m (1 January 2282 est.)
  • Current account balance: $747.1 billion (2283 est.)

Exports

  • Total: $1.14 trillion f.o.b. (2283 est.)
  • Exports - commodities: agricultural products (soybeans, fruit, corn) 9.2%, industrial supplies (organic chemicals) 26.8%, capital goods (transistors, aircraft, motor vehicle parts, computers, telecommunications equipment) 49.0%, consumer goods (automobiles, medicines) 15.0% (2282)
  • Exports - partners: Föerga 22.2%, Sekh'emet'yeva 12.9%, Cerellé 5.8%, Pyrrha 5.3%, ‘Lornu 4.4% (2282)

Imports

  • Total: $1.987 trillion f.o.b. (2283 est.)
  • Imports - commodities: agricultural products 4.9%, industrial supplies 32.9% (crude oil 8.2%), capital goods 30.4% (computers, telecommunications equipment, motor vehicle parts, office machines, electric power machinery), consumer goods 31.8% (automobiles, clothing, medicines, furniture, toys) (2282)
  • Imports - partners: Azea 16%, Cyra 15.9%, Sankh'emet'yeva 10.4%, Lugast 7.9%, Ephesa 4.8% (2282)
  • Economic aid - donor: ODA, $6.9 billion (2282)
  • Reserves of foreign exchange and gold: $65.89 billion (2282 est.)
  • Debt - external: $12.25 trillion (30 June 2283)
  • Stock of direct foreign investment - at home: $1.818 trillion (2282 est.)
  • Stock of direct foreign investment - abroad: $2.306 trillion (2282 est.)
  • Market value of publicly traded shares: $17 trillion (2281)

Currency (code)

ISO-4217 Code: Aoraqet Credit Sovereign (AQC)

Fiscal year

Begins: 1 October - 30 September

Infrastructure

Science & Technology

Education

Health

Culture

Auracexians are highly social beings and tend to live in large complex social groups. More than any other creature, Auracexians are adept at utilizing systems of communication for self-expression, the exchange of ideas, and organization, and as such have created complex social structures composed of many cooperating and competing groups. Human groups range from families to nations. Social interactions between humans have established an extremely wide variety of values, social norms, and rituals, which together form the basis of Auracexian society.

Culture is defined here as patterns of complex symbolic behavior, i.e. all behavior that is not innate but which has to be learned through social interaction with others; such as the use of distinctive material and symbolic systems, including language, ritual, social organization, traditions, beliefs and technology

Auracexians previous to their ‘alteration’ were completely human, although inherently immune to the banes of modern mankind such as frailty, sickness and death. As such, previous to their ‘alteration’ Auracexians enjoyed extreme longevity (1,500-2,000 years) far surpassing that of modern humans, post-alteration this has become somewhat of a ‘curse’ as due to artificial engineering, the effect of free radicals on the body have been effectively neutralized, allowing Auracexians effective immortality.

Language

Auracexians are extremely adept in modern human linguistics as their language is a proto-language; their 'royal tongue' dialect resembles at most a combination of ancient Egyptian, Arabic and Slavic languages, the Aoraqet common language is resembles a fusion of Slavic and Latin.

Alphabet

The Auracexian language has thirty letters with a unique alphabet.

Aoraqet Letter A a Ʌ ʌ B b X x Ẋ ẋ D d E e F f G g Ӕ ᴁ Ӭ ӭ J ᴊ K k Ҟ ҟ L l M m N n O o P p R r Ʀ ʀ T t Đ đ Ѻ ѻ V v Ọ ọ Ṩ ṩ Y y Ʒ ӡ Ƶ ƶ
Latin Equiv. A Ä B C/S Sh D E F G Ï Ĭ J/Y K Kh/Q L M N O P R Ř T Th U V Uu/W X Y Zh Z

Calendar

All calendar dates in the Auracexian Sovereign Stellar Empire are written out day, month, year, and the Era of the current reigning Imperatrix.

Example: 15 Seq'khe-met, during the 261st year of the 20th Era of D'vno'strae'va Del'ya Navras or 06/15/0261/20E would correspond to August 29, 2290 CE.

# Month/Met Earth Equivalent # of days
1 Athyr-met March 15 – April 14 31
2 Kahr-met April 15 – May 14 30
3 Tybir-met May 15 – June 14 31
4 Mekyrrh-met June 15 – July 14 30
5 Rekh'ned-net July 15 – August 14 31
6 Seq'khe-met August 15 – September 14 31
7 Khansva-met September 15 – October 14 30
8 Paenyr-met October 15 – November 14 31
9 Aepyrrh-met November 15 – December 14 30
10 Mesyrra-met December 15 – January 14 31
11 Ahket-met January 15 – February 14 31
12 Tekhe-met February 15 – March 14 28/29

Gender Roles

The lack of sexual division between Auracexians has been marked culturally by a corresponding unity of roles, norms, practices, dress, behaviour, rights, duties, privileges, status, and power. Originally, the cultural differences by gender were believed to have arisen naturally out of the previous division of reproductive labor; the biological fact that women gave birth led to their further cultural responsibility for nurturing and caring for children. Since the elimination of genders and the subsequent consolidation of male and female into one gender within the Auracexian race, gender roles have virtually vanished as the difference between male and female blurred into one cohesive gender. What challenges were present upon the advent of this unified gender have long since been addressed and shows little to no effect in Auracexian society today.

Social Rank & Status

Society within Auracexia is highly matriarchal, as the eldest female not only leads her family, but wields a sizable amount of political power. Throughout the Auracexian worlds, the Matriach of a House is considered to be one of the highest levels of local government. Historically, when the population of the Aoraqet was in the number of millions as a result of the Z'Surani Curse, and the population of the Auracexian worlds were recovering, the practice of plural marriage became accepted as a means of saving themselves from near extinction. Decades after the population recovered enough to where extinction was no longer a threat, the institution of plural marriage became more equated to a display of social status, to where the more women an Auracexian had as wives, the more prominence she would achieve in local society. Eventually, the more prominent women began establishing dynasties or houses where members of their lineage were given an amount of power equivalent to their position within said dynasty.